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David Weldon
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Laguna Hills, CA
Nov 2001 time: 21:16
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I have a comment on movement speed. I agree that the sprint speed of a Helo is definitely faster than the sprint speed of a tank, but don't forget that the shortest period of time you'll ever experience in Civ III is a 1-year turn. The movement should incorporate the "drag" of having to establish feuling/reloading/maintenance areas as they progress across the world.
If they are made air units, then range is all that matters, and that should be compared to the range of fighters and bombers in the game.
If they're land units, however, I think 3x speed w/respect to tanks would be far too much. There are, of course, an unlimited number of arguments/explanations/scenarios to back up any particular point of view, and I don't have an answer as to what the movement "should" be, but I think it should probably be given a movement derived from game balance rather than one derived from top speed comparisons.
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Plumbean
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madison ohio
Oct 2001 time: 00:16
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Wade it is called One_for_All_mode if you cant find it let me know I will send it to you in a email.
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Wade
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Canada
Nov 2001 time: 05:16
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If you could send it to me via email would be great...wlewis@accesscomm.ca in subject put attack chopper or something so i know its you
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yiapap
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Thessaloniki,Greece
Dec 2001 time: 07:16
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So, everyone here is in agreement that the attack chopper should be a land unit...
Pardon my French, but this is BS!!!
The chopper/helicopter/whatever as an AIR unit and should ACT like one.
I've game tested my own preferences and here they are, entitled "A beginner's guide to add units":
1. Download the CopyTool (found in some thread) or EVEN BETTER download the hacked Civ3Edit found here: http://apolyton.net/forums/showthre...&threadid=31594
2. Download the ZIP file with the animations (FLC) and the images (PCX) found at the top of this thread.
3. Download the attached file that includes the missing graphics/sound files and wait for the next posting...
Attachment: attack.zip
This has been downloaded 56 time(s).
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yiapap
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Thessaloniki,Greece
Dec 2001 time: 07:16
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...
4. Here's what you do with everything you've downloaded:
i. Create a directory (folder) in Art\units\ called Attack Chopper (path=[install dir]\Civilization III\Art\units\Attack Chopper)
ii. Put the contents of BOTH zip archives there
iii. Copy '66AttackChopperlarge.pcx' and '66AttackChoppersmall.pcx' to \Art\Civilopedia\Icons\units
5. Now for some text editing:
i. Edit (using Notepad) 'PediaIcons.txt' found in \Text\
Add the following after
art\civilopedia\icons\units\65privateersmall.pcx
#ICON_PRTO_Attack_Chopper
art\civilopedia\icons\units\66AttackChopperlarge.pcx
art\civilopedia\icons\units\66AttackChoppersmall.pcx
Make sure that the line following your additions is:
#End Units
ii. In the \Text\ directory open Civilopedia.txt
Find #PRTO_Helicopter in the Civilopedia. Place your cursor immediately after ...operations. and press Enter 3 times (two blank lines). Copy and paste the following at your cursor's position:
#PRTO_Attack_Chopper
^
^
^[Attack Choppers] are formidable air units. They travel quickly uninhabited by terrain and are the only air units that can attack and destroy other units or, alternatively, use their missiles to perform bombing and precision strike $LINK.
^
^They also have a handicap: After their turn is finished they land (or 'barely' hover if it's a sea tile). When landed they are completely defenseless against ANY attacker. Make sure that when this happens the chopper is either in a city or is well protected from enemy forces (incl. barbarians!).
^
^A city needs $LINK, $LINK and $LINK in its $LINK
box to build an [Attack Chopper].
#DESC_PRTO_Attack_Chopper
^
^
^Almost all modern land armies rely on attack helicopters. They are fast and can cause significant damage to presonnel and infrastructure. However, their strength relies on their ability to 'hit and run' so they must be combined with and supported by, other land forces.
6. Let's go to the units thingy:
Download the ZIP attachment and replace your units_32.pcx found in \Art\units. This image includes the attack chopper and air transport to the units list. It also incorporates the "number of upgrades" notice found in this forum i.e. all unit icons have got a small number on their upper right corner. This number indicates the number of upgrades for each unit (your new units are 'modern era' so they can't be upgraded). This is a VERY udeful feature (did I say congrats to the person who made this?)
...Think that's all... Well almost in the next posting watch how you can modify the unit's attributes and read about the downside (there's always one, right?)
Attachment: units_32.zip
This has been downloaded 65 time(s).
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yiapap
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Thessaloniki,Greece
Dec 2001 time: 07:16
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Oh well...
It's been like 10 minutes since I posted the Chopper Addition guide and I got my first email (hey, where did you find it?).
The request is a "Civ3Edit for dummies" tutorial.
Unfortunately I can't go into ALL the details of the Editor tool but here's a step-by-step guide on adding the unit:
1. Download the hacked Civ3Edit http://apolyton.net/forums/showthre...&threadid=31594
This one has got Add/Delete buttons on most tabs
2. Replace Civ3Edit.exe (found in your Civilization III folder with the downloaded EXE
3. Copy your civ3mod.bic to a different file (just drag'n'drop to the same folder keeping the CTRL key pressed)
4. Run Civ3Edit. Select File-->Open-->[path to Civ3]-->civ3mod.bic
5. Unselect Tools-->Use Default Rules
6. Go to Rules-->Edit-->Units and click on the Add button
7. If you've copied the units_32.pcx to the correct folder, apply the settings found in the attached image of my 3rd posting.
8. Click on the disk icon or select File-->Sace. Restart the game
Please note that if you make a mistake in any of the steps there's a chance that the game will crash. If this happens, the simplest (though not quickest) solution is to re-install the game.
The quickest solution is to rename civ3mod.bic to civ3mod.xxx and the rename the backup 'Copy of civ3mod.bic' (created in Step.3) to civ3mod.bic
Last edited by yiapap on 25-12-2001 at 16:52
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itkus
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Vancouver, Canada
Nov 2001 time: 21:16
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.quote: Also the problem with using Mobile air units is over sea they can't be seen , and so can't be reselected |
The problem I found with creating non-imobile air units is they will capture enemy worker and artillery units. I rely hated this idea, if anything air units should destroy the enemy instead of capturing them. I looked hard but found no way to make air units react like barbarian units, where they would kill workers instead of capturing them. If anybody has any advice on my delimma please post it, until then truly offensive air units, that are capable of actually killing the enemy not just injuring them, will have to remain ground units. There's also the notion that the AI wont use them which, kinda, keeps the idea at the drawing board.
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neda
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Please send an answer as fast as you can.
How do I instal and run this new unit and how can I instal a new mode [I've got it also from apolyton].
SEND IT AS QUICKLY AS YOU CAN,IT'S VERY URGENT!!!!!!!!!
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Vassili1985
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how da hell do u guys unzip it
i already run da winzip but they said smth bout it being an invalid directory
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