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Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:16
  Old Post 05-07-2003 14:42
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quote:
Originally posted by blackice


Move one square and launch, but your still toast as they attack first now, unless you have 3 to one odds in your favor. You can move to other cities and launch. All these things create slow downs and losses that is the idea, especially later in the game.

If the aforementioned is done right, even ten major trade, production, wonder, science and or armed cities going down can cause a 10 or more turn delay. That factored in be it ahead or behind, you have an edge or the equalizer.


what are you talking about here ?

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:16
  Old Post 15-07-2003 03:56
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question: is it true that barbarians only get 'created' on unobserved tiles ?

note:
i believe the 'nest egg' of money you need at the end of each turn to prevent the wages to be cut or single cities to riot, is dependent on (equal to ?) the maintenance cost only and not the wages projection for next turn.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:16
  Old Post 15-07-2003 06:27
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quote:
Originally posted by Mathemagician
question: is it true that barbarians only get 'created' on unobserved tiles ?

note:
i believe the 'nest egg' of money you need at the end of each turn to prevent the wages to be cut or single cities to riot, is dependent on (equal to ?) the maintenance cost only and not the wages projection for next turn.


Math

when you say "created"..I'm not sure..but if you open a ruin and it has a barbarian (s) in it, they will appear in the tiles you see.

As for money, you take away maintainence and support for units if i remember correctly.

I know that sometimes when I run close on a turn, I lower science and then have less money coming out of the coffer.


Hope this helps!

Peace

Grandpa Troll

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:16
  Old Post 15-07-2003 06:57
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hi troll
1) does your CTP run again ? can we play on ?
2) with "created" i mean the randomly appearing barbarians, not those hidden in ruins.

david42one is offline david42one
Prince
San Francisco
Nov 2001
time: 21:16
  Old Post 15-07-2003 10:25
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quote:
Originally posted by Mathemagician
hi troll
1) does your CTP run again ? can we play on ?


I, too, am awaiting a turn from the great troll. Don't let the fear stop you, Troll!

quote:
2) with "created" i mean the randomly appearing barbarians, not those hidden in ruins.


I think you're right about that, I've certaintly never seen a barb spawn in the middle of my territory, even when the setting is raging hordes

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:16
  Old Post 15-07-2003 16:41
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I have no more XP but have installed WIN98SE and all seems to be going great after an ititial glitch.

I have saved folders, I will reinstall the folder to my computer and see if they are compatible with 98.

as for fear..yes..be very afraid of Troll..he lurks where once his shadow dwelt!

Ok..Ill see ya later just taking a moment to post!

Peace

Grandpa Troll

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:16
  Old Post 28-09-2003 05:21
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it seems i recently dont even get messages anymore when my cities or units get nuked.
does anyone know where to get that patch that tells you if you get bombarded and stuff ?

david42one is offline david42one
Prince
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Nov 2001
time: 21:16
  Old Post 29-09-2003 12:25
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quote:
Originally posted by Mathemagician
it seems i recently dont even get messages anymore when my cities or units get nuked.
does anyone know where to get that patch that tells you if you get bombarded and stuff ?


ya, that would be nice. along the same lines, I've seen some people that get a message every time a city grows, saying "city grew". that would be nice, does anybody know how to make that happen?

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:16
  Old Post 29-09-2003 14:04 Visit Keygen's homepage!
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As the city grow messages goes it is done by SLIC but I can't remember the code right now - will have to check it out.

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:16
  Old Post 29-09-2003 22:39
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AFAIR that is part of the PowerSlic 2.0 and if you install the MedMod 4.13 by Wes W, then you have all you need.

But I THINK the game has to be started by you (or one, who also have the mod installed) to get all information the SLIC-code has added to the game (I think - I am not sure at all).

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:16
  Old Post 29-09-2003 23:39
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quote:
Originally posted by TheBirdMan
AFAIR that is part of the PowerSlic 2.0 and if you install the MedMod 4.13 by Wes W, then you have all you need.

But I THINK the game has to be started by you (or one, who also have the mod installed) to get all information the SLIC-code has added to the game (I think - I am not sure at all).


so what do i need to install ?
and how does something like MedMod affect my regular PBEM / SP / MP games ?

Mathemagician is offline Mathemagician
King
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Sep 2002
time: 06:16
  Old Post 02-10-2003 01:00
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i have just installed power slic 2.00, and i think i followed the instructions quite correclty, and now i get 10-15 syntax error messages whenever i open a turn.

does someone know what i can do about that ?

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:16
  Old Post 02-10-2003 22:22
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Could it be......

Is the value for DebugSlic= in the file "default folder\ctp_program\ctp\userprofile.txt" a YES or a NO?

It should be a YES.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:16
  Old Post 03-10-2003 03:47
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now that you asked i realize it was a no. but i remember having set it to yes.
now i set it to yes again and the game obviously changed it back to no.

what can i do about that ?
(yes, i saved the file )

Mathemagician is offline Mathemagician
King
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Sep 2002
time: 06:16
  Old Post 03-10-2003 04:01
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now the program doesnt change it, but i still get error messages.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:16
  Old Post 03-10-2003 18:58 Visit J Bytheway's homepage!
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The SLIC code is saved with the save game, so only the code of the person who started the game matters.

As to your problems - on what lines are the syntax errors?

Mathemagician is offline Mathemagician
King
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Sep 2002
time: 06:16
  Old Post 03-10-2003 19:18
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the syntax errors are on these lines:

5 times on 1425,
4 times on 1426,
4 times on 1427,
1 time on 1428,
1 time on 1429,
2 times on 3148

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:16
  Old Post 06-10-2003 23:29 Visit J Bytheway's homepage!
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And what's on those lines?

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:16
  Old Post 13-10-2003 14:12
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cant find the bug report thread now.
it seems there is a (new ?) bug:

at the end of one of my turns in a PBEM game, i hit an F-key (F2) so timely that i apparently saw the menu of my opponent instead of mine.
happened only that one time yet though.

Last edited by Mathemagician on 14-10-2003 at 19:22

Mathemagician is offline Mathemagician
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Sep 2002
time: 06:16
  Old Post 14-10-2003 19:17
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quote:
Originally posted by J Bytheway
And what's on those lines?


i killed all errors except the last one.
the problem for those i killed was that apparently only half of a block was commented out.

the remaining error precisely says:

".../script.slc:3148:syntax error"

and on that line in the script.slc file is the following text:

#include "ps_scr.slc”

it is the last line of the file, just behind
#include "scenario.slc"

the error is shown twice before i then successfully can load the game file.

--
btw, i had to do the changes in the .slc file by hand, since the word macro didnt work for me.

Mathemagician is offline Mathemagician
King
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Sep 2002
time: 06:16
  Old Post 14-10-2003 19:46
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does anyone have any idea of how to get rid of these problems in PBEM games:

- not getting notified when youve been bombarded
- ghost units
-well, just about every bug

im really getting tired of these bugs now..

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:16
  Old Post 14-10-2003 20:48 Visit J Bytheway's homepage!
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The first of those problems can be fixed by adding a SLIC trigger and messagebox (You could probably take the ones out of the PowerSLICs, or the MedMod). This type of fix has the advantage that it persists in the save game so it need only be in place for the person who initiates the game. I posted a fix of this nature for the problem of the messages asking about settlers being built in cities of size 1 - I think that was in the PBEM challenges thread - and a similar thing would be needed here. You could add other nice messages at the same time, like messages about city growth.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:16
  Old Post 14-10-2003 20:52 Visit J Bytheway's homepage!
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If you're getting an error on the last line it could well be something like an unclosed bracket somewhere in the file, which is not particularly easy to find (I think some text editors will do it for you, but I don't know of one that does offhand).

Mathemagician is offline Mathemagician
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Sep 2002
time: 06:16
  Old Post 14-10-2003 21:08
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thank you.
i solved the error message problem. i finally got the word macro to work and after that it was gone.

about the bombarding message... well i installed the power slic 2.0 (the one that just worked) and it doesnt seem to do anything about that.

can you please help me with that ?

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:16
  Old Post 14-10-2003 21:13
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thank you.
i solved the error message problem. i finally got the word macro to work and after that it was gone.

about the bombarding message... well i installed the power slic 2.0 (the one that just worked) and it doesnt seem to do anything about that.

can you please help me with that ?

Mathemagician is offline Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:16
  Old Post 14-10-2003 21:16
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thank you.
i solved the error message problem. i finally got the word macro to work and after that it was gone.

about the bombarding message... well i installed the power slic 2.0 (the one that just worked) and it doesnt seem to do anything about that.

can you please help me with that ?

btw, i get no city growth messages with the power slic either.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:16
  Old Post 15-10-2003 03:06
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damnit !
now i get a million error messages for the ps_scr.slc file
doesnt anything in this ******** game ever work

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:16
  Old Post 15-10-2003 18:12 Visit J Bytheway's homepage!
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Does it give you bombarding messages in a normal game? I thought it did - but I may have imagined it, since I've never actually used the PowerSLICs.

Of course, now that it's not working it may be hard for you to tell - but glance at the strings file and see if it mentions bombardment anywhere. If so, you can backtrack that to the trigger which displays the messagebox which contains the string and try to copy out those ones in particular.

Mathemagician is offline Mathemagician
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Sep 2002
time: 06:16
  Old Post 17-10-2003 22:19
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i now got the power slic thing fixed.
it seems the entire problem was that i copied and pasted the include statements from the readme (?) file literally including capitalization.
the non-capitalized version of
#include ps_scr.slc
and
#include ps_info.slc

work fine for me.

i now get bombardment messages (in the games i start).
however i dont seem to get any message for regular attacks anymore which makes the whole thing quite unworthwhile.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:16
  Old Post 18-10-2003 16:08 Visit J Bytheway's homepage!
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Ah! Ye olde capitalization problem. I'm glad you've sorted that.

You could try following a similar backtrackinbg process to that I outlined above to determine what has happened to the attacking messages...

 
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