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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:15
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This version can generate CPT-files. (sort of)
It doesn't place any civs in them, but it calculates the sight. (one of the most time requiring thing of making a CPF)
It still needs some work, but I don't have time for that right now, and as I don't have the game I can't check why one tile for Zululand on Marla's maps gets out of sight that should be in sight (according to my handmade CPF (but it might be incorrect)). Now I use only what I remembered about sight for this as I was by a computer without Civ3 for making it. If you figure out any other Sight calculation errors, please report them. When you do so, can you attach a zip with one screenshot of the correct sight and one of the incorrect (calculated) sight.
This version is not tested at all, but as far as I remember I didn't change anything. Oh, and by the way. I forgot to update the readme, so I'll not update the first post for this one.
21 downloads
Last edited by Gramphos on 18-01-2002 at 20:19
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Plutarck
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Earth
Nov 2001 time: 23:15
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I have an idea for c3ct, but perhaps it would best just be a mini-utility provided sepperately. I'd even do it myself, but I figured that it would be a really simple matter for you as you already know how to manipulate a .bic file, obviously, while I...don't. So here's what I was hoping on.
In making the LWC Mod, I often have to compare one unit to another, and due to added units ending up on the very bottom of the list, this is a bit of a hassle.
What I was hoping for is a selection box (with a scroll bar, like the one used for determining what civs have access to what units Civ3Edit, but it would be fine if it was the type of box where you can only select one at a time, since that would probably be less effort to code) filled with the units in a .bic file, with Up and Down buttons. You click the unit you want to move, then click the Up or Down buttons to have them appear where you want them to. Then when you're done you just click the Save button, and the .bic is saved with the alterations having been made.
Buildings are clearly too hard to do (what with the wonder splashes and xyz-buildings.pcx files), and I can't think of a reason why any of the other list-type boxes would need "organizing".
Of course the Settler and Worker (and maybe the scout, which is position 2) should probably be left in the 0 and 1 positions, but everything else seems totally changable without effecting any aspect of the game itself.
Yet being able to put things in the proper order (for instance, moving Marines and Paratroopers down in the list, and being able to put the 22 units I've added into their proper places) would be greatly helpful in the development process, while requiring little effort to create.
Heck, I think I'm going to try and put them in better order by hand right now, but for many reasons it would clearly be better to have a tool do it instead 
Other than that, just an idea, either for C3CT itself, or a mini-tool 
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bcmiller
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Washington, DC
Nov 2001 time: 00:15
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Has anyone determined what the absolute highest number of civs you can have is? I just reached 24 and it started crashing when i went to new game
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