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PMLF
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Rio de Janeiro,Brazil
Jul 2000 time: 05:16
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You can copy and paste it and post in General Questions Forum.
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Zurai001
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quote: Originally posted by TheDarkside
Ok, I keep forgetting... is this game supposed to be fun or is it some kind of test of patience or maybe a test of how much frustration an average human can withstand? Here's my problem:
http://members.bellatlantic.net/~vze28272/trade.jpg
This is not diety level where you'd expect somethign as absurd as that, that's on REGENT level! Why did you code the AI to be so demanding? It apparently dosent have anything to do with culture/military ebcause I blow the Aztecs away in both. And it's not only the Aztecs, it's every civ in the game... They demand way too much and it's just not fun. This really ruins the game for me and many other people as I've seen, because you jsut can't deal with the AI diplomatically. So as a simple request, in the next patch, would you please allow at least a flag we can toggle from "SPOILED_RIDICULOUS_UNREALISTIC_AI" to "REASONABLE_AND_FUN_AI"? I'd really appreciate this, as many other people would too. Thanks for your time. |
Well, looks to me like ol' Montezuma doesn't really need any of those. If he's advanced enough, horses are obsolete for him, and if he's got a small enough empire, then luxuries don't mean much either. Besides, incense is higher on the price scale than either dyes or ivory. Doesn't seem too odd to me.
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Pembleton
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Cyberspace
Apr 1999 time: 23:16
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*shrug*. I actually think it's way too easy to swindle the AI in trades and amass most, if not all the techs, most of the world map, contact with almost all civs, and come out ahead in money in comparison to everybody else. I've done this on regent in my last game and quit because the game was boring. And from what I've read in other posts, it's how to win and overcome your disadvantages on the higher levels.
I am hoping they patch some of these loopholes, because I have to prevent myself from doing so in order to have a fun game.
If you don't know what I'm talking about, ask, and I can give you some examples.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:16
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I haven't encountered this sort of thing 'all the time', only on a few occassions. On the other hand, I've often been able to make reasonable deals.
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randomturn
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NYC US
Aug 1999 time: 05:16
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If you are going to use such strong language to flame a guy who worked his ass off to create the most sophisticated strategy AI in existence today, it would be nice if you knew what you were talking about. How about playing the game some more?
Then you might realize that the AI's offers are based on how much it in particular values whatever you are offering. All you've proven is that these Aztecs don't want any of your crap. I've had enemy civs give me cutting-edge techs for dyes. I've had them give me techs early on for 17 gold. I've had them give me up to 30 gold/turn each for my cutting-edge tech. And I've also had them be tough on me when they don't need what I've got. There are some documented problems with the AI that will be patch-fixed (like the inifinite gold thing) but this is not one of them.
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Pembleton
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Cyberspace
Apr 1999 time: 23:16
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quote: Originally posted by randomturn
I've had them give me techs early on for 17 gold. I've had them give me up to 30 gold/turn each for my cutting-edge tech. And I've also had them be tough on me when they don't need what I've got. There are some documented problems with the AI that will be patch-fixed (like the inifinite gold thing) but this is not one of them. |
Could you explain what you mean exactly by the infinite gold thing?
I realize one trick is to give whatever 1 civ wants for one tech that only it has or maybe one other civ has, no matter how much it asks.
Then you go around to every civ and sell it to them for gold/turn. You end up with massive gold/turn that is just sick if you keep doing this for everything that people wants that is not in limited supply, like 1 resource.
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Jason
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Halifax, NS, Canada
Aug 1999 time: 05:16
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The only problem on Regent is that the AIs are all too willing to give up their entire treasuries and income to subsidize the human player's tech machines. When I want something from them, I usually pay cash.
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Pembleton
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Cyberspace
Apr 1999 time: 23:16
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quote: Originally posted by Jason
The only problem on Regent is that the AIs are all too willing to give up their entire treasuries and income to subsidize the human player's tech machines. When I want something from them, I usually pay cash. |
Well supposedly you can do this to a lesser extent on the higher levels, which you use, among other exploits, to overcome your disadvantages at those levels to beat the AI.
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Libertarian
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This thread's title is obscene.
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Libertarian
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Actually, it does, depending on the tech and on the civilization, as Soren explained in his chat. For example, I offered the Printing Press to Xerxes and he loved it, but I offered it to the Zulus and they were offended. Plus, it depends on how the algorithm determines its benefit to them. In my opinion, it is a very sophisticated and realistic negotiation model.
[...feeling all icky for posting in this thread...]
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:16
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Don't worry, no offense taken...
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Pyrodrew
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quote: Yes, the AI has asked unrealistic things to me, but I just go to those that will accept better deals. It ALL depends on culture, btw. Higher culture, the more respect you have in military and trade. |
I agree, that is probably true. Currently in a Regent Game Huge Map my culture is much higher than I anticipated it would be at this point. It is so high that the Persians are letting be absorb them into their culture, rather than using their far superior Immortals & stronger military to devour me. I could list other areas as well. But the bottomline is the AI doesn't recognize culture as a threat or opportunity. Sure a Civ could have their "Culture" box checked, but that just means it likes to build culture improvements - it doesn't know when or where and more importantly the threat of other civ's culture power absorbing their cities. This is 1 way they could improve the AI.
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GenTomGun
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The 3 games i have started all on warlord i have had success in dealing w/ all ai civs by "padding" their pockets every 4-5 turns.......I am playing on a Huge map...w/all the civs, my culture is one of the highest and my military is equal to all except 1....
Make the ai feel good about you by giving them anywhere from 1-5 gold every 4-5 turns as a token of goodwill, i think that has helped me in getting fair shakes from the ai when i trade w/them.....also....remember this ai does remember little things you do in negotiations, so paying them a little sum like that will be remebered by them.....
Now i dont pay little tributes to all 16 civs, i usually on do this to the civs that are next to me starting out, not to some ai civ across the map.......
Also, one other thing i have noticed w/the ai.......it respects civs w/equal or larger armies than it has.........and this is true throughout history in any given situation.....this is a good part of the game i think...for its realistic affect in the game as it had in real history.....this last game i am playing, i made it to around 1500ad w/out one war started anywhere!!!!!!! awsome..........
However, i have also found that in every game i have played upto this last one im playing now....i have been really pissed at the ai......it seems that once i declare war on one civ for whatever reason...some how all the civs side w/him,,,,,and im all of a sudden fighting against 2-3 civs!!!!! I think this is one thing that needs to worked on dealing w/ai diplomacy and war...................................just my 3 cents worth.............
TomGun
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