 |
|  |
 |
|
Haphazard
|
|
1: Pyramids - The only ancient wonder that doesn't run out. Plus Growth +++.
2: Sun Tzu - Similiar reasons to Pyramids. Especially useful for leaders/high quality, low numbers defence.
3: Sistine Chapel - With it Unhappiness is kept under control, without... Shudder.
4: Hoover Dam - Helps production, pollution, maintenance and saves time too! Just remember to sell the coal plants afterwards.
5: Intelligence Agency - A lot of people don't rate spies but you can get:
The numerical/type strength of opposing armies for free instead of we have a stonger/average/weaker military.
Propeganda, useful against communist/backward/changing gov civs - especially recently conquered and small strategic cities
To investigate cities in war time
|
|
|  |
 |
|
The Great Rex
|
|
York - England
Feb 2002 time: 05:16
|
|
Remember the good old days of civ II, where you would set six of your cities building the same wonder just so that when you researched the next wonder-science you could switch them. Thereby gaining a march of some 10-15 turns on the AI's quest for wonders.
Some efforts have been made to halt this process in civ III , but all is not lost as it can be achieved just as well by setting some of your cities to building the palace then upon developing the new wonder-science switching production to the new wonder. You will then get the new wonder within a couple of turns of it being available.
The best thing to do is to work out approx how many turns it will take you to get a particular wonder-science, then pick a city which will take one more turn than that to build a palace. Hey presto suddenly you've got all the best wonders no problemo.
If you appreciate this tip then show me some love!
|
|
|  |
 |
|
Arathorn
|
|
Illinois
Jan 2002 time: 23:16
|
|
One of the things missing from this thread (and a lot of strategy discussions) is the map type. Different wonders (or units or improvements or ...) have different value depending on the world type being played.
One that's often considered is archipelogo vs. pangea for Great Lighthouse, but there's more to it than that.
All the single-city wonders (Colussus, Newton, Copernicus, SETI, Iron Works (as if)) take on much higher significance on smaller worlds. Conversely, on huge maps, they're a lot less important.
Some of the "empire-wide" wonders are the opposite way. If you're only going to have ~7 cities, it's a lot easier to build the granaries than the Pyramids.
*NO* system of ranking anything can be complete without some mention of world type. It is only by recognizing this that we can improve our play. Without flexibility, you're doomed to playing one world type over and over when there's so much variety out there.
Arathorn
|
|
|  |
 |
|
King of Rasslin
|
|
Pyramids own. Period. They give you very good culture, and the granery in every city means very fast population growth in the long run. Early on, you don't need to worry about making graneries when you have the Pyramids. It amounts to faster growth and saved money from not having to pay maintenance for the essential graneries.
Shakespear's theater is garbage, period. Unless you have a size 25 city it just doesn't do anything but give mass culture to you culture assimilator freaks. Imagine what you could do with the army you would have instead of this stupid wonder.
Magellans Voyage- only for island lovers, it doesn't do very well on continent or pangaea. It doesn't make a huge difference except in naval war, and i avoid that at all cost.
Great Library- Only if you have more than 8 opponents. They will stay dumb and ignorant as long as they can to minimize the benefits you get from this. Just get a lot of military in the chaotic, dangerous ancient era that will decide the game. This is for you turtlers...
Sun Tzu- very, very good. Heal units fast after you take and subdue a city.
Good guide, just needs to be improved some. Think of the long-term effects of a wonder. This really helps Pyramids and Sun Tzu, if you have 20 cities and these 2 wonders you will be saving 40 gold per turn, and you never have to make these structures when you make a new city. The best wonders last the whole game.
The only disadvantage to making the Pyramids is having a war freak attacking me when i beat him to it by 2 turns. Oh wait, im the war freak and i do that stuff to the computer 
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:16
|
|
King, I hate to say this, but you could not be more wrong if you were two people unless youar playing the lowest levels. It is true that they last the whole game, but you do no need them. It is moot anyway as you will not be getting the pyramids at Monarch and above every often, if at all. You would be better off having that city do something else. As I said, you do not need or even want granaries at higher levels, unless you are going to pop rush all the time (not my style). Barracks are not made in most cities, can not waste the resources, by the time Sun is available, it is not needed. get if I can and often I can, but if not I just take it from them. All wonders will be mine in the end (unless I raze the town). At diety, wonders are not for building, they are for taking.
|
|
|  |
 |
|
Ironikinit
|
|
My two cents:
Culture doesn't matter to me. I consistently blow out the AI civs on culture just by making temples a high priority. In any event, I've never won via culture, or aimed to.
The UN ending is not lame, IMO. Turn it off if you like, but I leave it on. For starters, it makes for a quicker ending, and that's always good. Further, it rewards peacable types. If I were playing multi player, and it came down to a vote and I wasn't on the ballot, I'd vote for whoever wasn't a **** to me. If both the leaders were jerks, I'd abstain, maybe.
Pyramids would be nice, but not worth making a priority. I'd rather go for the colossus, with an eye on picking up Newton+Copernicus in the same city later.
I tend to play militaristic civs, so barracks are cheap. Therefore Sun Tzu isn't a big deal. Yes, Sun Tzu + Leo's = cheap and easy upgrades, but I don't play on huge/large maps very often, so my empires are managable.
Also, I play on continents, so the Great Lighthouse is quite useful. Unfortunately I tend to emphasize the colossus over it and sometimes miss out on it.
The Sistine and JS Bach's are my only major efforts. Sometimes I don't even bother with a forbidden palace. If I don't get the Sistine, well, it's going to be interesting when it doesn't happen, I guess. I'll start building a palace back in the ancient period prior to the republican revolution. That's how important the Sistine is to me.
|
|
|  |
 |
|
King of Rasslin
|
|
Pyramids will help explosive growth if you get them early. As for taking wonders on deity, that is just plain suicide .
Graneries are for dirty things like pop rushing and drafting. I think the Pyramids are a long-term investment. I have many cities just for guarding resources or as border shields, and the free graneries can be very helpful there. The border shield states are not for keeping people happy so i use them as soldier makers, even if it means sacrificing population.
And that gets me to another point. Graneries are so important on deity because of the very,very bad corruption. A city 3/4 of a screen from your capital might get you 3 shields, if you are lucky. To fight the deity level corruption, you need to use your cities population to fuel you war-machine. When units start to get really expensive at the medieval era, you need to start rushing/drafting up units instead of waiting 50 turns for that knight to finish building.
Sun Tzu/Pyramids will work great for the border states that take 40+ turns to make these improvements anyway.
Pyramids are for players on any map that can be won without cheap horseman rushes. You will save shields in the long run because you never have to make graneries, and you save money too.
JS Bachs Cathedral and the Systene Chapel are really good if you have very few luxeries, but i tend to get what i want.
There are the wonders for 1 city like the colossus, the observatory, and newtons college. And there are empire-like wonders like the pyramids and sun tzu. On a normal map, these are all useful.
But never even try to take wonders on deity level. Thats the easiest way to get wiped out.
|
|
|  |
 |
|
Ironikinit
|
|
Rasslin,
You're not getting leaders after 25 victories with elite units? Do you have a leader somewhere already?
You're not guaranteed a leader just because you've won 16 times with elites, tho, or 100 times. You'll be likely to, tho.
1/16 chance is the figure I've usually heard.
|
|
|  |
 |
|
smellymummy
|
|
if you play a militaristic civ, your chances improve to get a leader. Some games I get more leaders than I have options to build wonders - that is I get a leader rush a wonder, get another leader rush another wonder, etc etc, to the point where I just have a leader sitting idle until I get a tech with wonder building.
|
|
|  |
 |
|
Windwalker
|
|
quote: Originally posted by player1
Sheakespear Th. - 0 (ZERO)
What's the point of this wonder. |
Shakespeare's Theater has the highest cultural rating of any wonder in the game (8!). It's a good wonder to get if you're going for cultural victory of a single city, but otherwise is probably a waste of time
- Windwalker
|
|
|  |
 |
|
smellymummy
|
|
asides from it cultural value, shakespeare's theatre makes tons of people content. Say you have a city smack in the middle of grassland and/or floodplains, you can imagine how large in population it will reach. Build the theatre and you won't hardly have to worry about that city ever going into disorder.
Very useful wonder for me
|
|
|  |
 |
|
Ironikinit
|
|
I happened to be looking at the box yesterday and there's a screenie of a city view with what looks like every wonder in the game, even the iron works. I thought, wow, how'd they get their city to look so good? Oh. Not so hard when you have the gardens, shakespeare's, and the sistine all in one neighborhood.
|
|
|  |
 |
|
Ironikinit
|
|
Actually, Shakey's is one that you don't mind an enemy getting. It makes it easier to keep their city.
|
|
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:16
|
|
I play on Monarch, and I love the Great Library. I usually build it right around the same time as the AI gets the Pyramids (I use Pyramids as a shield holder, and sometimes build the GL before the AI gets done with the Pyramids... though not usually). At that point, I have usually researched my way to literature, along with math, and have bought the wheel. The GL gets me pottery, warrior code, ironworking (though sometimes I buy this), mapmaking, mysticism, polytheism, monarchy, construction, horsebackriding, and whatever else there is besides currency and republic, which I research myself. Then I'm into the Middle Ages, and the GL will get me Monotheism, Engineering and sometimes Invention before I get Education (either through the GL or by researching it myself).
I'm sure one could buy oneself to tech parity w/o the GL, but I like doing it this way, and it does provide a ton of culture.
-Arrian
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|