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Kloreep

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of the pillow
Jun 2002 time: 00:16
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You need a connection between your capitol and the capitol of the civ you want a trade route with. This can be done with any combination of roads, harbors, and airports.
If there is any road connection between two cities, including through other cities, they are trade connected; so all you'll need to connect yourself to a civ whose capitol is also on the same continent is roads.
A harbor can connect with any other harbor over any water tiles you have the ability to cross - coast from the beginning of the game, sea with Astronomy, and Ocean with either Navigation or Magnetism. Note that harbors can be blockaded from accessing another harbor if units of a civ you are at war with block all possible paths to the other harbor. However, as the ocean is quite wide and vast, pretty much the only way for a civ to blockade a harbor of yours is to have units on the coast tiles adjacent to your city.
An airport can connect with any other airport on the map.
Again, any combination can be used to reach the other civ's capitol. You could have your capitol connected by road to a city with a harbor, with that city's harbor connecting with the harbor in another of your cities on another island that has an airport, and with that city's airport connecting with one of the other civ's cities that has an airport, and with that city connecting with that civ's capitol. Harbors and later Airports are generally in enough abundance that you don't need as long and complicated a chain as that, but it would work.
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playshogi
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Will you be able to do gpt deals in the future if you buy a tech from an AI for gpt and that AI is eliminated by another AI before you finish paying?
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BruceTheStupid
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Duplicate post
Last edited by BruceTheStupid on 31-08-2004 at 17:30
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BruceTheStupid
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I've been a die hard Civver for toooo many years, and have begun playing CIVIII again after a considerable lapse of time, because originally I was quite disillusioned with the game experience. However, I've come back to it and am getting rather engrossed (divorce number 2 on the way? ) although I'm still relatively green as regards the nuances. I've picked up numerous tips from the forums, but I have 3 queries about Culture/"culture-flipping", that I can't seem to find answers to (I have the original game, patch 1.29f);
Q1: If one factor in culture flipping is how many of the AI city's possible 21 "production" squares are within your cultural borders, does this mean that if this number is zero, the percentage chance of flipping is always 0% regardless of how much cultural superiority you have over the other Civ? 
Q2: What happens when your city's cultural influence reaches the point where your borders would normally expand, but the border is already butting up against the border of another Civ? If your culture is superior to that of the other Civ, does their cultural border get pushed back? If so, this would seem to increase the odds of a culture flip, but I've never seen borders being pushed back, so I'm not sure this happens (in the real world, I would have thought this would be an appropriate effect).
Q3: Could someone explain when/if/under what conditions a captured Great Wonder begins to produce culture for your Civ, or does it never give you any additional culture points? I have just captured 2 cities with GW's and neither appear to be getting any culture points from them (There was an earlier post on this but I'm afraid I didn't understand the answer) .
Last edited by BruceTheStupid on 31-08-2004 at 17:32
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:16
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1. A city has to have either foreign citizens or tiles under foreign control to flip. So, if the AI city has none of your citizens and no radius tiles in your borders, yes, no matter how superior your culture is, the chance of it flipping is zero.
2. The first priority is distance from the city, or "ring". If the contested square is in your second ring (outer ring of city radius), and the AI's first ring (next to the city), the AI city gets it, regardless of culture. If the tile is in both your second rings, or both your first rings, the city with the higher culture gets it. If the culture is equal, the older city gets it. So yes, your expansion can push AI borders back, but not to the point that you claim a tile that is closer to their city than yours and within their unimpeded cultural radius, by which I mean what their radius would be with no other cities around.
3. Captured GW's never give culture to a civ that didn't build them.
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BruceTheStupid
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Excellent, Solomwi, thanks - from your certainty, I guess you have played the game more than Napalm Eddie and I.
One point of clarification though, you said that if the AI city has none of my citizens and no radius tiles in my borders, the chance of a flip is zero. What if I have one but not the other - do I still have a chance if I've got no citizens in their city, but radius overlap, or vice-versa?
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Napalm Eddie
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I bet my cities had a spy in them. Never experianced the AI using them at all. I've just got done playing through all the Conquests so this is my first full game in a long time.
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holy
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This may not be what was in view for this forum, but here goes:
The CivPedia clearly says that the Spaceship is built entirely in orbit, and then is launched from orbit. BUT, in the climactic moment of the game, in the premier movie segment, the completed Spaceship is shown launching from the surface!
No, I don't have an answer for this.
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