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Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:16
  Old Post 17-05-2004 10:10
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#241 Report this post to a moderator
Got spare money?

You need a connection between your capitol and the capitol of the civ you want a trade route with. This can be done with any combination of roads, harbors, and airports.

If there is any road connection between two cities, including through other cities, they are trade connected; so all you'll need to connect yourself to a civ whose capitol is also on the same continent is roads.

A harbor can connect with any other harbor over any water tiles you have the ability to cross - coast from the beginning of the game, sea with Astronomy, and Ocean with either Navigation or Magnetism. Note that harbors can be blockaded from accessing another harbor if units of a civ you are at war with block all possible paths to the other harbor. However, as the ocean is quite wide and vast, pretty much the only way for a civ to blockade a harbor of yours is to have units on the coast tiles adjacent to your city.

An airport can connect with any other airport on the map.

Again, any combination can be used to reach the other civ's capitol. You could have your capitol connected by road to a city with a harbor, with that city's harbor connecting with the harbor in another of your cities on another island that has an airport, and with that city's airport connecting with one of the other civ's cities that has an airport, and with that city connecting with that civ's capitol. Harbors and later Airports are generally in enough abundance that you don't need as long and complicated a chain as that, but it would work.

playshogi is offline playshogi
Warlord

Oct 2001
time: 00:16
  Old Post 31-05-2004 22:58
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Got spare money?

Will you be able to do gpt deals in the future if you buy a tech from an AI for gpt and that AI is eliminated by another AI before you finish paying?

Napalm Eddie is offline Napalm Eddie
Settler

Aug 2004
time: 05:16
  Old Post 09-08-2004 09:08 Visit Napalm Eddie's homepage!
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#243 Report this post to a moderator
Ok, how do I load a scenario? Support Apolyton, buy GURPS/ Alpha Centauri


Ok, I downloaded a scenario from this site. I want to play it. How do I do that? Civ 2 had a load scenario option, does Civ 3?

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:16
  Old Post 09-08-2004 09:28
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#244 Report this post to a moderator
Support Apolyton, buy Civilization 2

In Conquests V1.22, the option says "Civ-Content" on the main menu. Not sure if that's what it was called in the earlier versions, but it was there...

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:16
  Old Post 31-08-2004 15:12
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Duplicate post

Last edited by BruceTheStupid on 31-08-2004 at 17:30

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:16
  Old Post 31-08-2004 15:21
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I've been a die hard Civver for toooo many years, and have begun playing CIVIII again after a considerable lapse of time, because originally I was quite disillusioned with the game experience. However, I've come back to it and am getting rather engrossed (divorce number 2 on the way?) although I'm still relatively green as regards the nuances. I've picked up numerous tips from the forums, but I have 3 queries about Culture/"culture-flipping", that I can't seem to find answers to (I have the original game, patch 1.29f);


Q1: If one factor in culture flipping is how many of the AI city's possible 21 "production" squares are within your cultural borders, does this mean that if this number is zero, the percentage chance of flipping is always 0% regardless of how much cultural superiority you have over the other Civ?

Q2: What happens when your city's cultural influence reaches the point where your borders would normally expand, but the border is already butting up against the border of another Civ? If your culture is superior to that of the other Civ, does their cultural border get pushed back? If so, this would seem to increase the odds of a culture flip, but I've never seen borders being pushed back, so I'm not sure this happens (in the real world, I would have thought this would be an appropriate effect).

Q3: Could someone explain when/if/under what conditions a captured Great Wonder begins to produce culture for your Civ, or does it never give you any additional culture points? I have just captured 2 cities with GW's and neither appear to be getting any culture points from them (There was an earlier post on this but I'm afraid I didn't understand the answer) .

Last edited by BruceTheStupid on 31-08-2004 at 17:32

Napalm Eddie is offline Napalm Eddie
Settler

Aug 2004
time: 05:16
  Old Post 31-08-2004 18:37 Visit Napalm Eddie's homepage!
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Yeah, I took a bit to warm to Civ 3 as well. Civ 2 was just so well made, I didn't want to change. But I did and I'm glad now. As for your questions, here's my best answers:

Q1: A city could be completely isolated from another civ and it could switch. I'm experianceing that in my current game. Very annoying. I don't know why some cities will switch even when they don't share a border. My solution to the problem: smash the "cultured" civ.

Q2: Your civ's borders can push another civ's back. As far as I know your culture has to be greater than theirs for such a thing to happen. It is possible!!!

Q3: Don't know about this one. It may never or it may just take many turns. I would assume they would produce culture when most of the people in the city are of your civ and not the enemies.

Hope that helps

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:16
  Old Post 31-08-2004 21:16
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I could understand isolated cities flipping if they had been captured previously and still had foreign citizens in them (I've had this happen), or if the other civ had planted spies and you experienced a flip because of propaganda (you'd have to go back to a pre-flip saved game and try exposing a spy to see if they had one in that city). However, if you definitely had isolated cities flip on you with no pressing borders, no overlapped city squares, no foreign citizens and no spies undertaking propaganda, I'd be interested to get confirmation on that.

Alternatively, post me a saved game from a couple of turns prior to when the flip happened, and I can have a look myself........

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:16
  Old Post 31-08-2004 21:52
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1. A city has to have either foreign citizens or tiles under foreign control to flip. So, if the AI city has none of your citizens and no radius tiles in your borders, yes, no matter how superior your culture is, the chance of it flipping is zero.

2. The first priority is distance from the city, or "ring". If the contested square is in your second ring (outer ring of city radius), and the AI's first ring (next to the city), the AI city gets it, regardless of culture. If the tile is in both your second rings, or both your first rings, the city with the higher culture gets it. If the culture is equal, the older city gets it. So yes, your expansion can push AI borders back, but not to the point that you claim a tile that is closer to their city than yours and within their unimpeded cultural radius, by which I mean what their radius would be with no other cities around.

3. Captured GW's never give culture to a civ that didn't build them.

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:16
  Old Post 31-08-2004 22:45
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Excellent, Solomwi, thanks - from your certainty, I guess you have played the game more than Napalm Eddie and I.

One point of clarification though, you said that if the AI city has none of my citizens and no radius tiles in my borders, the chance of a flip is zero. What if I have one but not the other - do I still have a chance if I've got no citizens in their city, but radius overlap, or vice-versa?

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:16
  Old Post 31-08-2004 22:49
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I've played once or twice.

All it takes is one or the other, foreign citizens or foreign tiles, not both. I wish I had the link handy, but either here or at CFC, there's a very handy flip calculator, which will give you the percentage chance of a particular city flipping in 1, 10 or 100 turns.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:16
  Old Post 31-08-2004 23:17
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#252 Report this post to a moderator
Support Apolyton or Terrorists Win

To provide an example the chance of flipping in a city equidistant from both capitals with 3 squares under your control when you have twice as much culture and the city is insufficiently garrisoned and there is no riot/wltkd is 0.3% per turn.

Simple.

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:16
  Old Post 01-09-2004 04:17
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#253 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Solomwi
either here or at CFC, there's a very handy flip calculator.....


For others, I don't think this is what Solomwi was referring to exactly, but it's useful for those with an inclination for complex algebra:-
http://www.civfanatics.com/civ3faq.shtml#culture
(scroll to near the bottom of the page and look under the "Culture and related questions" heading, and "What is culture flipping (CF)?" question).

This equation purportedly came from Sorenson who wrote this section of the game code, and confirms basically what Solomwi was saying, in that you must have either foreigners in the city, or city radius tiles within your culture border (or both), otherwise your chance of flipping another city is always zero.

Napalm Eddie is offline Napalm Eddie
Settler

Aug 2004
time: 05:16
  Old Post 01-09-2004 05:13 Visit Napalm Eddie's homepage!
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#254 Report this post to a moderator
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I bet my cities had a spy in them. Never experianced the AI using them at all. I've just got done playing through all the Conquests so this is my first full game in a long time.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:16
  Old Post 01-09-2004 07:47
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Bruce, that's not a bad primer on it, and I'd recommend everybody get familiar with, if not the actual formula, the variables and how they affect the formula result. This is the calculator thread I was speaking of.

Eddie, more likely they had foreign citizens in them than a spy.

Balazs is offline Balazs
Settler

Feb 2003
time: 06:16
  Old Post 13-12-2004 22:17
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#256 Report this post to a moderator
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Hi!

I have quite an interesting (or rather disturbing) problem:

I played a lot with C3C about a half year ago and it runned all OK. Then I returned playing Civ2, and now my Conquest didn't run! (I guess not because of civ2).
The autorun starts, the Atari intro runs, than instead of the menu there's a black screen. I think the program itself is running, I can hear the music and I can quit with 'ESC'. Reinstall doesn't help...

Has anybody had the same problem? Or rather the solution?

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:16
  Old Post 14-12-2004 05:13
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I have a similar problem with Civ2, where the windows load (I can see the window frame) but the rest of the screen is blank - the copyright CD check seems to freeze. I found that by mouse clicking on the blank screen it took me to the opening menus. My theory was that the CD is beginning to wear out ( gee, I don't know why, I've only played the game one or two thousand times!). I also had the same problem with another game, and the same solution works for it too.

Balazs is offline Balazs
Settler

Feb 2003
time: 06:16
  Old Post 14-12-2004 22:18
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You mean you downloaded it, or copy the original cd? Or buy it again...?

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:16
  Old Post 15-12-2004 15:49
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#259 Report this post to a moderator
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No, using the same game CD. My problem was just that the screen froze as the program checked for the presence of the CD. I had the pukka copyright CD in the drive, and clicking on the blank screen seemed to force the copyright check to complete (don't know why, and cared even less!)

Balazs is offline Balazs
Settler

Feb 2003
time: 06:16
  Old Post 17-12-2004 19:19
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#260 Report this post to a moderator
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Oh, I've misunderstood it
So you say with just one click it should run? Well, actually I tried it (I pushed every damned button, but no use...).

Anyway I'll try it again as soon as I get home.

(sorry for asking everything twice, it's because of my quite poor english )

holy is offline holy
Settler

Dec 2004
time: 05:16
  Old Post 19-12-2004 06:45
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#261 Report this post to a moderator
Avatar Enlargement: We've got the solution

This may not be what was in view for this forum, but here goes:

The CivPedia clearly says that the Spaceship is built entirely in orbit, and then is launched from orbit. BUT, in the climactic moment of the game, in the premier movie segment, the completed Spaceship is shown launching from the surface!

No, I don't have an answer for this.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:16
  Old Post 19-12-2004 15:42
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#262 Report this post to a moderator
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The Civilopaedia says lots of things.

holy is offline holy
Settler

Dec 2004
time: 05:16
  Old Post 21-12-2004 03:43
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quote:
Originally posted by DrSpike
The Civilopaedia says lots of things.


Yes, like it says that the F-15 (Air Force, land-based, years of service approx. mid-70's to present) was a replacement for the F-14 (Navy, carrier-based, years of service approx. mid-70's to present). I'm sure with minimal effort anyone with a little knowledge of history, the military, or any other subject could find dozens of examples. But I thought the spaceship thing was particularly interesting since it's such an important idea in the Civ world.

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:16
  Old Post 21-12-2004 12:49
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quote:
Originally posted by Balazs
(.............it's because of my quite poor english )



So, slang English words like "pukka" would not have helped in my last explanation (actually "pukka" is a Hindu word for "good", and the slang meaning is probably closer to "the real thing"). Sorry..............

Balazs is offline Balazs
Settler

Feb 2003
time: 06:16
  Old Post 21-12-2004 16:50
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Never mind, I like learning new words

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:16
  Old Post 12-03-2005 02:18
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Civ Glossary Support Apolyton, buy Civilization: The Boardgame

Can we clarify the use of the word 'mod'?

I'd assumed this is short for modification. In order to distninguish between a single editor change and an entire .biq file, I've used 'mod' to refer to a single change, and 'scenario' to refer to a collection of them in a biq file.

But it seem most people refer to biq files as 'm(M)ods' and I often have to reread the context in such conversations to figure out what they mean. Is there another use I'm not aware of? The AU refers to their biq file as a mod, so it seems the academic community sees this differently...

 
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