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Mad Dog
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quote: Originally posted by Civfan01
Q: Can an Artillery unit ... create/cause a Golden Age to happen.
A. The key, Have an Artillery unit kill a unit. |
Which, of course, can't happen without hacking the game settings. This is stupid. I've just played my first full game of CivIII and I don't believe how awful the combat engine is .
I had a large assembly of riflemen and cavalry (all veteran or better), with artillery support, surrounding my enemy's capital. My artillery shells were crashing around the heads of the single conscript rifleman unit in the city, which should have had them wimpering in their foxholes. Nope. And with their fortified bonus (even without the city walls and barracks, which succumbed to my bombardment), they saw off any units I was foolish enough to attack them with . One of the design team should spend some time playing Combat Mission to learn the value of suppressive fire.
This "can't kill with bombard" is absurd - though France's inability to kill my ironclads with repeated bombing runs worked in my favour. Someone should tell Coastal Command with their Sunderlands and Catalinas that they can't take out shipping. Or Bomber Command, with the Tirpitz .
Oh, and don't get me started on the absurd over-emphasis on corruption...
I have downloaded the 1.29 patch but not yet played it - does it affect any of the above behaviours?
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BigFurryMonster
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EMPEROR of Cats
Feb 2002 time: 06:16
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quote: Originally posted by dengidavai
Question on defecting cities.
After the first stage of the initial land grab, the AI annoyingly starts founding cities on every little peninsula and spit of land, with the result that enemy cities sprout within two or three squares of my border cities. As the game progresses, these little bastard cities inevitably defect to my civilization. When that happens the game gives you to choices: either "good, install new governor" or "rebuff the rebels." Installing a new governor and accepting this new city expands your borders, but results in two cities (the defecting city and your own adjacent border city) with stunted growth potential. I assume that rebuffing the rebels causes the defecting city to remain part of its original enemy civilization (actually I've never tried this option so I could be wrong). This is not an attractive option because the enemy city remains a security threat and potential launchpad for an attack. Besides, for strictly esthetic reasons I don't like having an alien pimple on the butt of my glorious civilization. What I'd really like to do is just raze the defecting city to get it out of the way and give my border cities room to grow.
Does anyone know if there's a way to do this without having to declare war and raze the defecting city that way? Alternatively, if I accept the city into my civilization, is there a way of starving it to death by, for example, turning all the citizens into entertainers, so that the city just zaps out of the space-time continuum, leaving you room to grow?
Thanks for your input |
Q: Is there a way to get rid of a city?
A: Yes - use the 'Abandon City' option (right-click on a city)
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Eir
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quote: Originally posted by Mad Dog
I don't believe how awful the combat engine is
I have downloaded the 1.29 patch but not yet played it - does it affect any of the above behaviours? |
I have played 1.29f - neither the corruption problems nor the combat engine have been improved. Call To Power did a MUCH better job with combat. They allow unit stacking so you can actually build diversified armies. This meant no 'phalanx killing battleship' problems that Civ continues to suffer from.
Q: why do AI civilizations expend all of their energy trying to destroy the human player?
A: because they are meant to annoy you, not to simulate actual rival civilizations.
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Beeblbrox
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Hastings, East Sussex, England
Aug 2000 time: 05:16
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Q. Corruption even with the patch is ridiculous, especially as I like to play max map size. I'd like to reduce it, but setting the slider to 0% seems not in the spirit of the game, and any other setting still ends up with some cities totally corrupt. Setting Optimal City Number to 1000 works but I have to have 500 cities before I can build the Forbidden Palace, which is a bit daft.
A. 1) Set your Optimal cities to 52, then 2) Set the Optimal City Number Percentage to 1000%. (Don't forget for both of these you will also have to select your relevant difficulty setting/mapsize from a drop down somewhere on that tab page)
This solution removes the Optimal City Number element from the corruption formula so you still get distance from Capital corruption and relevant governance corruption, but keeps the OCN low so you can still build the Forbidden Palace at a reasonable stage of the game, and capturing enemy cities will once again be worthwhile .
Oh for those interested the number of 52 is because there can only be 512 cities in a game, so 1000% 52 = 520, which will never be exceeded.
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:16
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Edit: Removed corruption FAQ from here. It's too much of a pain to maintain everywhere.
Last edited by alexman on 25-02-2003 at 01:47
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rockerjedi
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Hello, first time post here so bear with me if its a silly question.
As an avid fan of Civ3 i was wondering why the
civilization strength "commercial" does not lead to
being able to build marketplaces or banks at half
cost, whereas this is the case for similar city
upgrades that are Religious, Scientific or
Militaristic. (eg marketplace always costs 100 whereas a library costs 80 or 40 if your civ is scientific)
I have the latest patch 1.29f installed.
This flaw means that having commercialism as a Civ
strength isnt of a huge amount of use and so playing
as England, France, India, Greece or Rome is not as
good as it should be, handicapping a third of the
races that you can choose from.
Are there any plans to correct this flaw in a patch?
or is there a mod i can download or something?
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Zero-Tau
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Elsewhere
Aug 2002 time: 06:16
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It's not a silly question.
As I recall, commercial does two things: First, the center square of cities above size 6 produce one more gold.
Second, it increases the "Optimal City Number" or OCN. Once your number of cities have reached OCN, all additional cities will experience much greater corruption. By increasing OCN, Commercial allows you to have a greater empire than other civs before getting hit by the extra corruption.
I can't remember whether the above also applies for waste. And if anything's wrong, please correct me.
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Redstar
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in the interfaces section of the faq: re stacking and moving the whole stack...it says:
"I'm tired of clicking on the "GoTo" command for my units and/or click/mouse-dragging the unit to it's destination.
When a unit is activated, place your mousepointer at the destination you want and hit the [G] key and left-click the mouse.
This works especially well for a stack of units you want to move to the same square. Put the pointer in the square you want all of the units to move then "[G]; Left-click" in quick succession for the entire stack."
May you please tell me what the difference is between the single move and the mass move.
i see G; left-click for both.
And ya, its been so long since i played that i forget how to move all the units at once.
*sheepish grin*
TIA
edit: ok finally got the ans on the e2025 board...
Ctrl-J is the command.
Last edited by Redstar on 12-11-2002 at 13:13
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Jacobin
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I just want to complain about the manic unbalancing between military units. My civilizations are usually the most advanced technologically so in combat it is tanks vs. spearmen a lot. What makes me angry is that the spearmen often defeat the tanks without taking a single hit. How is this possible? Why is it so unbalanced?
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wheathin
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A: In fact, you CAN play Civ3!
If your computer has a videocard which can support 1024x768, you can play Civ3, even if your screen is smaller. You just get to see the middle 800X600 of it at a time, although you can slide over to the screen edges. To save time, make sure you print out a help file for your Civilopedia info, and always use "c" to recenter on the active unit.
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Vercingettyrex
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Scotland
Nov 2001 time: 05:16
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Apologies if these have been answered elsewhere.
Question about Cultural takeover of neighbouring cities.
Is this dependent on how happy my people are? If I push my luxury rates up does this increase the chance of neighbouring city defecting?
Question on warfare.
If I attack from higher ground, lets say from a mountain onto a plain, do I gain any benefits?
Question on Corruption (sorry....)
Do the corruption fixing buildings like Courthouse and Police improved corruption over time or is their effect constant from the point when they were built. Sorry to ask but I read something somewhere to this effect and I'm looking for clarification.
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Vercingettyrex
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Scotland
Nov 2001 time: 05:16
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Almost forgot another question.
Question about strategic resources.
If the terrain is changed in period x does that mean a resource which is due to appear in period x+ doesn't appear on that terrain? For instance Rubber is found in jungle terrain. If I clear jungle in AD1000 from a square then discover the industrial age process that allows Rubber, does that mean I have removed the chances of Rubber appearing in that square?
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Vercingettyrex
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Scotland
Nov 2001 time: 05:16
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Thanks Alexman. All 4 questions answered.
I had a lot of jungle and spent a lot time clearing it and then I wondered if I was cutting my own throat! As it turned out I needn't have worried but at the time ...
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