 |
|
Libertarian
|
|
Bury one's head and reason won't hurt so much.
|
|
|  |
 |
|
ravagon
|
|
Australia
Sep 1999 time: 13:16
|
|
quote: Originally posted by Libertarian
Can't wait to see some of the scenarios when you, um, people get everything you want (whatever the hell that is).
So I can mercilessly criticize, belittle, and condemn their creators. |
Libertarian - If you have civ2 (or FW/MGE particularly) I would encourage you to take a look at some scens on some of the hosted sites to see what some of the designers can do - especially in comparison to the (earlier) official ones released by Microprose. This is largely due to the tremendous amount of time and effort many people spent in working out all of the bugs/quirks and peculiarities involved and then in developing their own.
That is why this is such a big issue for many who create and play them.
|
|
|  |
 |
|
Libertarian
|
|
I understand. The key term is "compared to".
This same relativity that is necessary to appreciate the work of the scenario designers is begrudgingly witheld from them toward the game developers. You would think that the scenario community could appreciate the fact that, compared to previous Civs, this one has enormous potential for freelance modeling. But upon the very first release, simply because the game did not perfectly meet their predetermined criteria, they took up arms and fired off some of the nastiest insults and threats at Firaxis developers — people, mind you! — that I've ever seen.
It was then that I determined that they've gotten exactly what they deserve. They are impatient and unforgiving. They have no sense of priority or context. They are so solipsistic that they believe their satisfaction is more important than that of the broader market. And they even decry that most sacred of capitalist attributes — making a profit — as though it were something evil, while not acknowledging that, without a solid profit, there would be no game at all.
I was submarined by their childish reactions. Now, I've become jaded to it. It has become like Yin posts.
|
|
|  |
 |
|  |
 |
|
ChaingKaiShek
|
 |
AZ, Federal Republic Of America
Oct 2000 time: 05:16
|
|
Well come on now Hoek, If you were to develop a game and were forced to push it out ahead of what you planned, therefore cutting out features that the masses would have enjoyed for the sake of getting your game out or not getting it out at all, would you not make these cuts? I also *do* agree that perhaps a general idea would be nice from Firaxis. "Yes we will be making it possible for you to make scenario, but we don't know exactly when." Or even the same for multiplayer. So please dont think I fail to see what you mean.
But you also have to look at it like this, very few people at this point know exactly what is going to happen and when it will come around. Just because someone is employed by Firaxis does not mean they know every little detail, Hence I would think the reluctance to spout out information to 'calm the masses' only to have the 'devine plan' change and then have even MORE ticked off people.
The simple fact is not EVERYONE will be happy, it's impossible to do such a feat, all you can do is hope that the features you want will be added with a later patch to the game. I myself think that the ability to create scenario isn't all that far off, really all you need is a better editor correct?
Firaxis released an' editor with the game, and really it did leave a not complete feeling, perhaps affirming my view that Infogrames pressured them into pushing the game out early, and yes my friend - Dollar amounts is what the world comes to, and getting your product out before the other guy plays a big part in it, sadly often leaving games which are great to some and barely playable to others until several patches down the road.
One more thing, I'm sure they'll release information once they are sure things are set in stone, demanding information from them under the pretext that they are 'cheating loyal customers' isn't really all that great. Once again don't misunderstand, Scenario are great - I enjoyed many for civ2 and alot of people really invest alot of time into them. Not all games are instant hits, so give them a little (more) slack huh? They have not left us out in the cold. (If Infogrames and Firaxis drop all support then yeah, it's time to riot in the streets.*)
Chaing 
|
|
|  |
 |
|
MarkG
|
|
Grand Lord of Apolyton, Owner of all this land as far as the eye can see
|
|
quote: Originally posted by Hoek
That is ALL Dan said about this in this thread, Mark. | well hoek, since you want it over-analyzed, what other improvements could he mean other than the following (basic) things: the ability to add units,techs, etc, starting locations, cut/copy/paste enabled in the map editor, ability to place units, cities, etc etc etc
|
|
|  |
 |
|
Slocombe
|
 |
London
Jun 2000 time: 05:16
|
|
Guys, just chill a little.
The exact way to get peoples' backs' up and doing exactly nothing in response to (some legitimate) complaints, is to get all arsey, with vitriolic and emotional expressions like "spitting in out faces".
Dan has clearly demonstrated, simply by appearing on this message board, that he does care about the fan-base, and is listening to us.
Software development is not an easy thing - balancing the often conflicting requirements of an audience with the on-time, bug-free, feature-full implementation takes time and is rarely correct on the first iteration. I know, 'cos it's my day job. The fact that Firaxis are following the threads on these boards indicates that they are using our *constructive*feedback to smooth-out the next iteration of what they sincerely hope heads toward perfection.
Why? Because they *care*, not just about us, but in their own creation. If you kiddies had bothered to do a decent day's work in your life and actually produce something, you might actually realise that there comes a thing called *pride* in what you made. I know that if I'd worked on the CivIII team, I'd feel pretty proud of what I'd help to achieve, but would not feel satisfied until I'd made the product as perfect as possible.
I'm not saying to go and lick Firaxis' collectively hairy crevice, but what I *am* saying is if you want to get any results and help in this process, you should make your criticisms CONSTRUCTIVE, and keep out the emotive and personal language. The latter attitude smacks of gross immaturity, and just downright stupidity, as it makes you look like the inarticulated dumb-asses that you are.
There is a time for mouthing off and having a go - that's when you are down the pub tanked up with ten pints - IT AIN'T IN THIS FORUM!
|
|
|  |
 |
|
Slocombe
|
 |
London
Jun 2000 time: 05:16
|
|
quote: Originally posted by Hoek
Well thank you, sir, for patronizing me, sir. Don't lecture me in taking pride in what I do. |
Apologies if any patronisation was made, and apologies for inferring you were some skr1pt k1dd13, but when you use emotive language like the title of this thread, you are opening yourself up to flaming and criticism of the variety made by myself.
quote: Originally posted by Hoek
Why did I use a provacative heading like that? Because I've had constructive criticism in the past. Many of us have. But unfortunately, many of us (particularly in the scenario community) have seemingly been ignored. I wanted to get a Firaxis guy to read what I had to say |
Being personal and emotive is not the way to get anything done in this world. Look at Bin Laden and Qaddafi - those guys use emotive language, and what does it achieve for them in terms of progress? Merely entrenches the other side.
Yes I understand your feeling that you've been ignored by Firaxis, and yes, it's probably a shame that they're not taking mods seriously enough, but if you want to do something about it, getting their backs up is exactly NOT the way to do it.
Also FYI, I ain't a newbie, thanx. I've been on this forum for nearly 18 months, but I listen, not talk (hence only the chieftain status), I've played Civ since it's inception in 11 years ago, and have been playing games since '78. So there! 
|
|
|  |
 |
|
Libertarian
|
|
Hoek,
If I were the CEO of Firaxis, and one of my developers leaked out any part of our work board, other than what I had authorized him to leak, I would fire him. Wouldn't you?
|
|
|  |
 |
|  |
 |
|
Libertarian
|
|
Hoek,
Certain considerations apply. The universe is an electromagnetic suspension in a gravity field. A person cannot therefore do two things at once. Nor can he be in two places at the same time. If Firaxis is like any other development house (except Microsoft), it does not have the resources to spare so that its developers may address questions at a 1000:1 ratio of questioners to answerers.
There is evidence that even the plainest answer (plainness being completely subjective) wouldn't satisfy you, since the answer given has already been pointed out and explained. To a fare-thee-well. Did this satisfy you? No. Now that your question was answered, a new question emerges: 'okay, so if that's what they meant, why didn't they put it exactly that way?'.
How much attention would you pay to someone who was badgering you about a question you'd already answered? I think Firaxis does a fine job with PR. As CEO, I would release only enough information as to augment sales, and not a drop more.
(edited for clarity)
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|