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Libertarian
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It's no secret that I've been a fairly staunch defender of the guys at Firaxis (despite the dearth of acknowledgement from them).
One matter puzzles me, though. If you've played the game at all beyond the opening stages, a single unmet need stands out above all others so much that the desire for it occupies nearly all your thought as you trudge your way through a turn.
Stack movement.
I waited until the patch to comment, and I also waited until the topic was raised after the patch. But on this item, no one at Firaxis, to my knowledge, has ever responded, even though it has been brought up again and again and again. As fun and satisfactory as Civ is, this single item manages to poke a dagger into an otherwise wonderful experience. I believe it was Venger who aptly described it as sucking out his life's blood.
Firaxis, what gives?
On a related note, why do you yank us away from an unfinished stack that's in the middle of a battle to an irrelevant woker on the other side of the world?
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uffe
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Having been used to stacking with the CTPs, I find it very disturbing having to move each unit separately. This "feature" has pretty much stopped me from playing the game, which is a shame, since I otherwise like it...
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Qnuc.dk
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Denmark
Nov 2001 time: 05:16
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signing..
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Dev
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Amen, this is the single worst flaw in Civ3.
/dev
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Moraelin
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Amen. Stack movement would be totally great.
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Kolyana
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Stack movement *IS* in the game.
Well, it's in the readme, lol.
That's close, right?
YES, to stack movement implementation.
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S_rangeBrew
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How could they DO stack movement? The reason they are not replying is that it would be a new feature for the game, with new keystrokes, etc. Or maybe they just can't figure out how to do it?
Think about it: You make a stack of things you want to move all at once, and you move the towards a enemy city. Ok, everything is fine so far. (first question: how do you get them into a stack? How does the game know that *these certain units* are in a stack? Maybe when a unit is active, it has a option "add to stack" you can click on? Then if there are multiple stacks in that square, it shows a little pop-up window with a list of the stacks and mini-icons of the units in the stacks... just a thought!)
So you get to the enemy city, and decide to attack.... what now? Does the stack "de-stack" and turn into individual units? Does it act like Civ2, where the most powerful unit fights, and if it loses, you lose the whole stack? What?
Just some questions. But you can see, it could get very complex. I think it is too much of a change for Firaxis to contemplate, and thier lack of comment says to me we are not going to see it. Think about it: If they came out and said "It will *NOT* happen!" we would all be mad.
I think they should make up their minds, and tell us, one way or another. It's not fair to keep us in the air when they know that many people want this feature.
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Civ Dave
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Toronto
Oct 2001 time: 00:16
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Stacking=win
even if not for attacking, just moving....
you know how hard it is to move massive armies? lol
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black98z
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Aye, please lock stacks together.
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mowerm
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Sector ZZ9 Plural Z Alpha
Nov 2001 time: 05:16
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Yes to stacking.
The basic stacking mechanism, to implement armies, is already in place. Its use needs to be expanded.
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eRAZOR
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Sad that we need a petition for something so obvious.
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Libertarian
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The only nondeterministic attribute that I can see with stack movement is in the case of units on the same stack that have different movement points (including units with the same base movement points, but with different points remaining). Determinism can be restored in this case simply by allowing the selection of only those units to move as a stack, all of which have the same movement points remaining.
It might work something like this. Click "stack movement" icon (or hot key, or whatever). A floating list appears showing all the units on the currently selected tile, grouped by unit and then movement points.
Move units:
- (5) Workers - 1
- (3) Workers - 0
- (12) Modern Armor - 3
- (2) Modern Armor - 2
- (3) Modern Armor - 0
- (1) Leader - 3
(The 0s indicate units with fractional points. Units with actual 0 movement left would simply not be included in the listing.)
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AHO
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Yes to stacking.
No to armies. I never use them. I don't want valuable units stuck into an "army" stack that I can never get them out of.
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inca911
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St. Paul, MN
Jan 2000 time: 05:16
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Sigh....
All I really wanted for Christmas was the ability to move an entire stack of units all at once. I'd have even accepted it if it only worked with Railroads (removes the entire concept of different movement rates), and even if only the units with the same movement points were selectable at once. Ctrl-Shift-G just isn't enough to reduce the pain of moving units throughout a RR-ed empire.
Corruption reduction/increase really didn't matter to me. Nor did the lameness of coastal fortresses (IMNSHO--to beat a navy, you better have a navy of your own). Air superiority working is a good thing. The 1000000+ gold exploit didn't matter either since I could choose not to use it. Same thing with IFE.
My main desire for the Move Stack command is to save my precious time. Like many other folks, time is certainly my most valuable commodity and spending it to move workers and units around the empire one at a time is agonizing. I purposely do not maintain a fleet of workers simply because it takes too long! Certainly the current limitations of the settler/governer automation would be nice to fix (even more time savings), but worker automation is not really a must-have in my book since I prefer to direct improvements.
So maybe next patch I'll get my wish (perhaps before the end of the year or maybe even by Xmas!)....
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Magician
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Stack movement is a must !!
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ike0481
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Texas
Nov 2001 time: 23:16
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I think the game would be a lot better if leaders could be created early in the game, even in ancient times. Call them war generals or something where they can be built like any other unit, maybe cost a little more though. It would be really easy to change the code to allow this and it would allow stacked untis (Army's) instead of individual untis scattered all over the map. I would only ask that the number of units allowed in the Army be raised to at least 5 to make them more useful and an unload command so that you can keep your armies up to date. (Who wants a 2000 year old army full of warriors running around fighting infantry). I have tried to do this with the editor by using the Explorer unit as a "Military General" and making him available in the early game, but the game locked up when I tried to build one. Oh well, maybe someone else could figure it out and implement it in the next patch. Stacked units are a must!
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