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Mortioso
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Sweden
Nov 2001 time: 06:16
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Oh No! 'Yet Another Editor'. Anyway, this little tool changes the starting locations, which it gets from a text file, and fixes map coverage. It's command-line based, because I made it for personal use. Well, decided to share it, because it seems to work. Enjoy!
Snippet from the instructions file:
quote:
DESCRIPTION
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CIV3BREED is a command-line tool for patching save files.
It uses a text format C3B file which contains starting locations for all civs.
It also has two variants of reveal map, with or without 'fog-of-war'.
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Attachment: civbreed046.zip
This has been downloaded 2426 time(s).
Last edited by Mortioso on 27-11-2001 at 16:32
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Timw1996
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Virginia, USA
Nov 2001 time: 00:16
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I can't get the reveal map (-r) parameter to work. Where exactly does it fit in the the command? Other than that great work!
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Mortioso
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Sweden
Nov 2001 time: 06:16
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I'm glad you liked it! To reveal the map, pass the option -R , that is a capital R, after all other parameters.
Example:
quote:
civbreed mysave.sav map.c3b correctsave.sav -R
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This will reveal the whole map, including 'fog-of-war', but it's not permanent so when you move units, the squares around them will become 'fogged' again. It's good for checking that everything went ok, and to see what happens during the first turns of a game. Also to see how the A.I (maybe) cheats. I might release a new version tomorrow, with an option for a 'fogged' reveal only, and a revised instructions file.
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lordcaesar
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First off....what is a c3b file...I dont seem to have one .....
and could someone please just make a plain old editor that does all ths stuff we want it to without the archaic dance to get it to work.....anyone see the trainers for roller coaster tycoon....make one just like it....I would but I am just a accountant
later
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Timw1996
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Virginia, USA
Nov 2001 time: 00:16
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To make a c3b file just open wordpad and save it as filename.c3b and as Text Document type.
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Mortioso
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Sweden
Nov 2001 time: 06:16
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Updated version released. From the text file:
quote:
0.4.6
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- C3B files now have new header. Format has not been changed in other ways. Old C3B files will work if you just change the header tag from [C3Bv044] to [C3Bv046]. It's there for consistency.
- Fixed error messages.
- Fixed file opening error that could occur in some circumstances, when it happened, the program would crash.
- Added 'ask for files' when no parameters are supplied, which makes the tool easier to use.
- Added reveal with 'fog-of-war' on.
- Revised this file.
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If you didn't have any luck with the old version, try this, it's easier to use. All you have to do, is to uncompress the file to your SAVES directory, edit the C3B file and then run the tool.
Attachment updated in first post.
Edit: I messed up something. A typo in the text file,
tag must be changed to [C3Bv046] not [C3Bv46] as the text file says.
Last edited by Mortioso on 27-11-2001 at 19:40
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Peoux
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Trondheim, Norway
Aug 2001 time: 06:16
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quote: Originally posted by dannyevilcat
Apparently I'm sorta slow myself. Other than the DOS window blinking and vanishing, I also don't understand the Alt-tabbing. At what point do I do this? You can't alt-tab in-game. Basically, I set up the .C3B file fine (located in the main civ3 folder), and I can save the game I want to edit... but at what point do these things meet each other so I can put beloved Germany in it's rightful home to rightfully crush the wrongful but rightfully placed French, Russians, etc...
GAAAAAAA!!! ahem. I will rename the first conquered Russian city after whomever can explain this to me! How does "Mortiosoburg" sound? Or "Timw1996haven"? Yes, it could all be yours...
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Well, I downloaded it and tried it, and it worked brilliantly!
First of all: Make a pure text-file as described in the readme. For the coordinates of the starting locations of the different civs, use the Civ3 map-editor, load the map/scenario you want to play, and look for all the possible start locations on the map. Write down the correct ones for each civ. Put these coordinates in the text-file. Give the text-file a .c3b filetype.
Start up Civ3 and load the scenario map you want to play on (some Earth map I imagine), and choose the civ you want to play - and enter the game. Do not play any turns yet! Save instead!
Alt-Tab out of the game if you have it set up in a way that allows this, or exit the game if you can't.
Do NOT run civbreed.exe by double-clicking on it! Open a DOS-window, and go to the directory where the executable and the savefile is. Once there, type 'civbreed savefile.sav yourfile.c3b correctsave.sav' - where savefile.sav is the file you just saved your starting game as, yourfile.c3b is the file with the civ correct coordinates in, and correctsave.sav is the new saved game with the correct starting locations in.
Now go back to Civ3 and load game. Choose the correctsave.sav that you just produced, and voila! Your civ should be in its correct location, and so should all the rest!
It worked for me, so just ask if you're having more problems.
Cheers

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Mortioso
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Sweden
Nov 2001 time: 06:16
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It uses Win32 console application target and should work with all Windows versions commonly used.
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gnomos
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What happens if you leave a civ out of the c3b file? Does it leave the starting location alone in the game save file? Can I leave any or all of them out?
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Mortioso
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Sweden
Nov 2001 time: 06:16
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In short: You cannot leave any line out of the file or things will break. The way it works now is only with complete C3B files that have 17 rows; the header tag and locations for 16 civs.
Check my reply to deathwalker 5 posts before this one.
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gnomos
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Well, I found out that if you leave a line out, it sets that civ to start at 0,0, which is in the water, heh, settlers look funny starting there, and can't move or do anything.
What I'd really like is for it to only patch the locations of civs I want to move. I may not know the starting locs of all the civs, and I may not want to move them, so if it would ignore civs that aren't in the file, leaving them at their default locations, that would be great.
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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:16
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quote: Originally posted by gnomos
Well, I found out that if you leave a line out, it sets that civ to start at 0,0, which is in the water, heh, settlers look funny starting there, and can't move or do anything.
What I'd really like is for it to only patch the locations of civs I want to move. I may not know the starting locs of all the civs, and I may not want to move them, so if it would ignore civs that aren't in the file, leaving them at their default locations, that would be great. |
And crash into another civ that is moved to there?
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ixnay
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ACS Staff: 'RoN' Content Editor
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I <3 etna, omg disgaea fag
Jan 1970 time: 22:16
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OK, started a game on a huge world map, 16 civs, with this tool. I must have misentered the zulu coordinates because they just disappeared on the histogram the 1st turn. Weird thing is, midway through the middle ages, the greeks offer me communications with the zulu. i accept, and talk with shaka, who has no techs, money or cities. But, i can still trade maps with him and such. Weird. Next time I'll be a bit more careful entering coordinates.
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golakers
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I'm a computer idiot and can't seem to do this correctly. Sad, I know. Can someone post a large or huge good world map with correct locations for 8-16 civs?
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Vonotar
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The Zip attached below contain's Marla's 1.085 Map and Mortioso's CivBreed 0.45 Utility.
INSTRUCTIONS
1. Extract files to your Civilization directory
2. Start new scenario game with Marla's Map
3. Save game as "FIX.SAV"
4. Run the file "RUN_THIS.BAT" in your saves directory
5. Load up "FIXED.SAV"
6. Play!
My apologies to Gramphos I crawled all over your Civ3CopyTool thread, installed numerous VB runtimes and OCX files and it still would not work on my XP system so I decided to find a better way
EDIT: Removed... see here - http://apolyton.net/forums/showthre...30&pagenumber=1 - for the latest version (Now a self-extractor/installer!!!
Last edited by Vonotar on 12-12-2001 at 17:12
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