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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
Arrow  Old Post 07-11-2001 02:30
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#61 Report this post to a moderator
Version 0.60.0003 Increase Your PM Length

The bug with import dialog fixed. (I don't know if I have the time to wait for the edit message to show up, or if I'll let the last version be left. there are no major changes, so if I get abusy error, I'll probably wait until next update to delete it.)

For the next update I hope to have the unit export/import ready, but I can't prommies that I make a quick vug fx without adding it, but version 0.61 will have it. I'll also try to make a version history by then.

Edited out after 61 downloads.

Last edited by Gramphos on 12-11-2001 at 01:59

Sratava is offline Sratava
Settler

Oct 2001
time: 00:15
  Old Post 07-11-2001 06:16
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#62 Report this post to a moderator
Get a bigger avatar today!

Um...I downloaded your latest version, and I'm totally new to this.

Where are the BIC files located? I looked all over my Civilization 3 directory and couldn't find them

bcmiller is offline bcmiller
Settler
Washington, DC
Nov 2001
time: 00:15
  Old Post 07-11-2001 09:58
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#63 Report this post to a moderator
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I wonder, I read on crash problem when using the created civ, but I've run into a different one. When using it, or just when it is in the game, I crash after 8 turns, everytime. I made sure of unique colors to alliviate that problem, and it doesn't have that problem. Any ideas?

Willy is offline Willy
Settler

Oct 2001
time: 22:15
  Old Post 07-11-2001 10:00
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#64 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The BIC files are located in the CiIII\Scenarios folder. There should be the shipped world maps in there.

maartena is offline maartena
Settler

Nov 2001
time: 06:15
Angry  Old Post 07-11-2001 18:55 Visit maartena's homepage!
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#65 Report this post to a moderator
Lose 30 kilos (of popups)

I downloaded it, and used it to creat 1 extra Civ: The Dutch
I cloned the Romans, and edited the citynames and such. Worked fine at first, but i experience crashes.

The most clear one is when you go into the Adviser screen, and select Foreign Advisor. It crashes right there, no matter when I go there.

I reverted back to the original .bic, and all my problems were gone!

Anyways, is this a known bug? I wanna play the Dutch!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 07-11-2001 19:09
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#66 Report this post to a moderator
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quote:
Originally posted by maartena
I downloaded it, and used it to creat 1 extra Civ: The Dutch
I cloned the Romans, and edited the citynames and such. Worked fine at first, but i experience crashes.

The most clear one is when you go into the Adviser screen, and select Foreign Advisor. It crashes right there, no matter when I go there.

I reverted back to the original .bic, and all my problems were gone!

Anyways, is this a known bug? I wanna play the Dutch!

I have heard something about that it might have happened before, but I have not been able to test it myself. Does anyone else have this problem?

Also, some say that they experience crashes when playing as the copied civ, but not when playing against it. I'll look into this more when I have the game.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-11-2001 01:05
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#67 Report this post to a moderator
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I believe I know what the problem with the advisor is, but unfortunately I can't do anything about it, at least not until I have the game. The BICs do only contain the name of the animations, and not any other graphics (as the leaderpics in the advisor page). I believe they are stored somewhere in the exe.

I don't know if the mainexe is hackable to add more picture names. If anyone feel that he is good enough to check the exe, do so. Otherwise I'll wait until I have the game.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 09-11-2001 02:04
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#68 Report this post to a moderator
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I have looked into the textfiles, and it is possible that you can add more paths in pediaicons.txt.

Try to copy ALL graphics (it might be sharing violations) to new names, and specify them in the BIC and the pediaicons.txt

Let me know if it works.

erikmistal is offline erikmistal
Settler

Nov 2001
time: 00:15
Angry  Old Post 10-11-2001 02:04
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#69 Report this post to a moderator
Inflate your Upload Space

Problems I have:

1. Even if I change the face of the leader in civ3edit, when i lose/win, the game over screen (where all the other civs say nasty things about you) still shows the original face.

example: I cloned England, renamed it Canada. I changed queens face to persia (Wilfred Laurier), but when I retired, its still showed elizzys face.

2. When I'm not being Canada, and I talk to Laurier via diplomacy screen, he says stuff like "Shaka: Ai's Name", and "Laurier: Ai's Civ". Can you add something on the next version so we can edit what they say, like, a little text box? This would REALLY HELP ME A LOT!

3. When I see my foreign advisor guy, it crashes right there and then.

I'm sure there's a few more probles. I have no doubt you'll fix it though.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 10-11-2001 23:23
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#70 Report this post to a moderator
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quote:
Originally posted by erikmistal
Problems I have:

1. Even if I change the face of the leader in civ3edit, when i lose/win, the game over screen (where all the other civs say nasty things about you) still shows the original face.

example: I cloned England, renamed it Canada. I changed queens face to persia (Wilfred Laurier), but when I retired, its still showed elizzys face.

2. When I'm not being Canada, and I talk to Laurier via diplomacy screen, he says stuff like "Shaka: Ai's Name", and "Laurier: Ai's Civ". Can you add something on the next version so we can edit what they say, like, a little text box? This would REALLY HELP ME A LOT!

3. When I see my foreign advisor guy, it crashes right there and then.

I'm sure there's a few more probles. I have no doubt you'll fix it though.

I believe that the game uses different graphics for those screens, but I don't know where they are located. They are not present in the BICs. Before I have the game I can't tell whether it is possible to make this work fully. If you have tried what I stated in my last post I can't help you more now.

ken_valyi is offline ken_valyi
Settler
Michigan
Nov 2001
time: 05:15
  Old Post 11-11-2001 19:37 Visit ken_valyi's homepage!
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#71 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Gramphos

I believe that the game uses different graphics for those screens, but I don't know where they are located. They are not present in the BICs. Before I have the game I can't tell whether it is possible to make this work fully. If you have tried what I stated in my last post I can't help you more now.


I've the same problems with my copied Civ as well. I don't think that this has been pointed out but I've also found that copied Wonders also bomb out once you have created them, whereas copied City Improvements seem to work fine

BTW, kudos for all the work you've done to make this game customizable and if there's anyway I can help (send a file, test something) please feel free to drop me an email.

Thanks.

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:15
  Old Post 11-11-2001 20:22 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#72 Report this post to a moderator
Inflate your Upload Space

The art for all the leaders in the endgame screens is stored in the art/leaderheads directory. The text/pediaicons file tells where to use these graphics. Just so you know...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 11-11-2001 21:49
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#73 Report this post to a moderator
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quote:
Originally posted by ixnay37
The art for all the leaders in the endgame screens is stored in the art/leaderheads directory. The text/pediaicons file tells where to use these graphics. Just so you know...

Is it possible to change the graphics for the advisor in that file too?

Rhuarc is offline Rhuarc
Prince
Florida, USA
Mar 2001
time: 00:15
  Old Post 11-11-2001 22:00 Visit Rhuarc's homepage!
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#74 Report this post to a moderator
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Oki, I have read all of the posts, but I still am not really sure what this tool will do. What I am looking for is something that I can use to combine different sets of rules (civ3mod) and different civilopedias. For example. There is a mod to add the citystate, and one to add fascism. Each of them has a seperate civilopedia file, but if I overwrite one with the other then the original one (either city state, or fascism, whichever one I installed first) will get overwritten. And if I want to both have the fascism and city state in it then I have to manually add the settings for one of them into the other one, other wise the other one will get overwritten. Is tehre any way to combine the civilopedia files or the civ3mod files? Can this tool you are talking about do it? Thanks a lot!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 12-11-2001 00:16
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#75 Report this post to a moderator
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Ruharc,
I might add support for combining later on, but as then it will definitely not be a copy tool any more, but a multi tool. Should I rename it?
Currently there is no tool I know about that combines BICs or Civilopedia. I'll add full exportabilities later on, but as is right now only civs an be exported with my tool, but units will be added soon, as soon as some minor issues with how to handle availability has been solved, and maybe also the same for the civs has been remade to only apply for the original units. I maybe also should make a tool for more tweaking of the extracted formats, that should allow the different flags to be changed to other then what to tool "thinks" is what the creator wants them to be. But that will have to wait until the next version of the tool is out.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 12-11-2001 01:56
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#76 Report this post to a moderator
v0.61 is ready Support Apolyton, buy Call to Power 2

Now units can be imported and exported together with one civ (I'll try to make the civs any number as well, but it will take some time, and other versions might get ready before)

I'll edit out the old downloads now, and place a link in the first post to the download in this post.

How I'll do with the next update I don't know. I might keep this post for the file, and keep history in the first post and post a new post to notify, or I'll do as before. It is probably the same amount of work for me.

Out after 116 downloads

Last edited by Gramphos on 14-11-2001 at 00:36

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-11-2001 00:33
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#77 Report this post to a moderator
v61.5 Avatar Enlargement: We've got the solution

The last version had some unfinished features, and I believe a bug with Unit-import.

This version can import all files that can be exported (and doesn't generate an error when you try to import a mod-file without any civs.)

Another improvement to the import function is that you no longer need to restart the tool after an import.

Out after 2 downloads

Last edited by Gramphos on 14-11-2001 at 01:02

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 14-11-2001 01:02
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#78 Report this post to a moderator
v0.62 Enter the AD-FREE zone

It was easier to finish the export for more then one civ then I thought. I was not going to publish version 0.62 before tomorrow, but the bugs I found while making it made me to make version 0.61.5 for today. Now just a short while later I can present version 0.62.

It is version 0.61.5 with an improved export function as well. Now any number of civs can be exported. (The import function in 0.61.5 can import these files already.)

removed after 83 downloads

Last edited by Gramphos on 16-11-2001 at 03:40

Red October is offline Red October
Settler

Oct 2001
time: 00:15
  Old Post 14-11-2001 20:23
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#79 Report this post to a moderator
Suffering from ads?

What exactly does it mean to export/import a unit to Civ3? Where are you importing it from? Can you add a new unit?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 15-11-2001 01:43
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#80 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Red October
What exactly does it mean to export/import a unit to Civ3? Where are you importing it from? Can you add a new unit?

It is meant to be used if one modmaker make a unit, and another makes another unit to allow you to use both unist in the same file.
And yes, units can be added, but at the moment nobody but Firaxis' artists can make unitanimations.

Red October is offline Red October
Settler

Oct 2001
time: 00:15
  Old Post 15-11-2001 02:58
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#81 Report this post to a moderator
Full PM-box? Change here!

Gramphos, I'm trying to copy and paste the Nuclear Submarine entry in the PediaIcons.txt. When I go to paste, it says "Not enough memory available to complete this operation. Quit one or more applications to increase available memory, and then try again." I've done exactly what you said and it's not working!!! Any idea why?

EDIT: Ok, I figured it out. It wouldn't let me paste more than one line at a time!

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:15
  Old Post 15-11-2001 10:58
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#82 Report this post to a moderator
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hey gramphos, whenever I try to open a bic file with your program, it stops responding and locks up. I have had similar problems with older versions as well. What could I be doing wrong? i have the VB thing you posted at Civfanatics installed.
Do you have any idea what could be wrong?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 15-11-2001 19:33
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#83 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Red October
Gramphos, I'm trying to copy and paste the Nuclear Submarine entry in the PediaIcons.txt. When I go to paste, it says "Not enough memory available to complete this operation. Quit one or more applications to increase available memory, and then try again." I've done exactly what you said and it's not working!!! Any idea why?

EDIT: Ok, I figured it out. It wouldn't let me paste more than one line at a time!

Are you using Notepad? It has a maximum limit on the files that can be handled without errors.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 15-11-2001 19:36
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#84 Report this post to a moderator
Remove this text

quote:
Originally posted by monkspider
hey gramphos, whenever I try to open a bic file with your program, it stops responding and locks up. I have had similar problems with older versions as well. What could I be doing wrong? i have the VB thing you posted at Civfanatics installed.
Do you have any idea what could be wrong?

It is possible that your bic doesn't contain more then a map, and I have not tested the tool with bics without all sections.

I'll have the game 18½ hours, I'll be able to test a lot more then. (But I have a book to read before the end of this weekend.)

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:15
  Old Post 16-11-2001 00:24
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#85 Report this post to a moderator
Enter the AD-FREE zone

I am just using my default civ3mod.bic file. I don't think I have made a map, but I have made quite a few changes in the rules and so forth. Is a map some kind of a neccessity for this?

Red October is offline Red October
Settler

Oct 2001
time: 00:15
  Old Post 16-11-2001 01:04
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#86 Report this post to a moderator
Browse Apolyton AD-FREE

Gramphos, if I copy a unit, do I need to make a new folder for that unit's sounds or will it know to use the old unit's sounds?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 16-11-2001 02:04
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#87 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by monkspider
I am just using my default civ3mod.bic file. I don't think I have made a map, but I have made quite a few changes in the rules and so forth. Is a map some kind of a neccessity for this?

Can you attach the file you try to use. I might know what the error is...

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
  Old Post 16-11-2001 02:05
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#88 Report this post to a moderator
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quote:
Originally posted by Red October
Gramphos, if I copy a unit, do I need to make a new folder for that unit's sounds or will it know to use the old unit's sounds?

If you copy and rename a unit with the tool the unit folder will be copied as well.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:15
Arrow  Old Post 16-11-2001 03:39
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#89 Report this post to a moderator
v0.63 Support Apolyton, buy Civilization III: Complete

- The bug with changed rules fixed (hopefully)
- Some minor changes to the interface as well, but don't worry, you will recognize it.

Out after 17 downloads

Last edited by Gramphos on 16-11-2001 at 13:22

monkspider is offline monkspider
King
banned
Aug 2001
time: 23:15
  Old Post 16-11-2001 09:17
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#90 Report this post to a moderator
Get a bigger avatar today!

Here is the problematic .bic file Gramphos!
See what you can do with it!
http://www.geocities.com/monkspider/civ3mod11.zip

 
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