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guillaume70
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hello,
i have made a more complete and comprehensive little chart
about the governements in CTP.
here it is.
_____________________________________________
GOVERNEMENT CHART
WITHOUT APOLYTON PACK:
######################
ANARCHY:
gold: 75%
knowledge: 10%
max science: 0%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: excellent
max security units per city: 5
happiness points per security unit: 1
max cities before unhappiness: 1000
TYRANY:
gold: 100%
knowledge: 100%
max science: 50%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: pretty good
max security units per city: 4
happiness points per security unit: 1
max cities before unhappiness: 10
MONARCHY:
gold: 100%
knowledge: 125%
max science: 50%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: good
max security units per city: 3
happiness points per security unit: 1
max cities before unhappiness: 20
THEOCRACY:
gold: 125%
knowledge: 125%
max science: 60%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: good
max security units per city: 1
happiness points per security unit: 1
max cities before unhappiness: 40
REPUBLIC:
gold: 125%
knowledge: 150%
max science: 60%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: pretty bad
max security units per city: 0
max cities before unhappiness: 30
DEMOCRACY:
gold: 125%
knowledge: 200%
max science: 70%
production: 125%
pollution: 100%
happiness difficulty: 7 / 12
war discontent: very bad
max security units per city: 0
max cities before unhappiness: 80
COMMUNISM:
gold: 100%
knowledge: 200%
max science: 70%
production: 175%
pollution: 300%
happiness difficulty: 6 / 12
war discontent: normal
max security units per city: 2
happiness points per security unit: 1
max cities before unhappiness: 60
FASCISM:
gold: 100%
knowledge: 200%
max science: 70%
production: 150%
pollution: 100%
happiness difficulty: 6 / 12
war discontent: very good
max security units per city: 2
happiness points per security unit: 2
max cities before unhappiness: 70
ECOTOPIA:
gold: 125%
knowledge: 250%
max science: 80%
production: 100%
pollution: 25%
happiness difficulty: 7 / 12
war discontent: very good
max security units per city: 0
max cities before unhappiness: 100
CORPORATIST REPUBLIC:
gold: 200%
knowledge: 200%
max science: 60%
production: 150%
pollution: 200%
happiness difficulty: 8 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 100
TECHNOCRACY:
gold: 150%
knowledge: 200%
max science: 80%
production: 200%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 110
VIRTUAL DEMOCRACY:
gold: 175%
knowledge: 350%
max science: 100%
production: 100%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: horrible
max security units per city: 0
max cities before unhappiness: 120
**********************************************
**********************************************
**********************************************
WITH APOLYTON PACK:
###################
ANARCHY:
gold: 75%
knowledge: 10%
max science: 0%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: excellent
max security units per city: 5
happiness points per security unit: 1
max cities before unhappiness: 1000
TYRANY:
gold: 100%
knowledge: 100%
max science: 50%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: pretty good
max security units per city: 4
happiness points per security unit: 1
max cities before unhappiness: 8
MONARCHY:
gold: 100%
knowledge: 125%
max science: 50%
production: 125%
pollution: 100%
happiness difficulty: 4 / 12
war discontent: good
max security units per city: 3
happiness points per security unit: 1.5
max cities before unhappiness: 15
THEOCRACY:
gold: 112.5%
knowledge: 125%
max science: 50%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: good
max security units per city: 1
happiness points per security unit: 1
max cities before unhappiness: 20
REPUBLIC:
gold: 112.5%
knowledge: 150%
max science: 60%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: pretty bad
max security units per city: 0
max cities before unhappiness: 25
DEMOCRACY:
gold: 112.5%
knowledge: 200%
max science: 70%
production: 125%
pollution: 100%
happiness difficulty: 7 / 12
war discontent: very bad
max security units per city: 0
max cities before unhappiness: 45
COMMUNISM:
gold: 100%
knowledge: 175%
max science: 60%
production: 175%
pollution: 300%
happiness difficulty: 5 / 12
war discontent: normal
max security units per city: 2
happiness points per security unit: 1
max cities before unhappiness: 35
FASCISM:
gold: 100%
knowledge: 175%
max science: 70%
production: 150%
pollution: 100%
happiness difficulty: 6 / 12
war discontent: very good
max security units per city: 2
happiness points per security unit: 2
max cities before unhappiness: 45
ECOTOPIA:
gold: 112.5%
knowledge: 250%
max science: 80%
production: 100%
pollution: 25%
happiness difficulty: 7 / 12
war discontent: very good
max security units per city: 0
max cities before unhappiness: 90
CORPORATIST REPUBLIC:
gold: 135%
knowledge: 200%
max science: 60%
production: 150%
pollution: 200%
happiness difficulty: 8 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 75
TECHNOCRACY:
gold: 135%
knowledge: 200%
max science: 70%
production: 225%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 100
VIRTUAL DEMOCRACY:
gold: 157.5%
knowledge: 350%
max science: 100%
production: 100%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: horrible
max security units per city: 0
max cities before unhappiness: 120
FONDAMENTALISM:
gold: 112.5%
knowledge: 150%
max science: 60%
production: 125%
pollution: 150%
happiness difficulty: 6 / 12
war discontent: normal
max security units per city: 0
max cities before unhappiness: 50
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quinns
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Many of them are close to what CTP has. You can check out the raw data that this is based upon in the attached file.
Attachment: govern.txt
This has been downloaded 9 time(s).
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TheBirdMan
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A real Master of CTP-PBEM - together with all the others.....
Sep 1999 time: 05:16
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Yes.
Either you have the default values or you have the values of the scenario.
NB: OBS: (Both says LOOK HERE!!!):
Some files shouldn't anyone play with. Fx the wonder.txt file.
If you "grant" a wondervalue - say WONDER_FLAG_GLOBAL_RADAR
from the wonder GlobeSat to the wonder Stonehenge in your OWN wonder.txt file, then you actually can see the whole damned map and no of your competitors would ever knew about it.
Of course thís "feature" would go obsolute with Stonehenge.....
But..... remember to be honest to yourself (and partly to your enemy if you can't avoid it).
Edit: Of couse.... you have to own the Stonehenge wonder to see all. But you could add any "advantage" you wanted to any wonder you own yourself to get something out of it for your nation.
The penalty is, that you know, that you have been cheating............
Last edited by TheBirdMan on 22-12-2003 at 00:14
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:16
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quote: Originally posted by david42one
Birdman, I beg you to delete this post. I didn't know this, and I wish that I still didn't. |
you cannot change the fact that you know something, david. would you want to change it ? 
i guess this is quite a philosophical question that ive often asked myself. anyway, i guess you dont want other people to know it because you fear they will not be as honest as you, right ? 
@birdman
i thought the text file modifications you make would only apply to the next player(s) in the game, not to yourself ... ?
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