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Na-Suke
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Civ III installs fine, but then I go to play it and the whole screen goes black. A moment or two later, it says that "Civilization3 has caused an error in CIVILIZATION3.EXE. Civilization3 will now close. If you continue to experience problems, try restarting your computer." My system is as follows:
P3 1 ghz
512 mb pc133 ram
815e chipset
I'm using my motherboard's onboard graphics. I have a VooDoo2, but my motherboard's graphics always overide it, so I cant use it.
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cousLee
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quote: Originally posted by reefer addict
possible bug? ive noticed that when i unload a settler from a boat, if i right click,select settler and move him before the right click screen closes i can land a settler and build a city in one move. while it is nice to get 2 moves out of a settler i can see myself hating this if MP every becomes a reality anyone else found this yet? |
After reading this, I had the chance to give it a shot, and tested it out different ways. Yea, I could unload and build the way you outlined, but it don't work if unloading directly north or south, as the arrow key moves the menu selection highlight up or down. It also works without a ship. I had a settler on a hill and wanted to build on the tile directly east. I did a rightclick on a nearby unit, and moved/built the settler while the R-click menu was open. It's easily repeatable.
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gnomos
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If you build hoover dam, you get a hydro plat in your cities, but other power plants still show up as options to be built.
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KMadeleine
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I captured a chinese city which had a population of 10 and was not on a river. it had plenty of excess food but would not grow. it would not give me the option to build a hospital. the only thing i can think of is that it used to have an aqueduct, which got destroyed when i captured the city, and then a bug wouldn't let me rebuild an aqueduct because the city already had a population above 6. i ended up just mining the previously irrigated squares because the excess food wasn't doing me any good at all. this was before the patch, which i downloaded yesterday but today is causing my new game to crash.
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gnomos
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While in mobilization it seems that your culture type improvements only generate half as much culture, I was only getting one per turn for temples. Just thought I'd mention that, as it isn't documented anywhere.
I had to fight a war to get out of mobilization mode, there doesn't seem to be any other way to do it. On the turn I eliminated my opponent I got back to the peacetime way of doing things, I can build non-military improvemetns again, thank god. I couldn't even build factories, how dumb, more factories got converted/built during WW2 than any other time in our history. But anyway.
After getting out of mobilization I checked out my cities. Temples again have 2 music notes after them. HOWEVER, the culture summary at the top of the city screen still says 1 culture per turn, this needs to be fixed. I don't know if the display is just bugged, I haven't moved to the next turn yet. Also, I haven't looked at the culture advisor page to see what values are listed there.
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gnomos
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If you steal the tech you are currently researching, when it puts you into the big picture tech screen to select your next tech, it still thinks you are stealing tech, and you can automatically steal a second one if there is one to steal. If there are no more techs to steal, you can't get out of the screen at all. If you click on a tech you have it just says you already know it, if you click on a tech they haven't learned yet it says they don't know it, if you try clicking on the X it says you have to pick a tech to steal, if you try anything else you get the same result.
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