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EEKthedog
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Groningen, Netherlands
Nov 2001 time: 06:16
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If you get huts in, all the games will start with trying to find the right combo to start with an extra settler = early ownage.
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Fleche
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LaLa Land
Oct 2001 time: 21:16
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Might as well say, "Don't play a civ with Expansionist trait"....Huts are just about the only good thing for a Expansion civ.
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Achnor
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Trondheim
Jul 2000 time: 05:16
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I think I'd rather be without the huts. There is just to much chance. In a single player game the huts are great but in a tournament the outcome can result in very big differences between games, especially if encountered early in the game.
Achnor
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Ahlyis
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In the current tournament, I've been using an underhanded tactic. Find a hut, save the game. Get the hut. If I didn't get something good, reload the game and wait til the next turn. Then save the game and try again. Keep doing this until you get something you like from the hut.
If you are already conducting war, you can speed this up. Save the game, then check the hut. Reload if it wasn't good. Fight one battle, save the game and check the hut again. Keep doing this until you find what you want from the hut.
This may be extremely cheesy, but it's not against the rules AFAIK.
So if you take the huts out, that removes the whole possibility of exploiting them. I vote to take them out.
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gus_smedstad
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Los Angeles, California
Nov 2001 time: 05:16
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I'm OK with huts. I'm not really playing to "win" against other people here, just to get a chance to discuss how we played a common setup. I'd never do something as cheesy as save / reload to get better hut results, but I don't care if others do. Sure, it's not interesting to discuss strategy with someone who descended to that level, but I wouldn't expect they'd have anything interesting to say to me anyway.
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jimb0v2
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quote: Originally posted by smellymummy
yes to huts!
It's not like players will be able to cheat there way to get a free settler, |
Short Answer: Yes, players can and will be able to cheat there way to a free settler. It does not work the way you suggeted.
Long Answer: Huts are seeded as you suggested. If you open a hut after a battle or after a turn you will net a different result. However if you open the hut by moving a unit on to it or buiilding a town to consume the hut you will get the same thing as long as no battles or turns were taken differently.
I ackwoledge gus's point about not really caring, but I feel like if we are going to have a tournament we mide as well try and make it as fair as possible. Personally I also think we should allow reloading of battles and such, sense there is no way to stop it. But I realize that logic has flaws. Also, please do not restrict the victory type. Part of the fun is sseeing which victory type nets the most points. I think my changing the starting conditions we will make other strategies more viable.
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tonyhaug
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Columbia, MD
Nov 2001 time: 00:16
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I say huts stay! I have played many games now, and I think the hut content is determined when you first expose it, not when you actually move on top of it. I have tried EVERYTHING to get a different result after the hut has been sighted and I always get the same content. And I have NEVER gotten a settler. In addition, I've found that battles work the same way. I have never been able to change the outcome of a battle by returning to the previous turn using a saved game. To change anything, I've had to return to a saved game from many turns prior and do something different, like produce numerous units instead of just one, or put a barracks in first, then produce the unit. And I have also discovered that if you want to eliminate an adjacent civilization, you MUST do it early in the game, before that civilizations capital has a population exceeding 6. I have never wiped out a civilization early in the game if I waited too long. Their defensive bonus after their capital reaches a population of 7 is just too great!
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MarshalN
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Ok, imagine this... there's a hut 3 squares from your only city (capital, early game). You open the hut, three barbs come out. They just happen to get lucky and kill your guy. They come in, take your worker, and then take whatever little money you had in your city. Now, you're a warrior, a worker, and a few gold behind everyone else. If someone plays expansionist, and they get lucky, you might even be a settler, a warrior, a worker, and a few gold down. That's a lot in the first few turns. If you don't reload, you probably lost the game considering the quality of players here. So, do you just proclaim yourself lost? Do you keep playing that game, waiting to get whatever unit you choose to produce and keep going? Or you restart the game and hope for a better outcome?
Take the huts out, and we don't have any of these problems/moral dilemmas.
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EEKthedog
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Groningen, Netherlands
Nov 2001 time: 06:16
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Tonyhaug, you are completely and 100% wrong.
It depends on when, and from what angle you approach the hut.
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MarshalN
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The problem is this is a tournament and good/bad luck like that shouldn't be able to affect the player's score. Doesn't matter what you got, but matters when you're comparing your score with someone else's. I didn't say we should take huts out of Civ3 entiretly, did I? This is just about the tournament.
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Capt Dizle
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I would leave the huts in and specify that no reloading is allowed.
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