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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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Now, let's see if we can behave like logical people in this forum
The Apolyton Estalbishment would like to propose to everyone to take a step back and this about what he has been posting the last two weeks and try to see the other side
Rules of posting on this thread:
- You must post a common complaint/question/argument
- The subject could vary from if one can make scenarios with the editor(in which case the answer should be a simple "no" and not a whole analysis on firaxis' development plan) to the argument that democracy should have less corruption
- You must also post the answer/counter argument to it
- If you post about something not covered, you must a put a new number for it(if the last was #25, you should use #26)
- Corrections on the answers should not be made, only additions(e.g. dont try to correct other people, just add your perspective)
Lets see how civilized we are.... 
The FAQ is now indexed and properly diplayed
- Gameplay, features, rules, tips
- Interface
- Customization
- Bugs, technical questions
Last edited by MarkG on 03-06-2002 at 22:14
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Kriton
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Toronto, Canada
Nov 2001 time: 05:16
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Q. What are the benefits of a expansionist civ?
A. They get lots of advances early on in goodie huts. They also have a great chance of making contact with others very early, which means they can trade, etc.
CA. If you are isolated, the scout is essentially useless. If there are many civs, they you may not get many goodie huts.
Last edited by MarkG on 29-11-2001 at 13:23
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Yoleus
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[irony]
Spontaneous, successful.
[/irony]
Would not be a "real" FAQ a better solution?
[joke]
Q: is this a FAQ?
A: not exactly.
Q: is this a thread?
A: not exactly.
Q: only CivIII owners can post here?
A: I do not know.
Q: numbers for uncovered topics. Uncovered in this thread or in the site?
A: I do not know.
[/joke]
Anyway, my contribution:
Q: are there nukes in CivIII?
A: yes, two kind of them: tactical (6 squares radius, cost less) and ICBM (hit everywhere, cost more)
Q: what are the effects of a nuclear hit?
A: ONE unit is surely destroyed, other units can be destroyed or damaged at random. If you attack a city, half the population and a small random number of buildings disappear (you can't completely wipe out a city with nukes, but you can RAZE -wipe out- it with groung units). Other civs can decide you are a worse guy that they thought before, sometimes declaring war on you if they did not have a good opinion on you. You produce pollution, which may trigger a global warming.
Q: I know I need a wonder before making nukes, the Manhattan Project. Is it a major or minor wonder?
A: Major, so one build it for all, even if a minor wonder could have been a better idea IMHO.
Q: can I load nukes into subs?
A: you need only to load tactical nukes, because ICBM can hit everywhere from any of your cities. And yes, you can load ONE nuke on a sub (not 8 as in CivII)
Q: do I need special resources for building nukes?
A: Oil and uranium. And because uranium has a quite higher chance of depleting than other resources, if you happen to have it in your territory use it quickly.
Q: is there any way to prevent a nuclear attack on my cities?
A: either you control all the uranium on the map (but resources can pop up sometimes, so you are never sure) or you build the SDI defence, a MINOR wonder, which gives the foreign nukes a 25% chance to hit your cities.
Q: is MAD (cold war Mutual Assured Destruction) implemented?
A: sadly, no. But people are complaining, so maybe a patch, an expansion or a mod can do the trick.
Q: are nukes underpowered or just right?
A: this is being debated in some threads. No clear (= Apolyton collective) answer so far.
Last edited by MarkG on 03-06-2002 at 12:44
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:16
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Markos: You mentoined giving numbers somewhere above, but I don't understand what you want, and no one else seemed to -- so if I'm doing this wrong, please either edit this post or post and let me know so I can fix it...
Patch Questions -- All of these are to the best of my understanding, so if anyone knows otherwise PLEASE correct me. All of these are posted as of Nov. 17, 2001, so this information may not be accurate for long.
Q: Has a patch date been set?
A: As of 11/17 no, but there are some hints that it'll be sometime around the end of the month.
Q: Will curruption be fixed in the patch?
A: According to Soren Johnson, they're looking into it, but no definate answers as far as this.
Q: Will they add stacked movement or something like it in a patch?
A: No one knows...
Q: Will they remake Civilization 3, rename it "Voodoo Battle Ground", repackage it, make it a first person shooter up, and give it to everyone for free as a 700 MB patch file? 
A: I hope not .
Q: Do we know ANYTHING definate about the patch as of yet?
A: Not really, except that there'll be one .
I'll try to add some other stuff when I think of it, but I noticed that patch questions-answers were absent, so I thought I'd fill them in. If I'm wrong in any way above, please correct me -- or when this information changes, as it's very dated)...
-- adaMada
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:16
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Q: I'm playing a game with sixteen civs. I can't see all the civs faces in the Foreign Advisor. Oh, the horror! What to do?
A: Shift-Right Click on a space in the foreign advisor to 'assign' a civ to that space. If you need to, you can change what each space means from civ to civ to civ, or you can just set it once with the eight faces you use the most, and leave it that way. Again, another gym from the readme that came with the game...
Last edited by MarkG on 03-06-2002 at 13:03
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:16
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Q: Is there an easy way to make your workers automatically expand your road network?
A: Ctrl-N will set a worker to automatically network cities, which pretty much is making sure all the cities are connected to your trade network (by building roads). I don't know if this applies to railroads -- haven't gotten that far yet.
Last edited by MarkG on 03-06-2002 at 12:48
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adaMada
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"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:16
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Q: Did they take the goto city command out of Civ 3?
A: No, the command is "ctrl-shift-G".
Last edited by MarkG on 03-06-2002 at 12:51
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Grunthex
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Calgary
Oct 2001 time: 22:16
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Q: Why can't I disband cities with settlers like Civ 2?
A: You can. To disband (remove) a city, simply produce a settler while the city is size 2 or less, or a worker while the city is size 1. The key is you MUST have 0 food growth in the city. If the city has any surplus food, the settler/worker will be delayed without saying anything to you until the city grows, then the unit produced.
Q: I didn't change governments when I was offered the chance after researching it, now I can't. Why?
A: You can! Either go to the Domestic Advisor (F1) and click the little green tab that lists your current government type. Your advisor will ask if you wish to start a revolution. In several turns, you will be asked what form of government you wish to enter. You can also use the Shift-G hotkey from the map.
Last edited by MarkG on 03-06-2002 at 12:57
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Pyrodrew
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Q:I cannot wait! Is there a quicker way to disband a city than the one mentioned earlier?
A:No. However, if you want a city gone as soon as possible have 1 military unit standing outside the city you want gone. Sell all improvements & remove all units from that city. Give that city to your worst enemy. Now re-conquer the city & instead of installing a new governor - raze the city. The disadvantages to this are those associated with razing & the fact that if you didn't have an enemy before you definitely do now.
Last edited by MarkG on 03-06-2002 at 12:57
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OneFootInTheGrave
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Kuzelj
Nov 2000 time: 05:16
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Q: Why doesn't a World Wonder in conquered city produce any culture for my civ after I conquered it even though in the manual it say's that I should get the benefits now?
A: (if i remember correctly) the wonder starts producing culture from zero, adding up for as many years you hold it, not for how many long it exists
Last edited by MarkG on 20-11-2001 at 03:24
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Spam Shark
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Boston, MA USA
Dec 2000 time: 00:16
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Q:Currently the settings for Settler make it a unit that cannot be airlifted. Is there a way to make the default for it to have the capabliity to be transported through cities with airports?
A: You can do this through the editor
Last edited by MarkG on 03-06-2002 at 13:05
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AHO
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Q: Why are there only two sources of coal on the entire "huge world" map I'm currently playing?
A: Because that's what it's like in the "real world".
C.A.: Hmmmmm.
Observation: I live in West Virginia. I can find spilled coal near the off-ramp to the mall,
but there isn't any on the entire continant in my game! Name me a continant that doesn't have coal. Antarctica doesn't count. Though there's still probably coal there.
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AustralianJeremy
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Blackburn, Victoria, Australia
Apr 1999 time: 14:16
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Q: Are there only two zoom levels (hitting the z key)?
A: Yes, there are only two zoom levels. (Pg. 164; Civ 3 Manual)
-- adaMada
Q: WHY are there only two zoom levels? Civ2 had heaps!
Last edited by AustralianJeremy on 20-11-2001 at 10:37
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Grunthex
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Calgary
Oct 2001 time: 22:16
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Partly in answer to Spam Shark
Q: Why do the changes I make in the editor not work when I start a new game?
A: You either need to start a scenario, with the file you created, or edit the civ3mod.bic file when you do your editing which will affect all standard games, including games already in progress.
Q: So what if I edit the world sizes in that file and continue an old game?
A: Not sure, but as people have had problems with custom size maps (especially 256x256), the magic 8-ball advises you don't do it.
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Grumbold
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London, UK
Mar 2000 time: 05:16
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Q: When I'm talking to some countries I get more options on the diplomacy screen, like signing mutual defence policies, than with other countries. Why?
A: You need to establish embassies to be able to discuss these sort of things. Some options only appear when you have discovered the right techs, eg you need writing to be able to exchange maps.
Q: Wonders like Bach's Cathedral are supposed to cover the entire continent but it doesn't. Why?
A: In the same way as the Eurasian and African continents or North and South America are joined at the tip, a small land corridor can be deemed by Civ 3 to split a large landmass into two separate 'continents'.
Q: Why aren't the people building my palace for me? I am doing great in this game.
A: If you started a new game after resigning or losing a previous one the Palace triggers may not work. If you go into the palace using F9 you can see if they are ready to build a new piece. Everything should get back to normal once you quit and reload.
Q: How can I build up a new town infrastructure really fast without spending lots of money?
A: You can currently "lumberjack" a single square as many times as you have workers available. Once you have the tech to plant trees, just set some to harvesting (shift-C), then as soon as it clears set more to planting(n) until the trees reappear. Rinse, repeat.
Q: Settlers from powers I do not want to go to war with keep invading "my" territory to plant new settlements. How do I stop them?
A: the only answer is to fill the potential city sites with cheap units so that there are no suitable tiles available for them to settle. Excess captured workers do the job nicely. Building a 'wall' of units across a bottleneck also works, but the AI will send ships round the barrier if it can.
Q: Help, half my Civ 2 terraforming options have disappeared! Where are they?
A: You can no longer effect large scale transformations of the landscape except to add or remove trees. This makes global warming nasty and permanent damage.
Q: Will resources change or disappear if I cut down these trees or jungle?
A: No, they are not affected.
Q: Does it matter what sort of tile I found my city on?
A: You will always get 2 food, 1 shield and 2 gold from your city tile no matter what you founded it on. You will not eliminate any terrain special resource but its normal production bonus will be lost. The defensive bonus of building on a hill remains.
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zapperio
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Halifax, NS
Nov 2001 time: 05:16
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Q: What can I do when a belligerent civ demands ridiculous things from me like all my gold or my territory map. If I refuse they'll declare war on me and I can't afford to go to war right now.
A: offer a counter-proposal. offer to give the civ 5 gold tribute. they'll be happy and go away. conflict avoided at the cost of 5 gold.
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Dominous
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Earth
Oct 2001 time: 05:16
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Q: Why does the game scroll slowly with my kick butt 1.3 ghz, sweet mobo, ddr ram, and my globally excepted geforce 3 or nvidia video computer?
A: Because you have to find an earlier inadequate version of the drivers (12.41) and reinstall it every single time you want to play the game.
Q: Is firaxis going to fix the slow scroll with nvidia problem?
A: Probably not. They seem to think it’s a problem with drivers even though the new drivers increases performance up to 50% on every other single game on this planet.
Q: How do I change my resolution to remain constantly parallel to my desktop resolution?
A: Add “KeepRes=1” to the “Civilzation3.ini” in your civ3 directory.
Q: Why do I see these strange lines flicking on my monitor when I play civ 3 or “out of scan frequency monitor error”? This doesn’t happen with any other game?
A: Get a program called powerstrip from downloads.com. Install it and make sure it’s on before you play the game. This should solve the problem without editing any inf files.
Q: Dominous, why do you not run for President in the states.
A: Because I am too busy trying to patch civ3 to work with my performance machine.
PS: I think this was acceptable mark considering the title of the thread:
The CIV3-GENERAL FAQ: COMMON QUESTIONS/COMPLAINTS/ARGUMENTS and their ANSWERS
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