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Cookie
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York, England
Jun 2000 time: 05:12
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Normaly when I play I rush to Democracy and build Shakespears Theater in a city which can produceatleast 75+ shelds a turn. This means that I can have an army of 74 field units and one defender and so when someone declars war on my i can just got straight to his capital and cripple his civ. But thats just me
CC
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:12
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Gits,
Fundy is powerful even though I come from democratic first. it would be more balanced if I had to stick with a government, but since I can go fundy after milking demo for all it's worth, it gains a lot of power from standing on democracy's shoulders.
Fundy only challenge, eh? looks like fun. I swear, every time civ starts to get the least bit stale, I come here and hear enough suggestions to immerse me for quite a while longer.
maybe it would lose a bit of it's punch if you had a few cities revolt every time you changed to a "lower" form of government. but since you don't get fundy until later on, would it be a "higher"?
I notice that you get republic (but not neccesarily monarchy) on the way to democracy tech for the SOL. do you bypass monarchy and stay a despot until republic and have a few WLTP days to boost pop? or are you a real purist and stay despotic until you get the SOL and go fundy?
Ming,
I know you are the acknowledged master strategist around here, but I can't seem to see the advantage of commie over fundy. I don't get a production or trade hit, and in fact get a boost because of tithes and unit support, and WLD's are easier to arrange without unhappy people. Vet spies are easy to get around with SCG's idea of throwing the newbies at a nearby unit. Martial law? Hah!
I have to agree on reflection that perhaps the democrats immunity to bribes may be a bit much.
but explain about communism being on a par with fundy. just for vet spies?
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Kestrel
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Melbourne, Victoria, Australia
Jul 1999 time: 05:12
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I also think "Fundamentalism" in the Original game is too powerful.
That's why I have increased the cost of the Fanatics unit from 2 to 3 in the modified games that I play.
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