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Reptilicus
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I thought a little bit about things like barbarians, which could be like they were in Civ2 of SMAC. So, polluting too much can incite a Free Mars militia or something, or unhappy people can create a civil war, etc.
Air units wouldn't be too hard. For some ideas, you can look at the mars mod in Civ2, with hopper rockets and such. Although I really dont think that is was all that great. So, I'm thinking that it is just balloons, rockets, and superlights until midgame.
Science:
When first getting to mars all science should be things like "Martian Rocketry" and "Martian Politics", which are essentially things known on Earth but need to be applied on a different kind of environment. After this period, we can assume that Earth was destroyed or something, and that research need to be done without the help of Earth.
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heardie
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Update: I did actually lose the most up-to-date civ3mod.bic in the patch/editor debarcle..but i have a fairly recent copy.
I also restarted the unit graphics after finding a space helmet prop. This is all compunded by the fact I have very little time to play Civ3 yet alone mod it.
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heardie
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Heres the layout of the tech tree age by age
Attachment: 1.gif
This has been downloaded 70 time(s).
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heardie
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age 2:
Attachment: 2.gif
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heardie
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age 3
Attachment: 3.gif
This has been downloaded 66 time(s).
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heardie
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age 4
Attachment: 4.gif
This has been downloaded 63 time(s).
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heardie
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thats the problm with using the tech tree from Civ2 FW, and converting it to ages...it is rather hard. The way I see it the first age is very quick, technology needed when just arriving, then after settling down more specific areas can be resarched (age 2)
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Reptilicus
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Well, this mod doesnt have to use the old Mars tech tree. Personally, i felt it had too many useless units anyway.
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