Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Sprite Extractor?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
heardie is offline heardie
Prince

Aug 1999
time: 15:16
  Old Post 05-12-2001 05:28
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Sprite Extractor? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Here hoping

I know there wasn';t onoe a while ago, but is there one now?

Even one to view the frames? With Civ 3 know out this would be a great way to get newe units, and vice-vers (eg. Civ3 units to *.spr format).

Is/Was there ever one planned? I mean the format is actually given. Surely with the egreat programmers around who can crack *.zfs and *.rim's and *.til's someone could do this?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 05-12-2001 20:24 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Avatar Enlargement: We've got the solution

You should contact Martin the Dane about that. It is just a question of time and how much he knows about the sprite format. Fortunatly the readme about the sprite maker contains some information about the format. You could also ask Klaus Kaan as he tries to make a CTP2 emulator so he has to know everything about the format when he is finished.

So far there is only the hard way of extracting graphics screen captures. A not very fast way and with a not not very good result.

But for me it is enough to convert Civ3 units to CTP2 Sprite format as neither there will be a German version available in the near future nor I won't have enough time to play, so it can be get cheap until I will buy it maybe.

-Martin

heardie is offline heardie
Prince

Aug 1999
time: 15:16
  Old Post 06-12-2001 05:50
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

Actually I found a good way to do it
1. Use tile extractor, set the tiles to color 255,0,255
2.. User hypercam to record avi's
3. go into the game and move a unit
4. use animation shop to edit

Would work bbetter if you could get right of the green circle around the unit. Can you?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
Talking  Old Post 06-12-2001 15:58 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I have been thinking of capturing the sprite frames. it may be possible to capture death sequences and attack I will look into it and post what I found here

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 06-12-2001 22:55 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by heardie
2.. User hypercam to record avi's

Use what?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 07-12-2001 15:35 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

what is hypercam. i thick its a program to make make a movie on what you so on the computer like a print screen.i myself havent got it but i have been loking for a way around it.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 08-12-2001 01:17 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Woohoo, hypercam is pretty good

Captures avi's from PC screen. Then open in Animation shop, copy frames to PSP, and cut out relevant bits. (The trial version leaves a 'unregistered version' message in the top corner, but since I cut out only a bit anyway, it doesn't bother me.)

PS. I love the colourise tool

Attachment: 3paras.jpg
This has been downloaded 163 time(s).

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 10-12-2001 17:37 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Suffering from ads?

so it works but one big question remains which site did you download it from and how many meg

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 10-12-2001 22:28 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

Dunno, do a search at http://www.google.com for HyperCam. Its not big, only 374 kb

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 11-12-2001 15:58 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

I will do that and post the hyper link here

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:16
  Old Post 11-12-2001 17:11 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by The Big Mc
I will do that and post the hyper link here


Too late

http://www.hyperionics.com/hc/

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 11-12-2001 18:13 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Help yourself to an AD-FREE life

great I have not looked yet

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 18-12-2001 17:07 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization 2

Can anyone give any more detail on making sprites?

I have paint shop pro 7 and animation shop 3. I want to convert Civ3 units to CTP2 so how do go from animation shop to a animated sprite usable for CTP2?

Thanks

E

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 18-12-2001 17:16 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton

Can anyone give any more detail on making sprites?

I have paint shop pro 7 and animation shop 3. I want to convert Civ3 units to CTP2 so how do go from animation shop to a animated sprite usable for CTP2?

Thanks

E

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 18-12-2001 17:50 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton

yes

use hyper cam to capture your units movement then move the pics into animation shop so you can cut it up so that you just have a series of images of your unit moving move this images into paint shop and then use the sprite maker after moding from there .

oh and merry Christmas

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 18-12-2001 22:19 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton or Terrorists Win

thanks Big MC

good news is that animation shop already opens the Civ3 animation. Now I gotta find the sprite maker.

happy holidays

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 19-12-2001 16:09 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Got spare money?

The sprite maker is here

http://www.apolyton.net/ctp2/files/...tion/Utilities/

what about the unit pics have you got them it may be worth just give the first frame or some thing as well as the unit to put in as the unit pic.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 19-12-2001 22:13 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Full PM-box? Change here!

Thanks MC

going to it now. Attached is a Zip of the Aztec's Jaguar Warrior attack animation. You or who else is good at making sprites might want to give it a shot in case i'm a little slow if figuring out. once you do please give some details.

the file is *.flc and can be opened by JASC Animation Shop (comes with PSP 7)

Attachment: jaguarwarriorattacka.zip
This has been downloaded 4 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 19-12-2001 22:16 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Suffering from ads?

Everytime I try to download from those pages I always get this:


Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator, webmaster@worldchat.com and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log.



--------------------------------------------------------------------------------

Apache/1.3.12 Server at www.apolyton.net Port 80



anyone else get this? can you post the sprite maker? pls!

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 19-12-2001 22:30 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

As I tried the link there I got this:

code:
Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator, webmaster@worldchat.com and inform them of the time the error occurred, and anything you might have done that may have caused the error. More information about this error may be available in the server error log. Apache/1.3.12 Server at www.apolyton.net Port 80


As long this doesn't work use the direct link:

http://www.apolyton.net/ctp2/files/...nitcreation.zip

That's not the official way but the only one that works currently But if the official way will work some time later you should use the official one as we all want to know how many people downloaded the sprite maker.

BTW the file format for the sprites is *.tif.

-Martin

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 20-12-2001 02:51 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Tired of ads?

As long this doesn't work use the direct link:

http://www.apolyton.net/ctp2/files/...nitcreation.zip

That's not the official way but the only one that works currently But if the official way will work some time later you should use the official one as we all want to know how many people downloaded the sprite maker.

BTW the file format for the sprites is *.tif.

-Martin [/QUOTE]

thanks the link worked. can you get me the lin for modswapper too.

Also the unit creation readme only describes a five frame sprite is there any info for the fighting and dying sequences because I've got access to them all in Civ3 units. I can also get all Aof Empires II units too.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 20-12-2001 16:02 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

ops

I know if you miss out the death sprit it just fades away.

but I am not so good with the sprit maker maybe martin will help

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:16
  Old Post 20-12-2001 18:08 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Also the unit creation readme only describes a five frame sprite is there any info for the fighting and dying sequences because I've got access to them all in Civ3 units. I can also get all Aof Empires II units too.

Are you sure you actually read the readme and not just Harlan's guide? AFAIK the readme should contain all the info you need (although the info on combat etc is brief since it's virtually identical to regular animation). Be sure to click the 'agree to license' link though.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 20-12-2001 19:13 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Got spare money?

quote:
Originally posted by E
Also the unit creation readme only describes a five frame sprite is there any info for the fighting and dying sequences because I've got access to them all in Civ3 units. I can also get all Aof Empires II units too.


Locutus, the readme uses the cow sprite as an example, which is very irritating, because it means no attack animation. E, if you missed it in the other thread, here is a complete (move, attack, death) script file:

Attachment: gu02.txt
This has been downloaded 9 time(s).

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 20-12-2001 19:20 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by E
going to it now. Attached is a Zip of the Aztec's Jaguar Warrior attack animation. You or who else is good at making sprites might want to give it a shot in case i'm a little slow if figuring out. once you do please give some details.

the file is *.flc and can be opened by JASC Animation Shop (comes with PSP 7)

Fantastic, this will be so much easier that AoK. There all the units are on some crappy white background, and have stupoidly low resolution. This it will actually be possible to make into top-quality sprites, shadows included Someone has a holiday project

Could you attach the other animations (or better still email me)?

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 20-12-2001 20:14 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Call to Power 2

IW. I'm going to post them all up in the Civ3 possible? thread (since its closer to the subject). Here's hoping for a Civ3 Mod (the way Civ3 is supposed to be)

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 20-12-2001 20:53 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton or Terrorists Win

I was thinking that thread could turn into a SLIC-fest... it doesn't really matter anyway.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 20-12-2001 21:41 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by E
thanks the link worked. can you get me the lin for modswapper too


Here is the direct link to the version of Modswapper on Wes' page: http://apolyton.net/wes/modswap.zip

-Martin

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 07-01-2002 23:21 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Immortal Wombat
Locutus, the readme uses the cow sprite as an example, which is very irritating, because it means no attack animation. E, if you missed it in the other thread, here is a complete (move, attack, death) script file:


Ben could you attach the script file again. I downloaded it twice and both times the file was somehow corrupted.

-Martin

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 08-01-2002 03:34 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Wierd. I'll transcript it.

code:
################################################## ############ # This is a Unit Sprite script. ################################################## ############ 0 # Required 0 UNIT_SPRITE { UNIT_SPRITE_MOVE 1 { # This is the sprite action definition block. All sprite # actions require this block if the sprite action is defined. # SPRITE_NUM_FRAMES 1 # number of frames of animation SPRITE_FIRST_FRAME 0 # the index of the first frame SPRITE_WIDTH 96 # the width of each sprite image SPRITE_HEIGHT 72 # the height of each sprite image SPRITE_HOT_POINTS # the hot points (center points) of # the sprite for each of the 5 facings 49 54 # facing 1 49 54 # facing 2 49 54 # facing 3 49 54 # facing 4 49 54 # facing 5 } ANIM 1 { ANIM_TYPE 1 ANIM_NUM_FRAMES 1 ANIM_PLAYBACK_TIME 1000 ANIM_DELAY 10000 ANIM_FRAME_DATA 0 ANIM_MOVE_DELTAS 0 ANIM_TRANSPARENCIES 0 } UNIT_SPRITE_ATTACK 1 UNIT_SPRITE_ATTACK_IS_DIRECTIONAL 0 { # This is the sprite action definition block. All sprite # actions require this block if the sprite action is defined. # SPRITE_NUM_FRAMES 4 # number of frames of animation SPRITE_FIRST_FRAME 1 # the index of the first frame SPRITE_WIDTH 96 # the width of each sprite image SPRITE_HEIGHT 72 # the height of each sprite image SPRITE_HOT_POINTS # the hot points (center points) of # the sprite for each of the 5 facings 49 54 # facing 1 49 54 # facing 2 49 54 # facing 3 49 54 # facing 4 49 54 # facing 5 } ANIM 1 { ANIM_TYPE 1 ANIM_NUM_FRAMES 4 ANIM_PLAYBACK_TIME 1000 ANIM_DELAY 1000 ANIM_FRAME_DATA 1 2 3 4 ANIM_MOVE_DELTAS 1 { 0 0 0 0 0 0 0 0 } ANIM_TRANSPARENCIES 1 { 15 15 15 15 } } UNIT_SPRITE_IDLE 0 UNIT_SPRITE_VICTORY 1 UNIT_SPRITE_IS_DEATH 1 { # This is the sprite action definition block. All sprite # actions require this block if the sprite action is defined. # SPRITE_NUM_FRAMES 4 # number of frames of animation SPRITE_FIRST_FRAME 1 # the index of the first frame SPRITE_WIDTH 96 # the width of each sprite image SPRITE_HEIGHT 72 # the height of each sprite image SPRITE_HOT_POINT 58 38 } ANIM 1 { ANIM_TYPE 0 ANIM_NUM_FRAMES 4 ANIM_PLAYBACK_TIME 10000 ANIM_DELAY 1000 ANIM_FRAME_DATA 1 2 3 4 ANIM_MOVE_DELTAS 1 { 0 0 0 0 0 0 0 0 } ANIM_TRANSPARENCIES 1 { 15 15 15 15 } } UNIT_SPRITE_WORK 0 UNIT_SPRITE_FIREPOINTS 0 UNIT_SPRITE_FIREPOINTS_WORK 0 UNIT_SPRITE_MOVEOFFSETS 0 UNIT_SPRITE_SHIELDPOINTS 1 { UNIT_SPRITE_SHIELDPOINTS_MOVE 72 9 72 9 72 9 72 9 72 9 UNIT_SPRITE_SHIELDPOINTS_ATTACK 48 36 48 36 48 36 48 36 48 36 UNIT_SPRITE_SHIELDPOINTS_IDLE 48 36 48 36 48 36 48 36 48 36 UNIT_SPRITE_SHIELDPOINTS_VICTORY 82 9 48 36 48 36 48 36 48 36 UNIT_SPRITE_SHIELDPOINTS_WORK 48 36 48 36 48 36 48 36 48 36 } }

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0644 seconds (91.63% PHP - 8.37% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net