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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > GRAPHIC: Mood Sheilded Population Heads
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Rickk is offline Rickk
Settler
the planet Earth
Nov 2000
time: 21:16
  Old Post 16-11-2001 08:41
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Mood Sheilded Population Heads Support Apolyton, buy Civilization: The Boardgame

Inspired by Evan's similar mod to the Population Heads, CivIII users can now see quickly and easily the mood of thier citizens.

Took a little while to get this to look good, but I think I did it.
Extremely unhappy people are maked with a very angry black smiley face sheild.
Unhappy people have a red frowny face.
Content people have a white face (with slight smile, to match most of the content faces)
And Happy people have a golden 'toothy' face.

I tried to keep with the style of the faces in CivIII (notice, like, in the city display and such). So, they fit pretty well with the game, I think. Otherwise, it's up to you folks to decide.
Enjoy!

Attachment: sheildedheads.zip
This has been downloaded 1160 time(s).

Rickk is offline Rickk
Settler
the planet Earth
Nov 2000
time: 21:16
Arrow  Old Post 16-11-2001 10:53
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Support Apolyton, buy Alpha Centauri

Sample

Attachment: sample.gif
This has been downloaded 2456 time(s).

Qnuc.dk is offline Qnuc.dk
Chieftain
Denmark
Nov 2001
time: 05:16
  Old Post 23-11-2001 00:26
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Remove this text



uhmm, a couple of replacement to the original civ3 and my civ3 games just getting better and better

dasaecorvic is offline dasaecorvic
Chieftain
Valencia, Spain, EU
Sep 2001
time: 05:16
  Old Post 23-11-2001 20:23
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#4 Report this post to a moderator
really useful Avatar Enlargement: We've got the solution

tks a lot for this work...

Greetings.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:16
  Old Post 26-11-2001 23:28
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After testing three 'population heads' mods, I have to say that your version is the best. The graphics are clear but unobtrusive and fit well into Civ3´s overall design. Good work!

AnotherSteve is offline AnotherSteve
Settler
Minneapolis, MN, USA
Nov 2001
time: 23:16
  Old Post 29-11-2001 20:08
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Really nice! Support Apolyton, buy Civilization III: Complete

Really nice job. I'm one of the folks who thinks that Civ III is mostly okay, I guess, or I haven't spent enough time with it yet to find the annoying problems. Up until a couple of weeks ago I was still playing Civ II pretty regularly, so Civ III seems like a great improvement. The one thing that was bugging me, aside from the computer colonizing all over me, was that it was so hard to read the moods of my people.

A quick world war took care of the first problem, and your smiley head mod took care of the second. I've downloaded a couple of mods from Apolyton in the last week or so but so far, yours is the only one I've installed.

Thanks for a well-made and useful fix.

Plutarck is offline Plutarck
Warlord
Earth
Nov 2001
time: 23:16
  Old Post 08-12-2001 09:53
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Support Apolyton buy from Amazon

Great work, deserving of a BUMP

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:16
  Old Post 13-12-2001 00:57 Visit Pythagoras's homepage!
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Support Apolyton, buy Civilization III: Complete

Is there a "smiley" type icon on resisting citizens also?

Nevermind, yes there is and its quite nice

Last edited by Pythagoras on 13-12-2001 at 01:30

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:16
  Old Post 13-12-2001 01:10 Visit Pythagoras's homepage!
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A suggestion - it can be hard to tell the tax collectors from the entertainers from the scientists. Could you add something like maybe a dollar sign for tax collectors, an exclamation point for entertainers and a question mark for scientists? Or just a "T" for tax collector, "E" for entertainer, "S" for scientist would suffice. I think the problem is that throughout the ages theres various graphics for each of these, maybe Im just not used to them yet...

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:16
  Old Post 20-02-2002 22:58
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...

jaw is offline jaw
Settler

Dec 2001
time: 05:16
Talking  Old Post 21-02-2002 13:31
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Icons on specialists Remove this text

Would it be able to put a little icon on the specialists heads ?
A little goldcoin or somethong like that to show you which kind of specialists they are.

This graphicsmod is by the way very helpful.

Thanx

JAW

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:16
  Old Post 21-02-2002 15:23 Visit Mizaq's homepage!
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specialists get icons from another file, for instance entertainers get 1 happy symbol and tax collectors get one gold coin stack and scientists get 1 purple beaker. if you use the editor to change scientists to give +5 to science, they will have 5 beakers by them. That being said, it wouldn't be too hard to add an icon for specialists that just says what type they are. I might get around to that this weekend if someone doesn't beat me to it.

jaw is offline jaw
Settler

Dec 2001
time: 05:16
Thumbs up  Old Post 21-02-2002 15:45
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Great Support Apolyton, buy GURPS/ Alpha Centauri

Great. b:
that's excactly what I ment.

It just makes it a lot easier to see what kind of specialists you have in large cities, when looking at your domestic advisor screen (F1).

Looking forward to it !

JAW:

Xeinth is offline Xeinth
Settler

Nov 2001
time: 05:16
  Old Post 24-02-2002 01:11
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No Worky Support Apolyton, buy Civilization 2

The zip file appears to be corrupted after I d/l it. I have pulled other files from this site, so I am not sure if its just me. Everyone else ok?


X

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:16
  Old Post 24-02-2002 01:22 Visit Mizaq's homepage!
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Go to this thread and use pkzipfix to uncorrupt the zip file. Worked for me.

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:16
  Old Post 24-02-2002 06:42 Visit Mizaq's homepage!
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Support Apolyton, buy Civilization 2

how about this? attached is the .pcx

oh, btw, just ignore the extra stuff at the bottom, I was using it to test to see how the game gets the graphics for citizens beyond the three specialists that the game comes with.



see attached:

Attachment: popheads.zip
This has been downloaded 41 time(s).

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 25-02-2002 00:25 Visit Elucidus's homepage!
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#17 Report this post to a moderator
Put an end to popups!

Mizaq,

Have you found anything out about how it gets its graphics other than the specialists in the game? I tried adding some new specialists with the default graphics in place and it used the guy at x-y coordinates or: 2x6 and 2x7, as well as some others. If you find a way to utilize other graphics, please let me know. I would love for the new specialists to look correct.

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:16
  Old Post 25-02-2002 02:27 Visit Mizaq's homepage!
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check out this thread. The short version is that I don't have a clue, far as I can tell it goes back to the top of the file. Adding width and height didn't make any difference.

Elucidus is offline Elucidus
Prince
USA
Mar 2000
time: 23:16
  Old Post 25-02-2002 03:57 Visit Elucidus's homepage!
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So with the extra width file you created, if you create the specilist heads where they select from it would probably use them for a civs heads that normallyused that area, wouldn't it?

Mizaq is offline Mizaq
Prince
San Diego
Nov 2001
time: 21:16
  Old Post 25-02-2002 04:14 Visit Mizaq's homepage!
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yeah, what happens is that for the new citizens it grabs icons from the positions that are currently filled by laborers. it didnt use the extra width or the extra height. I made it wide enough that it could hold all the new citizens i made +3 spots for possible empty spaces, but it still pulled from the laborer slots.

However, there is always the chance that I didnt add enough to the side or the bottom. For instance, I didn't add enough if the game wanted a male and female version of each new citizen placed to the right or a male and female version for each era. I gave up, there are a lot of possibilities, and I have a feeling its hard coded, so changing the pcx wont do much good. My time is better spent elsewhere then on this dead-end.


[edit] Oh, btw, that graphic i posted has been corrected so that when you are using a taxman it shows the correct icon (for some reason I noticed the previous graphic was showing the scientist).

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:16
  Old Post 16-07-2002 20:10
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Deserves a bump. A very helpful graphic mod - Firaxis should include something similar in PTW.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 05-09-2002 11:51
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Full PM-box? Change here!

Now up to version 2.

This thread is closed and moved to creation for the reason theat there just shall be one version of a file in the files fourm.

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