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dexters
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Vancouver, Canada
Nov 2001 time: 05:16
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Some guy jumped the gun without really looking into the issue accusing the AI of cheating by irrigating tiles that are technically not irrigatable or so it seems. and I'm surprised so many people agreed with him without using their critical thinking skills to think about it before buying into more of that needless amateurish whining.
Read all about it in this thread
http://apolyton.net/forums/showthre...&threadid=35623
However, the game rules clearly state rivers and floodplains allow players to irrigate next to the city if the city is built ontop of either one of those two terrain types. That explains why the guy complaining about AI cheating was fooled. He assumed only rivers work this way.
I was able to replicate the same effect by whipping out my Civ3 Edit, making a small island with NO rivers, and TWO floodplain tiles. I then built my city on top of the floodplain and then irrigated TWO squares diagonally. Then, i built a mine on top of one of the irrigated squares to make it look like I was able to irrigate Tile #2 without a water source. But i did!
The Picture of my experiment is attached below.
Clearly, one of those cities in the picture the guy posted was sitting on a floodplain, and the AI just used that source to irrigate their entire landmass. then went back and build mines, making it look like they could irrigate unconnected grassland tiles at will.
For the love of god people, use your ****ing heads.
Attachment: nocheat.jpg
This has been downloaded 216 time(s).
Last edited by dexters on 26-11-2001 at 02:54
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