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Kill1Frenzy
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Denmark
Sep 2001 time: 06:16
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In script.slc
I will take a look on the alexander scenario
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:16
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The Big Mc,
I was between classes this afternoon and didn't have anything particularly useful to do (I'm at uni and I don't have the game here), so I decided to make some improvements to your 'sell up the river mod', as I saw a number of issues in your code that had room for improvement. Like I said, I don't have the game here so I can't test it, there may be some minor issues with the code (typos and such) but I think it should work much better now. The things I fixed:
- the code now works when the human player is not player 1 as well (FE in multiplayer or Hotseat)
- you don't have to wait a turn anymore before getting the city back
- works for both AI and human and only offers to sell the city to the original owner (in your version the human player seem to get all offers, even if it's a city on the other side of the world that some AI lost to the barbs)
There's 1 problem introduced with my version but that can easily be solved (I didn't do it as I don't have more time, might to it later on): it currently doesn't work for the human player if more than 1 city is captured in 1 turn (only 1 city can be bought back and which one is non-deterministic)
Anyway, I attached the SLIC file (you'll have to make the scen_str.txt file yourself, I added all necessary lines as comment at bottom - it's virtually identical to yours).
Edit: I accidentally called you 'Big Mac' Can you ever forgive me? 
Attachment: loq_sellriver.slc
This has been downloaded 11 time(s).
Last edited by Locutus on 11-12-2001 at 21:24
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