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Selanne
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Winnipeg, Canada
Nov 2001 time: 05:16
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Version 2.3 is here. See the first post.
All Civs now have at least 40 cities, some 60.
Tech rate is now 340.
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carioca
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Kirtland Stk, Clvlnd Mis, Republic of Deseret
Feb 2001 time: 05:16
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quote: Originally posted by narmox
For those who are too lazy to check the coordinates for all 16 civs, here's the file to use with civ3breed and the worldmap v 2.2. I don't know exactly how civ3breed works, so it may need changing "Iroquois" to "Inca" to actually work. When I used this I just reset the map to the |
Nah, change the *americans* to Inca.
Americans are just an offshoot of the other civs anyway.
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Selanne
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Winnipeg, Canada
Nov 2001 time: 05:16
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They were going through a server change. Anyways...
I suspect the server change wiped out my last attempt to update here goes:
Terrain changes have been made to try and limit cities in desets and tundra (and therefore the total number of cities in the game). Tundra and desert provide no food even with irrigation. You can no longer plant trees on tundra. Let me know how this works.
See the first post for the download.
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MisterV
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Is there any way to fix the problem of the civs being in the wrong place (Zulus in Japan, Germans in south africa) etc?
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Selanne
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Winnipeg, Canada
Nov 2001 time: 05:16
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MisterV a player start location tool has now been added. It's the one by Gramphos. It's pretty straightforward to use. See the first post.
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Selanne
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Winnipeg, Canada
Nov 2001 time: 05:16
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Thanks Teterkhan, great to hear from a fellow Canadian.
Math. It's all in the Math. Get a map. Plot out the dimensions. Do the conversion from that map size to the civ3 size.
For example assume the civ3 map was 200x200 and the map I'm using is 10mmx10mm. If London is 50mm from the left margin and 22 mm from the north margin then it's civ location would be about 100 in by 44 down. Often you'll get multiple possibilities (ie an odd and an even coordinate) so you just place it where it looks best.
I purosely excluded Antarctica so the playable map would be bigger.
I've got another slightly smaller world map coming soon. Just been playing with different starting locations and adding civs.
As for screenshots, I'm embarrased to say i have no clue how to do them. Pointers?
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teturkhan
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Edmonton, Alberta
Nov 2001 time: 05:16
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I did the same thing, used longitude and latitude lines... where they crossed on a globe I placed a pollution spot on the Civ map. Once the grid was completed I proceeded to work on each square one by one. Right now I am still fine tuning it (coast, resources etc), and utilizing the new editor's zoom feature which makes it much easier to pick out mistakes.
Your choice to leave the farthest northern & southern hemispheres out was very smart. Some might not like it, but this frees up space that you can apply to more important parts of the world, the more squares you have the more detailed map you will get - very good move - big time.
I know many people are not keen on large maps, but in time, as systems get faster the larger maps will be put to use more often. Right now there are a number of excellent maps out there - Yours, Kalel's, Marlas, and mine due to be posted soon...
anyway once again awesome job!
Screen shots, get this software:
http://download.cnet.com/downloads/...lst-7-1.8156754
after downloading open the program, then open the Civ Editor with your map, click on the minimap, then click back to the snapshot program and go to capture active window, it will take a snapshot of the minimap, and the rest I am sure you will figure out...
Last edited by teturkhan on 05-08-2002 at 21:18
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