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Green Giant
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EDIT: On second look at the picture what i was going to say didn't make any sense.
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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No, that is all possible- they irrigated the northeast (7 spot) of Moscow, then up and down the coast, then built mines over the irrigation for a shield enhancement.
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Psiwar
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Portugal
Oct 2001 time: 05:16
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1. That tile that looks like a lake says coast when i right click on it.
2. Even if it was a lake tile, he coudn't got water out because the lake is surrounded by mountains/hills.
3. Even if he could have gotten the water out thru Moscow, i monitored that area thru the years and never saw anything else than mines surrounding Moscow.
Still i agree with you guys that it's possible. I didn't know that cities worked as an irrigation "conductor".
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SoHappy
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Another cheating thing I have noticed is with Strategic Resources!! Has anyone alse noticed that the AI gets automatic access to some strategic resources like saltpeter!! In my last game I shared my continent with the Germans, I had the only source of saltpeter but they somehow also had access. Only way I can think of is trade, but just does not add up (most other civs either did not have the tech or only had one source).
Has anyone else noticed this as I find this very annoying!!
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Sevorak
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Freshwater lakes call themselves Coast. The only way to tell the difference is that saltwater Coast is 1 food, 2 commerce and freshwater Coast is 2 food, 2 commerce.
-Sev
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Elucidus
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Also I am currently in a game where I seem to have the only coal, and saltpeter is not too common either.
If that picture had no lake shown then maybe we should be concerned. Also note the computer can use your irrigation to make his own.
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Cian McGuire
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Philadelphia, PA
Aug 2001 time: 00:16
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LOL- there is no Freshwater tile.
Any body of water not connected to the *main* body of water is considered a lake.
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Lord Chambers
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I understand what you are thinking Fromage, but it's true the AI cheats. I wouldn't ever use that word to describe it though, because it sounds like whining. What the AI does to increase it's difficulty on higher levels is lower the number of sheilds for things, lower the amount of food for population growth, and probably other things like lowering corruption. It's too bad that they can't just be wiser, smarter, and more devilish to increase the difficulty, but they have to resort to mathematically stacking the game against you. The AI will get more units, buildings, techs, everything, and you have to be a super player to outwit blatant "cheating" on these higher difficulty levels.
Last edited by Lord Chambers on 25-11-2001 at 14:57
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Deathray
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High Wycombe
Oct 2001 time: 05:16
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The difference between difficulty levels is AI aggression and bonuses/penalties to food, shield and commerce production. What this means is that you can have an easier game without haveing a clueless opponent. Other than this the game does not cheat.
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Fromage
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"Minsk is NOT connected to any irrigation " So what? It doesn't matter, because couple of hundred years ago it was connected to that lake near moscow. After that AI build mines south of the Minsk, so there aren't any connection anymore.
Hmm. What huge lake? It's 1x1 lake east of Moscow. That is the source of water.
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Isle
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Copenhagen,-,Denmark
Jan 1970 time: 05:16
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This is not shocking. The very same cheat was in civ2. I have several former AI-cities that have irrigation and no source of fresh water. This is on Emperor level. Some of these cities was even irrigated without workers and in the 10-20 turns it was capital before being conquered.
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