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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > UTILITY: Civ3MultiTool - A thread for the Program ;)
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16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-12-2001 12:09
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#241 Report this post to a moderator
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quote:
Originally posted by Avahz_D
Is it possible to change player civ? IE change from the Indian civ to a different AI controlled civ, and make it the new player controlled civ?

Not yet, but I'm working on it.

Plutarck is offline Plutarck
Warlord
Earth
Nov 2001
time: 23:15
  Old Post 11-12-2001 07:12
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#242 Report this post to a moderator
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Gramphos:

First off, just want to thank you again for all the work you're doing on the CopyTool. It's really great


But I have one little request. Would it be possible to give the CopyTool a minimize button? Not terminating after each action is great, but getting the blasted thing out of the way so I can see my desktop is a bit annoying, and a minimize button would solve that.

Any reason it wouldn't be possible?


Thanks

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 11-12-2001 17:50
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#243 Report this post to a moderator
Got spare money?

quote:
Originally posted by Plutarck
Any reason it wouldn't be possible?

I'll see hat I can do. I don't remember what if you can make it minimize without handling resize.

Garrett is offline Garrett
Settler
cambridge
Nov 2001
time: 00:15
  Old Post 11-12-2001 17:56
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#244 Report this post to a moderator
Got spare money?

When I edit a file using the save game editor, it seems to corrupt the file. Afterwards, if I try to load any saved game, there is a loading error which causes bugs (like ghost cities, alterations in production schedules, etc.) This didn't happen until after I loaded the patch (I'm not using any mods and I loaded CIII fresh before I patched it). Is anyone else having this problem?

Tx,

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 11-12-2001 18:20
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#245 Report this post to a moderator
v0.78.91 Lose 30 kilos (of popups)

Can be minimized, and some copybugs fixed.
For the SGE sometihings hasd been changed, but it is not fully tested, so I'll keep the last version online.

66 downloads

Last edited by Gramphos on 16-12-2001 at 21:08

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 11-12-2001 18:22
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#246 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Garrett
When I edit a file using the save game editor, it seems to corrupt the file. Afterwards, if I try to load any saved game, there is a loading error which causes bugs (like ghost cities, alterations in production schedules, etc.) This didn't happen until after I loaded the patch (I'm not using any mods and I loaded CIII fresh before I patched it). Is anyone else having this problem?

Tx,


Can you zip and attach some savs. Preferable before and after edit.
There might be changes in the SAVs that I haven't figured out yet.

Plutarck is offline Plutarck
Warlord
Earth
Nov 2001
time: 23:15
  Old Post 14-12-2001 12:58
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#247 Report this post to a moderator
Enter the AD-FREE zone

bump

larry239 is offline larry239
Settler

Dec 2001
time: 05:15
  Old Post 14-12-2001 16:01 Visit larry239's homepage!
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#248 Report this post to a moderator
Remove this text

I am trying to fix a savegame with the savegame editor but I have some problems.

When I try open any savegame "*.sav" in directory /Saves/ the editor say me: "The file is invalid"

I have tried open good savegames and it happens the same error.

I tested the 78.55 and the 78.91 version.

I am going to attach a savegame so you can help me.

Thanks!

Attachment: h 1495 2 ad.zip
This has been downloaded 12 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-12-2001 16:18
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#249 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by larry239
I am trying to fix a savegame with the savegame editor but I have some problems.

When I try open any savegame "*.sav" in directory /Saves/ the editor say me: "The file is invalid"

I have tried open good savegames and it happens the same error.

I tested the 78.55 and the 78.91 version.

I am going to attach a savegame so you can help me.

Thanks!

I'll look at it when I get home.

IIRC that error is when the CIV3 header isn't found. Do you use v1.16f or 1.07f?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-12-2001 19:05
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This is the result of early checking:
* The file can be loaded in the Game (v1.16f) without errors.
* If one try to load the file with C3CT it tells there is a CITY error, and if I try to fix it the file generates a UNIT error.


I'll test more. This is interesting. but as you wanted to fix the file you probably doesn't have the patch. Try to get it.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-12-2001 19:46
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#251 Report this post to a moderator
Lose 30 kilos (of popups)

There is indeed a CITY error, the problem is that it ain't the only error in that file, and the default sollution for the error doesn't work. I can't help you right now.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-12-2001 20:08
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#252 Report this post to a moderator
Get a bigger avatar today!

I was wrong.
The reason why you can't load the saves its that you try to load them in the CopyTool, not in the SaveGame editor.

Vonotar is offline Vonotar
Chieftain
UK
Nov 2001
time: 05:15
Talking  Old Post 16-12-2001 03:56 Visit Vonotar's homepage!
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#253 Report this post to a moderator
Not working Support Apolyton buy from Amazon

Hi Gramphos, it me (yes, yes I know that Vonotar)

I still can't get this program to run, I've installed the OCX files refered to at the top of the thread and the MSVBVM50.exe and I still get the following error



Any idea's would be appreciated!

Vonotar

P.S. I'm running Windows XP Pro

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 16-12-2001 04:03
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#254 Report this post to a moderator
Re: Not working Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Vonotar
Hi Gramphos, it me (yes, yes I know that Vonotar)

I still can't get this program to run, I've installed the OCX files refered to at the top of the thread and the MSVBVM50.exe and I still get the following error



Any idea's would be appreciated!

Vonotar

P.S. I'm running Windows XP Pro


As I've said I think this has something to do with VB5 and XP.
Did you get the empty app I posted at Civfanatics to work?
(If so the error is in one of the OCXs, otherwise the error is in the DLL.)

P.S. Do you still want to run this tool?

Vonotar is offline Vonotar
Chieftain
UK
Nov 2001
time: 05:15
Smile  Old Post 16-12-2001 04:15 Visit Vonotar's homepage!
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#255 Report this post to a moderator
Re: Re: Not working Support Apolyton, buy Civilization 2

quote:
Originally posted by Gramphos


As I've said I think this has something to do with VB5 and XP.
Did you get the empty app I posted at Civfanatics to work?
(If so the error is in one of the OCXs, otherwise the error is in the DLL.)

P.S. Do you still want to run this tool?


The empty app works (and my kid brother's tic-tac-toe project for his A-level computing works too). So I can only assume it's the OCX files, but I've freshly downloaded these today from the links at the top of this thread.

Just to clarify - no I didn't want to run this tool in conjunction with Marla's map as IMHO it was using a sledgehammer to crack a walnut to expect people to download this tool to correct civ start positions, I was looking for something to integrate seamlessly into Marla's map.

Yes I do want to run this tool now (In fact I used the first couple of versions on my previous 98SE system without a hitch). The change in interest come from a desire to move on to experimenting with new civs, units etc.

Vonotar

P.s. I've given your thread a 5 rating on the basis of what I saw before I installed XP, it's not that I ever disliked your program I!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 16-12-2001 04:46
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#256 Report this post to a moderator
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I've made two other almost empty apps. One for each used OCX control. Can you check if any of them work. (or even worse if both work)

Attachment: freecontrols.zip
This has been downloaded 8 time(s).

Vonotar is offline Vonotar
Chieftain
UK
Nov 2001
time: 05:15
  Old Post 16-12-2001 05:01 Visit Vonotar's homepage!
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#257 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

COMDLG32.EXE causes the same error, so that tracks down which file is at fault. Humm tried re-installing the OCX still didn't work....

BUT WAIT!

In a separate flash of inspiration I downloaded the full FLICSter beta which comes with an install program which they claim idiot proof (they must have heard about me!). After installing that C3CT works! So either the OCX I downloaded is not XP compatible or the FLICSter install registers the OCX in a different/better way...

Who cares! It's now working and you can look forward to my comments and ideas now

Thanxs for putting up with me!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 16-12-2001 05:06
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#258 Report this post to a moderator
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Glad to here you made it.
Can you check the fileversion of that control?
I want to know if it is a later control then the one i had.

To avoid this problem again I made should call the DLLs for the common dialogs (I do so in CPT, and I know how to call DLLs in VB, it is just some more lines to write.)
And I always tries to make the easiest solution (for me)

Vonotar is offline Vonotar
Chieftain
UK
Nov 2001
time: 05:15
  Old Post 16-12-2001 05:27 Visit Vonotar's homepage!
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#259 Report this post to a moderator
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Now this is strange

It would appear that I now have two COMDLG32.OCX's

C:\Windows\System\COMDLG32.OCX (140,288 bytes, Timestamp 07 May 1999 19:24:32)

C:\Windows\System32\COMDLG32.OCX (140,488 bytes, Timestamp 23 May 2000 00:02:06)

Both have the same Version Number, Comments, Digital Signature etc

Having experimented with removing one, then the other the second file seems to be the correct one, where the first came from I don't know!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 16-12-2001 13:30
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#260 Report this post to a moderator
Full PM-box? Change here!

I have the first one. The second one must be the one that supports XP.
The second one is in the file at Microsoft.com, but I guess that it doesn't overwrite the first one, as they are the same version, and therefor your problem weren't fixed by it.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 16-12-2001 20:42
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#261 Report this post to a moderator
Full PM-box? Change here!

I've just rushed version 0.80. (I want to get it out before the end of this weekend to be able to track down any bugs)

This allows you to edit the production of cities.

(I've not added any filter function for cities yet, but as soon as I have found a good way of doing it (if I do) I will.

87 downloads

Last edited by Gramphos on 18-12-2001 at 22:56

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 17-12-2001 00:10
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#262 Report this post to a moderator
Increase Your PM Length

If you still have problems with seek errors (I hope I've taken all of them out, but one can never be sure), you should wait for the next version. It will have a totally rewritten BIC-output routine that will write the full BICs without reading the original bics at the same time. I should also be able to keep more then one BIC in memory at the same time. (But I don't know if I can find it any useful)

yinyan8 is offline yinyan8
Settler

Nov 2001
time: 21:15
  Old Post 17-12-2001 04:54
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#263 Report this post to a moderator
Help yourself to an AD-FREE life

hmm... no one else replied yet?

version 0.80 looks okay to me. Now there is a new cities tab which shows the entire city building queue! It does not yet show the owner of the city, but it shows the number of shields already put into production so far.

Everything there works! So even if you rushed, it seems there are no bugs

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 17-12-2001 11:41
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quote:
Originally posted by yinyan8
Everything there works! So even if you rushed, it seems there are no bugs

I did only test very few things to see that the city write code worked. And I don't know if there is a risk of updating the citydata of the first city in the wrong way when somethings are done with units I have fixed one such thing before that version, but I don't know if there are any other.

Also there are some things I didn't get ready. For example I couldn't find a good way to allow the user to change how many items that are in the queue.

Elowan is offline Elowan
Warlord

Nov 2001
time: 22:15
  Old Post 18-12-2001 06:53 Visit Elowan's homepage!
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#265 Report this post to a moderator
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Actually - the newest version does not work on my XP system.

The editor runs rightly enough and alters the civ3mod.bic file. Unfortunately - the .bic file is not editable afterwards there being no listing for the Units (the part I tried adding to).

Could this be because I have not patched the game? I wonder because version .78 did the same thing.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 18-12-2001 18:22
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#266 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by Elowan
Actually - the newest version does not work on my XP system.

The editor runs rightly enough and alters the civ3mod.bic file. Unfortunately - the .bic file is not editable afterwards there being no listing for the Units (the part I tried adding to).

Could this be because I have not patched the game? I wonder because version .78 did the same thing.


You are right. The current version does only write post patch bics. That will be fixed with the new and improved BIC output system, that I'm almost done with.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 18-12-2001 22:55
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#267 Report this post to a moderator
v0.80.1 Support Apolyton, buy Galactic Civilizations: Deluxe Edition

New BIC output in use!

I've rewritten the copy function to use the new BIC output system.

The Import and Export function still uses the old system, wherefore they will only work with Civilization III v1.16f.


Also, the full unit directory will no longer be copied, only the ini, which will be edited.

These new things might cause bugs, so please report them, and keep backups.

468 downloads

Last edited by Gramphos on 21-01-2002 at 23:08

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 20-12-2001 18:44
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#268 Report this post to a moderator
v0.81 Put an end to popups!

Okay, I decided to give this version out now, even thou it isn't perfect, but I need help with testing to see what doesn't work.

It has more function for the cities, and some bugs with the earlier version has been taken out. Still no filter for Cities, but if I can figure out "the best" way to have it interact with the Unit filter, I will be able to add it soon. Also how some fields should be compared, could be a problem. I'm open for suggestions.

Also if anyone could tell me how the best way of allow editing of the full queue list, when it isn't set...


Now to the known not yet in features:
- When adding a wonder to a city the city will get the benefits of the wonder, as if it was i city improvement, and the wonder can still be constructed in other cities to gain the full bonus, and lock it.

- You can select really ridiculous stuff to be constructed, with the only result that you can't build it any more. (I think I'll leave it as is)

- Borders aren't edited when culture and/or owner civ changes. However this is updated the next turn.

- Pollution isn't summed (I just realized that I had a field for it, and forgot to sum it)

- No modifications in maintenance are made. (It is calculated the right way when you save the file)

And to the good at last:
- The total city-culture is summed from the culture of each improvement.
- The maintenance is calculated from the improvements. (So that you won't have no maintenance in a city with all buildings )

Almost there (the file), but first some more words: I want to know everything that isn't summed correctly, and other stuff from improvements that doesn't work. What do you think about an override box for the pollution, and maybe also maintenance? I see no need for a such thing for the culture.

Finally:

14 downloads

Last edited by Gramphos on 22-12-2001 at 03:53

wunder is offline wunder
Chieftain
Las Vegas, NV
Oct 2001
time: 21:15
Question  Old Post 21-12-2001 13:40
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#269 Report this post to a moderator
Small anoying bug... Put an end to popups!

Might I start off by thanking you for all your efforts in the civ3copyt tool. Without it we would all be SOL! I've use it for all sorts of application. Works like a charm. One thing, whenever I copy a resource, all the terrain association with all resources disapear! I then have to manualy imput all the associations manualy? Just thought you might want to know.

wunder is offline wunder
Chieftain
Las Vegas, NV
Oct 2001
time: 21:15
Question  Old Post 21-12-2001 15:20
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#270 Report this post to a moderator
One more thing Support Apolyton, buy Galactic Civilizations

I noticed that when copying a civ, I have to go down the unit list and highlight each unit Otherwise the new civ can't build anythig

Thank's again.

Happy holidays!

 
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