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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > UNITS: Attack chopper and transport plane
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David Weldon is offline David Weldon
Warlord
Laguna Hills, CA
Nov 2001
time: 21:16
  Old Post 12-12-2001 01:29
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#31 Report this post to a moderator
Enter the AD-FREE zone

I have a comment on movement speed. I agree that the sprint speed of a Helo is definitely faster than the sprint speed of a tank, but don't forget that the shortest period of time you'll ever experience in Civ III is a 1-year turn. The movement should incorporate the "drag" of having to establish feuling/reloading/maintenance areas as they progress across the world.

If they are made air units, then range is all that matters, and that should be compared to the range of fighters and bombers in the game.

If they're land units, however, I think 3x speed w/respect to tanks would be far too much. There are, of course, an unlimited number of arguments/explanations/scenarios to back up any particular point of view, and I don't have an answer as to what the movement "should" be, but I think it should probably be given a movement derived from game balance rather than one derived from top speed comparisons.

gumbytech is offline gumbytech
Settler

Oct 2001
time: 05:16
  Old Post 12-12-2001 03:56 Visit gumbytech's homepage!
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#32 Report this post to a moderator
will the AIs use added units? Support Apolyton, buy Galactic Civilizations

When units are added like this will the AIs use them?

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:16
  Old Post 13-12-2001 04:20
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#33 Report this post to a moderator
Support Apolyton, buy Civilization 2

The AI uses the helicopter OK when its used as a 'land' unit I think, though some more testing would be useful.
It dosen't seem to use non-immobile setting air units, which would make the helicopter work better perhaps.

Wade is offline Wade
Settler
Canada
Nov 2001
time: 05:16
  Old Post 13-12-2001 06:02
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#34 Report this post to a moderator
hey!!! Suffering from ads?

Can someone please help me i want to use the great looking units but i cant seem to figure it out, so can someone make up a patch type zip file or tell me exactly how to be able to use these

Plumbean is offline Plumbean
Chieftain
madison ohio
Oct 2001
time: 00:16
  Old Post 14-12-2001 21:33
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#35 Report this post to a moderator
Support Apolyton buy from Amazon

I agree wade Im to dumb to figure it out I want to play the game with them

Wade is offline Wade
Settler
Canada
Nov 2001
time: 05:16
  Old Post 17-12-2001 07:18
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#36 Report this post to a moderator
no one can do it????? Browse Apolyton AD-FREE

i take it no one is able to make these units into a mod????

Plumbean is offline Plumbean
Chieftain
madison ohio
Oct 2001
time: 00:16
  Old Post 17-12-2001 19:59
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#37 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I did download a mod for the attack helicopter and air transport but everytime i went to build those two units the game crashed Aghhhhhhhhhhhhhhhh

Wade is offline Wade
Settler
Canada
Nov 2001
time: 05:16
  Old Post 18-12-2001 08:54
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#38 Report this post to a moderator
really?? Full PM-box? Change here!

where did you download it from???

Plumbean is offline Plumbean
Chieftain
madison ohio
Oct 2001
time: 00:16
  Old Post 18-12-2001 19:32
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#39 Report this post to a moderator
Support Apolyton or Terrorists Win

Wade it is called One_for_All_mode if you cant find it let me know I will send it to you in a email.

Wade is offline Wade
Settler
Canada
Nov 2001
time: 05:16
  Old Post 19-12-2001 07:13
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#40 Report this post to a moderator
cant find it?? Increase the size of your Attachments

If you could send it to me via email would be great...wlewis@accesscomm.ca in subject put attack chopper or something so i know its you

Plumbean is offline Plumbean
Chieftain
madison ohio
Oct 2001
time: 00:16
  Old Post 19-12-2001 21:01
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#41 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Wade I sent the mod to you in a zip file if you have any problems let me know.I found it on the Apolyton Civ III site look at News and click on Archives then look at creation or general files you should be able to find it if not I will help you

Wade is offline Wade
Settler
Canada
Nov 2001
time: 05:16
  Old Post 21-12-2001 04:39
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#42 Report this post to a moderator
your email didnt work Put an end to popups!

If you could email me again because i got the email but there was no attachment, because i cant find it where you said it was thanks a bunch

Plumbean is offline Plumbean
Chieftain
madison ohio
Oct 2001
time: 00:16
  Old Post 24-12-2001 00:15
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#43 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Wade my Email is screwed up so I have a hotmail account it will only let me sent 1.4mb per email the mod is 3.5mb.I will try to send it to you in 4 parts let me know how it goes.

yiapap is offline yiapap
Settler
Thessaloniki,Greece
Dec 2001
time: 07:16
  Old Post 24-12-2001 23:22 Visit yiapap's homepage!
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#44 Report this post to a moderator
Support Apolyton

So, everyone here is in agreement that the attack chopper should be a land unit...
Pardon my French, but this is BS!!!
The chopper/helicopter/whatever as an AIR unit and should ACT like one.

I've game tested my own preferences and here they are, entitled "A beginner's guide to add units":

1. Download the CopyTool (found in some thread) or EVEN BETTER download the hacked Civ3Edit found here: http://apolyton.net/forums/showthre...&threadid=31594

2. Download the ZIP file with the animations (FLC) and the images (PCX) found at the top of this thread.

3. Download the attached file that includes the missing graphics/sound files and wait for the next posting...

Attachment: attack.zip
This has been downloaded 56 time(s).

yiapap is offline yiapap
Settler
Thessaloniki,Greece
Dec 2001
time: 07:16
  Old Post 24-12-2001 23:47 Visit yiapap's homepage!
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#45 Report this post to a moderator
Attack chopper Full continued Lose 30 kilos (of popups)

...

4. Here's what you do with everything you've downloaded:

i. Create a directory (folder) in Art\units\ called Attack Chopper (path=[install dir]\Civilization III\Art\units\Attack Chopper)
ii. Put the contents of BOTH zip archives there
iii. Copy '66AttackChopperlarge.pcx' and '66AttackChoppersmall.pcx' to \Art\Civilopedia\Icons\units

5. Now for some text editing:

i. Edit (using Notepad) 'PediaIcons.txt' found in \Text\
Add the following after
art\civilopedia\icons\units\65privateersmall.pcx

#ICON_PRTO_Attack_Chopper
art\civilopedia\icons\units\66AttackChopperlarge.pcx
art\civilopedia\icons\units\66AttackChoppersmall.pcx

Make sure that the line following your additions is:
#End Units

ii. In the \Text\ directory open Civilopedia.txt
Find #PRTO_Helicopter in the Civilopedia. Place your cursor immediately after ...operations. and press Enter 3 times (two blank lines). Copy and paste the following at your cursor's position:
#PRTO_Attack_Chopper
^
^
^[Attack Choppers] are formidable air units. They travel quickly uninhabited by terrain and are the only air units that can attack and destroy other units or, alternatively, use their missiles to perform bombing and precision strike $LINK.
^
^They also have a handicap: After their turn is finished they land (or 'barely' hover if it's a sea tile). When landed they are completely defenseless against ANY attacker. Make sure that when this happens the chopper is either in a city or is well protected from enemy forces (incl. barbarians!).
^
^A city needs $LINK, $LINK and $LINK in its $LINK
box to build an [Attack Chopper].
#DESC_PRTO_Attack_Chopper
^
^
^Almost all modern land armies rely on attack helicopters. They are fast and can cause significant damage to presonnel and infrastructure. However, their strength relies on their ability to 'hit and run' so they must be combined with and supported by, other land forces.

6. Let's go to the units thingy:
Download the ZIP attachment and replace your units_32.pcx found in \Art\units. This image includes the attack chopper and air transport to the units list. It also incorporates the "number of upgrades" notice found in this forum i.e. all unit icons have got a small number on their upper right corner. This number indicates the number of upgrades for each unit (your new units are 'modern era' so they can't be upgraded). This is a VERY udeful feature (did I say congrats to the person who made this?)


...Think that's all... Well almost in the next posting watch how you can modify the unit's attributes and read about the downside (there's always one, right?)

Attachment: units_32.zip
This has been downloaded 65 time(s).

yiapap is offline yiapap
Settler
Thessaloniki,Greece
Dec 2001
time: 07:16
  Old Post 25-12-2001 00:10 Visit yiapap's homepage!
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#46 Report this post to a moderator
Last on Chopper addition Suffering from ads?

...

Here's the last posting:

7. I'm attaching a screen capture of the new unit called 'Attack Chopper' and its attributes. Check it out. One note: In the 'Unit Abilities' box click on 'All terrain as Roads' and CTRL+Click on 'Ranged Animation' (neither really required but will help you if you decide to change it into a land unit)

We can discuss attributes... forever! Is it an air unit? Is it a land unit? What's its strength? Can the AI make use of it?
And here's my reasoning behind the attributes:

i. Saying that the Chopper is a land unit is silly (sorry couldn't find a more proper word!). A chopper is an air unit and that's final!
ii. Despite being an air unit it should be able to land on any tile (or hover above a sea tile). It should also be able to DESTROY an enemy unit.
This needs some justification: Making it a land unit with allthe attributes described in the previous postings doesn't justify WHY it is an Attack Chopper! It could be a "Partizan" unit... or an advanced Fusion Tank (remember CTPII?)... So it HAS to be an air unit... but... there go the disadvantages:

Disadvantages:
1. The AI cannot use a unit that can act as an ait unit (Bombard, Precision Strike) AND as a land unit (direct assault).
2. This MUST be a bug, but air units when left without protection in an open tile can be destroyed by anything (like a barbarian)

...but...
1. So what if the AI can't use them? Have you seen the AI use paratroopers the way we do (drop behind enemy lines and pillage everything?]. In fact have you seen the AI perform combined arms attacks (bombers+artillery+land units)? Ever??? If you want to make this game harder, play it on a harder level... stop complaining about the MODs!
2. "It's not a bug it's a feature" a.k.a. "If you can't fight it... USE it!". So what if a chopper is destroyed by... anything? If it has completed its run, chopper simply lands and waits for refueling or whatever (YES I AM oversimplifying), so it's vulnerable!

Bottom line
The graphics are awesome
All glitches (like the phantom image when bombing) are resolved with the new .INI file- it's awesome (or did I mention that)
I've added a new HelicopterMissile.wav modified from a REAL missile sound. I've also made use of the Jet Fighter bombing animation and the result is... AWESOME
All in all the Attack Chopper is an excellent (though expensive) unit. I doubt if the AI will use it, but then again I don't really care that much! If I find that the game becomes too easy I can always go up a level (from Chieftain )

That's all... If I have forgotten something feel free to ask...

Yiannis

Attachment: image1.jpg
This has been downloaded 463 time(s).

yiapap is offline yiapap
Settler
Thessaloniki,Greece
Dec 2001
time: 07:16
  Old Post 25-12-2001 00:25 Visit yiapap's homepage!
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#47 Report this post to a moderator
To the Caesar... Support Apolyton, buy Call to Power 2

I've re-read my postings and apart from the typos I've noticed something that I thing is REALLY important:

I said NOTHING about BlueO, the person who designed the icons and animations.
BlueO, my humble apologies... Your graphics are REALLY great! The animations work perfectly (though I couldn't open the ...Default.flc) and the icons (large or small) work perfectly! Noone can appreciate this more than a person who TRIED to create his own graphics (unit/improvement).

And to all you thread readers:
This is NOT a MOD... It's a feature!


Merry Xmas

yiapap is offline yiapap
Settler
Thessaloniki,Greece
Dec 2001
time: 07:16
  Old Post 25-12-2001 00:41 Visit yiapap's homepage!
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#48 Report this post to a moderator
Details on adding a unit... Support Apolyton or Terrorists Win

Oh well...
It's been like 10 minutes since I posted the Chopper Addition guide and I got my first email (hey, where did you find it?).
The request is a "Civ3Edit for dummies" tutorial.
Unfortunately I can't go into ALL the details of the Editor tool but here's a step-by-step guide on adding the unit:

1. Download the hacked Civ3Edit http://apolyton.net/forums/showthre...&threadid=31594
This one has got Add/Delete buttons on most tabs
2. Replace Civ3Edit.exe (found in your Civilization III folder with the downloaded EXE
3. Copy your civ3mod.bic to a different file (just drag'n'drop to the same folder keeping the CTRL key pressed)
4. Run Civ3Edit. Select File-->Open-->[path to Civ3]-->civ3mod.bic
5. Unselect Tools-->Use Default Rules
6. Go to Rules-->Edit-->Units and click on the Add button
7. If you've copied the units_32.pcx to the correct folder, apply the settings found in the attached image of my 3rd posting.
8. Click on the disk icon or select File-->Sace. Restart the game


Please note that if you make a mistake in any of the steps there's a chance that the game will crash. If this happens, the simplest (though not quickest) solution is to re-install the game.
The quickest solution is to rename civ3mod.bic to civ3mod.xxx and the rename the backup 'Copy of civ3mod.bic' (created in Step.3) to civ3mod.bic

Last edited by yiapap on 25-12-2001 at 16:52

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:16
  Old Post 28-12-2001 00:44
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#49 Report this post to a moderator
Support Apolyton or Terrorists Win

Also the problem with using Mobile air units is over sea they can't be seen , and so can't be reselected - you need to wait for the helicopters move before you can move it over sea.
The AI can't use them either.

tcwonder is offline tcwonder
Settler
Chillicothe, Ohio 45601
Jul 2001
time: 00:16
  Old Post 13-01-2002 09:31
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#50 Report this post to a moderator
Downloads are not working Enter the AD-FREE zone

The download zips of the Attack.zip and top-of-thread zip. are NOT transfering as valid. They will not unzip. Unit_32.zip does.

itkus is offline itkus
Settler
Vancouver, Canada
Nov 2001
time: 21:16
  Old Post 18-01-2002 13:59
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#51 Report this post to a moderator
Put an end to popups!

.
quote:
Also the problem with using Mobile air units is over sea they can't be seen , and so can't be reselected


The problem I found with creating non-imobile air units is they will capture enemy worker and artillery units. I rely hated this idea, if anything air units should destroy the enemy instead of capturing them. I looked hard but found no way to make air units react like barbarian units, where they would kill workers instead of capturing them. If anybody has any advice on my delimma please post it, until then truly offensive air units, that are capable of actually killing the enemy not just injuring them, will have to remain ground units. There's also the notion that the AI wont use them which, kinda, keeps the idea at the drawing board.

neda is offline neda
Settler

May 2002
time: 05:16
  Old Post 04-05-2002 21:11
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#52 Report this post to a moderator
Support Apolyton or Terrorists Win

Please send an answer as fast as you can.



How do I instal and run this new unit and how can I instal a new mode [I've got it also from apolyton].



SEND IT AS QUICKLY AS YOU CAN,IT'S VERY URGENT!!!!!!!!!

Vassili1985 is offline Vassili1985
Settler

Oct 2002
time: 05:16
  Old Post 04-10-2002 11:53
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#53 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

how da hell do u guys unzip it
i already run da winzip but they said smth bout it being an invalid directory

Caliban is offline Caliban
Prince
somewhere deep in the forgotten woods of germany
Jul 2002
time: 06:16
  Old Post 06-10-2002 22:24
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#54 Report this post to a moderator
Avatar Enlargement: We've got the solution

Try WinAce. It worked...

 
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