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Capt Dizle
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"silly poll"
a comment from a smelly troll
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Ray K
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Allen, TX
Nov 1999 time: 23:16
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quote: Originally posted by jimmytrick
"silly poll"
a comment from a smelly troll |
true, but we do know what's NOT in it.
The editor is still very weak - can't add new items
Starting positions for scenarios are still not possible
Still can't move units as a stack
Diplomacy screen is still crap if you play more than 8 opponents
While I appreciate the bug fixes, there are still some significant issues that remain unaddressed.
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:16
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quote: Originally posted by siredgar
Also, in response to Skanky, I wasn't arguing that the city lists were important, but rather trying to demonstrate the lack of attention to easy-to-fix details such as this one. I'm not even sure the city lists were really updated much, if at all, from Civ II (besides adding lists for Iroquois and Persians). |
Thats probably true (except for it being easy) but i doubt that this would be high up on Firaxis' list of things to do.
Probably the best way to get a much larger city-name list would be through a community effort by posting a "Add a [civ] City Name" thread somewhere, and compiling all the new names, and finally adding them to the file that Civ 3 uses. I havent had a look at the file yet, but its probably pure text, so very easy to add entries to.
A bonus to this approach is that if you dont want Marseille with an extra 's', then it wont have it. Just something to consider.
PS: Sorry about my flame before, i think i got just a little bit carried away 
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siredgar
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New York, NY
Nov 2001 time: 00:16
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I played a saved game with the new patch and here are the results:
1. Various animation bugs.
ex) The ships do not have any sound until the last space moved.
2. Advisor screens, especially diplomacy and science ones, do not fully work.
ex) No arrows in science advisor screen, but more importantly, at some point, all of the diplomacy lines (peace, war, mutual protection pact, etc) disappear.
3. Odd: I found Chinese workers and French longbowman in my cities.
4. The mech infantry in my cities would attack and kill any of my other units trying to pass through. A couple of times, I found a a sneaky Chinese unit in there. Any connection?
5. The ending with all of the quotes from the defeated leaders has bugs.
ex) My character (winner), Elizabeth, and Gandhi (eliminated) did not show up to say anything.
6. I have noticed that after the first test, the lag has nearly disappeared and there are fewer crashes. Hurray!
7. AI patrolling seems to have been thrown out. Yes!
8. The patch adds bonuses to units rather than adjusting them, which is good.
ex) I played a gamed with modified rules and gave the privateers an attack of two. The patch added an attack of one, for a total of three. I recommend giving the privateers an attack of three now, anyhow. This is because they should be able to attack frigates, but not defend very well against them (they still have a defense of only one).
Overall, I give the patch a rating of "excellent" because it fixes essential playability issues (less lag and fewer crashes). Also, it has a lot of great fixes.
However, it still does not add the ability to:
1. Specify player starting location in the map editor.
2. Stack moves.
3. Allow "fairer" trading with AI.
In conclusion, this first patch lets me enjoy the game for now, but I can't wait for the second patch to take it further (esp. for customization). 
Last edited by siredgar on 11-12-2001 at 00:21
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