Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Can we have the farmland graphic back?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Monoriu is offline Monoriu
Warlord

Nov 2001
time: 05:16
  Old Post 28-11-2001 11:39
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Can we have the farmland graphic back? Remove this text

I love farmlands in civ 2, not only because of the increased food, but because they look so much better than the irrigated tiles.

Now, I understand we don't need the increased food production in civ 3 anymore, because railroads already give +1 food where there is irrigation, and settlers/workers no longer require food support. But still, I want the farmland graphic back.

I see that the graphic for forts changes throughout the ages. Can we have the same for irrigated tiles and mine tiles as well?

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:16
Post  Old Post 28-11-2001 11:42
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Better than fortress, please Support Apolyton, buy Call to Power 2

I agree that farmland was pretty, at least better than irrigation. At the same time, the guys at fixaris have some strange graphics ideas. The modern age fortress is great, but that ugly castle? And lets not get started on that neon green monstrosity of a bunker they give us in the modern age. They should hire Snoopy. His work is much better.

benjy is offline benjy
Settler
London, UK
Nov 2001
time: 05:16
  Old Post 28-11-2001 14:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

hmm, ive not said anything negative about this game so far, because i really like it. but here goes...

i think the graphics and sound are a bit.... shall we say.... dodgy?!! because the Civ's "team" colour is now the most visual part of the unit graphic, i think a lot of them look pretty similiar. in civ2, it was great when you could start building say riflemen, because they looked like rifleman. my riflemen now just look... well, green.

same goes for the city designs - the eras just dont look that distinct (though i know there are differences). when you went indudstrial in civ2 all the buildings turned to red brick just like in the industrial city i was brought up in.

which brings me to the sound. the tanks sound like someone rattling stones in a can. and the naval units - im not even shore what noise the ironclads make, ive just never heard anythig like it.

but hell, i still bloody love the game....

Hurry is offline Hurry
Chieftain

Nov 2001
time: 07:16
  Old Post 28-11-2001 21:30
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

I agree, the irrigation is ugly. Download Snoopy´s mod, it includes better looking irrigation, water and much more.

This is the link: http://apolyton.net/forums/showthre...&threadid=33637

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:16
  Old Post 29-11-2001 01:19 Visit Purple's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Let's go back to flags! Support Apolyton

quote:
Originally posted by benjy
because the Civ's "team" colour is now the most visual part of the unit graphic, i think a lot of them look pretty similiar. in civ2, it was great when you could start building say riflemen, because they looked like rifleman. my riflemen now just look... well, green.


I totally agree with you on this point. Even though wearing tribe colors is a neat idea, it makes it harder to distinguish between different unit types.

Let's go back to flags! I've played Civ1, Civ2, and SMAC/X (and briefly CTP1&2), all of which had solid-color flags IIRC. I remember seeing screenshots with patterned flags (maybe from the TOT release?). I'd like to see these in Civ3, and I'm sure the artists among us can produce some dazzling designs.

As for sound, it may only be a local problem, but I can turn the effects level way down, but sometimes I get a huge increase in volume during unit movement. Disconcerting, but not annoying enough to query in the Help forum. I don't really want to turn the sound off completely, since there are some nice cues, but that may be my only solution. (Sorry for this slightly OT paragraph.)

SirSebastian is offline SirSebastian
Chieftain

Nov 2001
time: 05:16
  Old Post 29-11-2001 01:44
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Inflate your Upload Space

Don't forget the option in Preferences to turn on the little circle around the units to identify the Civ. Personally, I don't use it though.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:16
  Old Post 29-11-2001 02:20 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I have to use the circles. I can't tell who's who. and I still have to click on many units to see what they are.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0411 seconds (80.42% PHP - 19.58% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net