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Meerc
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Up in ya
Nov 2001 time: 05:16
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I don't know exactly what the mistake I'm making is, so I'll present the facts of my editing and what the game is doing specifically, and hopefully someone can figure out what I'm doing wrong and give me some advice?
I created 3 new buildings, and a new unit. The first two were the Coracle and the Chichen Itza, of course. After those, I created the small wonder "Community Service Project" and the Wonder "National Football League"
I placed these in the civilopedia.txt and pediaicons.txt files as the tutorial instructed, I also added the splash numbers.
That's the cause, now here's the effect.
When I build my first city, the game freezes up. When I fixed the splash numbers, though, it did close and show me an illegal operation message. Soo....any ideas?
Please, email me if ya kin help. (Meercaholic@aol.com)
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TheSettler
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Game crashed after adding new unt. After I added a new unit everything looked great. The civilopiada and everything was awesome.
But once i right clicked on a city and went to change production to build the unit the system crashed.
Anybody have this problem? I didn't try and change it in the city view but i will once i get back.
Help Anybody!
Thnx
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TheSettler
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Ok i tried it in the city view and i can scroll down but once i get to the stealth bomber it crashes on me ( i'm assuming that the new unit is after that ).
So in short it looks like everytime it tres to show me the unit it crashes. Am i missing something here?
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Sevorak
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This tutorial is missing one thing with regard to new units.
Look into your /Art/units folder. Note all the folders inside, each named for a unit in the game. When you create a new unit, you need a new folder with the name of that new unit. This folder must include:
-An .INI file telling the game which .flc files to display, and which .amb files to play
-The .amb file that the .INI calls
-The .flc files that the .INI calls
-The .wav files that the .amb calls
You can copy these right across from another unit's folder if you want, but the new folder and the new INI need to be named for your new unit. So if I made a "Bronze Swordsman" unit, I'd need to create a new file in /Art/units, named Bronze Swordsman, with a file called Bronze Swordsman.INI inside it. This INI of course could call swordsmanattack.amb and swordsmanattack.flc, it doesn't matter what the .amb and .flc files are called, but the INI needs to be named for the unit. The version of Civ3CopyTool that I have does this automatically, but if it isn't being done automatically then I'd suggest you make sure this is true for your setup.
-Sev
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TheSettler
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Yeah i did that already. I have all those files and even copied the images over to the civpedia directory so they show up in there just fine also. But it still locks up.
I also noticed that when i view list in the city view i noticed that my settler know has the worker icon and the worker don't have an icon at all. So i think i screwed up big time somewhere.
So i'll just reinstall the patch and hope that fixes the problem with the worker and settler issue and sets the files for the new unit i added. This will allow me to start over with adding the Attack Chopper.
Thnx
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TheSettler
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One more thing, when you add a unit is it supposed to show an icon in the editor? Because mine don't show the icon at all.
( the settler and worker show the correct icons in the editor so i'm assuming they take those images from a different locatino then the build list? )
Thnx
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TheSettler
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So i have to change ALL units icon numbers or just the worker and settler?
Thnx
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TheSettler
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Ah that makes sense.
Thnx
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Mistoffeleez
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Texas
Dec 2001 time: 05:16
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hey gramphos,
question on adding resources. is there a numerical cap somewhere in the .bic file or elsewhere that limits them to 22 resources?
the original resources.pcx file is arranged so slots 0-7 are strategic, 8-15 are luxury, and 16-22 are for bonus. it only has 21 slots filled however, so we get 1 empty slot that the game reads. so if you only add 1 new resource it works just fine.
my new resources.pcx file is filled all the way. i made all the new resources bonus for now, and just tossed them in slots 22-35 of the resources.pcx. used the hacked civ3edit.exe to add them and their corresponding terrain changes. added them in the civilopedia.txt and pediaicons.txt files as well.
the only graphic that displays is the one is slot 22, although all the other resources are there, as i can examine the terrain tile by tile and see them listed on the tile as well as their benefits to the tiles...i just can't see the actual resource icons. and they also show up in the civilopedia, just not on the map.
any ideas?
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Sir Max
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I'm having an interesting time trying to get pics inside a town. I know i saw something someplace here, but i can't find it so someone please fill me in.
I found an interesting bug with the new editor... The first structure you add is whacked in that the production cost you put in is not the standard multiple of 5 for buildings or 10 for wonders... its 30 !? WTF What gets me is the civilopedia actually says that right amount. Something very wierd going on there.
Happy hacking all.
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Willem
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Canada
Dec 2001 time: 00:16
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quote: Originally posted by Gramphos
I think there is a limit to 24 resources, as the bitwise number of what resources a terraian can hold only are 3 bytes. |
There's a limit of 24 icons available to the game, but not on actual resources, at least with bonus resources. I'm using the same icon for two or three different resources sometimes and I haven't been having any problems. In fact, I'm getting a nicely varied lanscape. I'm now up to 18 bonus resources and the game is doing a nice job of spreading them around.
I did run into a problem at first though, when I added sheep in the hills. I think the game was trying to put two resources on the same square, gold and sheep, which caused the game to crash. I changed gold to a luxury resource, and I haven't had a problem since.
I think though that there is a limit to the strategic and luxury resources in that theres only room in the city view for 8 of each. I haven't put it to the test yet, but I think if you get more than 8 of either one, the game will crash every time you open up the city view.
It would be nice if Firaxis would come up with a patch that allows the city view resources windows to scroll. I have a lovely icon for timber, which they provided, and I'd love to use it as a strategic resource for building ships etc.. Frankly, I think it sucks that I can't use bonus resources as a requirement for construction.
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Hanksname
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Does anyone know of any errors/missing features in the editor ( aside
from being able to establish start positions ) that will cause
something to crash?
The only error I seem to be getting is with two units I created. it
should be pretty easy ... create a unit folder under /art/units with a
unit.ini file pointing to whatever .flcs ( from another unit ) you
happen to want to use. Then add PRTO_ info in the pediaicons and
civilopedia files.
I've done it other times with no problems. However, I added two
units for a scenario I am doing, and to test them I took out the
advancement requirements and set the shields to 1 so I could build
them right away and make sure they okay.
It crashed right away. I made sure the unit values and
pediaicons/civilopedia info were the same as a warrior this time, to
keep it simple. Still it crashed.
So I went back and took them out and tried to create them through
Civ3Copy Tool ... I got a 'mismatch' error which was solved when I
stopped loading in the map ... but without a map the scenario doesn't
exist. So why Civ3Copy would get errors is another issue.
I can load this thing up and play it fine when I don't have these two
units being built yet ... this leads me to think there's something
missing it is trying to read, but other than a unit folder with a .ini
file in it, and entries in pediaicons and civilopedia, I don't know
what could cause it to crash ... especially since I have added in
units successfully before. The Wonders, resources,civs and
improvements haven't caused anything to crash. If necessary I can post the files.
Thanks,
Hank
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WesW
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Florence, Al., USA
Jan 1970 time: 23:16
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quote: Originally posted by Willem
I think though that there is a limit to the strategic and luxury resources in that theres only room in the city view for 8 of each. I haven't put it to the test yet, but I think if you get more than 8 of either one, the game will crash every time you open up the city view.
It would be nice if Firaxis would come up with a patch that allows the city view resources windows to scroll. I have a lovely icon for timber, which they provided, and I'd love to use it as a strategic resource for building ships etc.. Frankly, I think it sucks that I can't use bonus resources as a requirement for construction. |
I have added Marble as a bonus resource to the game, but made it a requirement for some buildings and wonders, and it seems to be working just fine.
I also added Copper as a strategic resource, but I have not played far enough recently to run into an 8-item limit in the city view. I can see where the limit would come in for the luxuries since there is not room in the happiness area for more than 8 lines.
To answer Hanksome's question again (my old post seems to have disappeared in the server move), I have found that you need to manually copy all of the copied unit's files into the new folder, or else the game will crash. Copy Tool sets up the ini file to point to the old unit's folder for these files, but that apparently does not work.
Fimp, you cannot add a 17th civ to the game at this time, if that is what you are doing.
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Willem
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Canada
Dec 2001 time: 00:16
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quote: Originally posted by WesW
I have added Marble as a bonus resource to the game, but made it a requirement for some buildings and wonders, and it seems to be working just fine.
I also added Copper as a strategic resource, but I have not played far enough recently to run into an 8-item limit in the city view. I can see where the limit would come in for the luxuries since there is not room in the happiness area for more than 8 lines.
To answer Hanksome's question again (my old post seems to have disappeared in the server move), I have found that you need to manually copy all of the copied unit's files into the new folder, or else the game will crash. Copy Tool sets up the ini file to point to the old unit's folder for these files, but that apparently does not work.
Fimp, you cannot add a 17th civ to the game at this time, if that is what you are doing. |
Are you sure it's recognizing the Marble when it comes to a construction requirement? I tried almost the same thing, except with Limestone, and it didn't work. The game wouldn't recognize a bonus resource as a requirement,so I was stuck with buildings I couldn't build.
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Atlantys
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you can't go to the foreign advisror screen if you've added a civ. the .exe is hardcoded with the flc files to display while you're talking to advisor. and since you have a new civ, Civ3 doesn't know which file to use, so it crashes.
when you started the game, did you notice that where you face should be (in the center of the "pick civ" screen), it's all black? well, it was for me anyways.
and as far as i know, the hardcoded flcs in the .exe is the reason you can't go to the foerign advisor screen. i just have to double clcik on a unit of the civ i wanna talk to. very annoying, but only way to do it (so far).
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Guerlot
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I got a weird problem while creating technologies.
I did exactly what Plutarck said, lowering the icon number for writing by one for each technology I created.
So here's the deal: I started from scratch, with the original civ3mod.bic file, totally untouched, pure and kept clear from any evil modifications.
With the copytool, I copied Music Theory. Then, went in the Civ3edit tool, renamed the copied tech to Magical Power, with a prerequisite of Chivalry and Music Theory. I verified the civilopedia.txt an pediaicons.txt files, and everything was just ok.
I tried the game (note that I only added this tech and nothing else to the bic file.). Everything was cool, the game didn't crash once I got Writing. And later, it didn't crash once I got Magical Theory. WOW! The first try was perfect!
Then, I stopped the game and copied Literature to create a second tech called Spelling, that I put between Writing and Literature. Once again, I tried a new game, no crashes, everything was just perfect... but evil is now in the game, I can't create any Naval Units or Coastal improvements (like Colossus, Harbor, etc....). Holy cow... Does somebody know what happened?

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Wolfshanze
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Maybe you're not near the ocean... you need to have your city next to water to build naval units or the Colossus.
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Mizaq
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San Diego
Nov 2001 time: 21:16
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grr
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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