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Mizaq
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San Diego
Nov 2001 time: 21:16
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yeah i think you have to edit that. there is also a spot somewhere in which you enter the coordinates for the new tech's box. in that same spot you would change coords for the techs that had to be moved to make room.
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Mizaq
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San Diego
Nov 2001 time: 21:16
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Check out this thread!
Mizaq's Root Mod for the MultiTool Challenged
So far I have 12 blank city improvements, 12 blank great wonders, and 12 blank small wonders. I call them blank because they are just copies of temple, pyramids, and heroic epic but set to integrated defense as prerequisite.
Included in the file is a read me on how to change the text, and which wonder splash corresponds to which entry.
Please, let me know what you think. I plan on adding a couple copies of everything to it, but its 430am and I have class tomorrow so I need to sleep and I'll work on it later. LOL, I couldn't sleep last night either thinking about making this.
ps. tested using the correct 1.17f editor and includes civilopedia.txt and pediaicons.txt and a readme and bic of course.
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dutcheese
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holland
May 1999 time: 05:16
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hi,
please repost the add-cotton.zip file as it seems to be currupted...
dutcheese
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dutcheese
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holland
May 1999 time: 05:16
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quote: Originally posted by Big Fish
did you remember to change the file to a .zip |
yes... it downloads as attachment.zip... tried 3 diff programs: winzip, winrar, and winace. one file in the little zip thinks it is 550+MB. downloaded it a couple of times to make sure it wasn't damaged during the transfer.
you know... it is such a small zip why didn't you just download and try it.
dutcheese
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Mizaq
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San Diego
Nov 2001 time: 21:16
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dutchees check out this thread. Download the pkzipfix that I am hosting, and then run it on that corrupted .zip and it will work properly.
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Frodo160
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Hi, I was wondering if you could prevent certain civ's to build certain units. I'm planning on doing a very detailed WW2 scenario and i want to have every civ have its own units (like the germans the panther and me109 and the americans the sherman etc.) Now I know its probably not possible to completely change the tech tree but at least I could take the existing one and just rename the techs, is that right? Now of course I don't want e.g. the americans to be able to build panthers etc. so is there a way to turn that off? Any help greatly appreciated, also if anyone wants to get together with me to do this too. I'm more of a graphics person (i can model all the units needed with 3ds max) but not really a coder.
Bye,
Michael
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Mizaq
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San Diego
Nov 2001 time: 21:16
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open up the civ3editor and look at how they made only americans build the F16.
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Mizaq
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San Diego
Nov 2001 time: 21:16
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Argh, email me you guys, I've been gone a lot lately (knee deep in schoolwork). Anyways, I use paint shop pro v4.12 for my pcx editing needs, but you could probably use the newest version of PSP (or even adobe photoshop) to do the editing with. I went as far as to associate the file type .pcx with PSP so I could skip that other crap loading up.
NoS, do you have the civilopedia entry in there as well?
#ICON_BLDG_Longevity
SINGLE
art\civilopedia\icons\buildings\longevitylarge.pcx
art\civilopedia\icons\buildings\longevitysmall.pcx
(in pediaicons.txt)
and make sure that you added room in the small and large buildings art file.
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jreza99
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*sigh* excuse my n00bishness but I only recently got back into Civ3 editing b\c of the ability to place cities and units w\ the new patch but for some reason the editor always has both options blanked out. I don't know why, and its somewhat annoying as other parts of my scenario tinkering are close to done but I have yet to be able to place cities and units. Any help is much appreciated
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Sheik
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jreza99, you must first set the active player to the player you want to add the cities and units for you can set the active player by clicking the Shield looking icon on the toolbar (next to the world icon).
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Krayzeenbk
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I added 3 units to my civ3mod.bic using Civ3Edit, adding 3 icons to units_32.pcx and creating the appropriate folders. Everything about the units works fine, except that now workers and settlers look like armies and leaders (I know what causes this, but I don't know how to fix it). I added the new icons in the proper location (before the age-specific icons), so this should work fine, but it doesn't. Is this some kind of bug in Civ3Edit (perhaps the editor fails to save the new number of units in the UNIT section)?
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I have problems when I want to discover tech which I have added. When I discover it game crasch.
There is this communique: "missing entry in Pediaicons.txt _LARGE"
But in Pediaicons.txt is entry to icon.
I don't now that is wrong.
Can anybody help me?
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isak
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Airhose, Denmark
Mar 2002 time: 06:16
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Each tech needs 2 entries in the Pediaicons.txt - one for the small icon and one for the large icon - apparently you are missing the one for the large icon (or both).
I'm not sure if you are quoting the error in its entirety, but if the tech is not named in the error message, it's because you haven't added the Civilopedia entry in the BIC. In the Civilopedia Entry box you have to write "TECH_MyTechname".
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I have entry to small & large icon, in BIC file and entry in civilopedia.
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isak
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Airhose, Denmark
Mar 2002 time: 06:16
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In the entry for the large icon, do you have _LARGE appended to the entry?
So it in effect says: #TECH_MyTechname_LARGE
If you do - email me the BIC and Pediaicons.txt, and I'll take a look at it, and see if I can figure it out.
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