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16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

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Jrad is offline Jrad
Settler
NY
Aug 2001
time: 05:16
  Old Post 20-02-2002 08:39
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#31 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

AMD Athlon 1.3 GHz 128 MB DDR Voodoo 5 AGP

I have a faulty Power supply, so crashes are common.

Anyway

I try to disable my sound to prevent the sound card from activating, which crashes my computer, but when I do that, units still make noise when moving...

I can't disable this from Civ III. Its a sound effect.

Why don't these noises disable?

Martock is offline Martock
Warlord
Greenville, SC USA
Apr 1999
time: 00:16
  Old Post 21-02-2002 21:47
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#32 Report this post to a moderator
patch v 1.17f bugs Increase Your PM Length

i've noticed 2 bugs so far that solely affect wonders. i patched my game about 4 or 5 days ago and noticed that when i built some wonders, they did not have the affect they should have had. i've also noticed that corruption still appears to be a mess. i've had to tweak several buildings now to reduce corruption.

the Pyramids granted a granery in every city but most of the cities were still growing at the rate of one without a granery. in other words, it put the granery in the city but the granery did not hold the food and halve the growing rate. normally you'd see your granery box split in 2 the bottom for storing and the top for growing, but this isn't happening in all the cities.

Leonardo's workshop isn't cutting the upgrade costs as it should. i know this because prior to building the darn thing, i was upgrading my riflemen to infantry and after building them and doing the same for about 15 turns, i was paying the exact same amount.

yesterday i decided i'd had enough of these wonky wonders and uninstalled the game. i reinstalled it and immediately patched to v1.17f. i also got rid of the civ3edit and replaced with the one from this site. i didnt' get a chance to start a new game though as it was nearing 2am. i'll see tonight if the wonders are wonderous or just plain old wonky.

****UPDATE****
it would appear that uninstalling, reinstalling, and patching to V1.17F without patching V1.16 will correct this.

Last edited by Martock on 27-02-2002 at 02:12

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 22-02-2002 23:48
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#33 Report this post to a moderator
Support Apolyton buy from Amazon

I really haven't seen anyone else say much about the diplomacy screen. If the game now allows up to 16 civs, then 16 leader circles should be on this screen. Its a pain to figure out who is at war, who is at peace, who are allies, are they trading, who has free movement through another's territory, especially when it gets past the initial circle of eight countrys I know about (including mine). Trying to contact a leader on a different continent can only be done with the D button on the right side of the screen, and the only intelligence briefing you get is what the idiot in the corner decides to tell you, which usually isn't worth a plug nickel. If this screen cannot be fixed properly, at least change the screen to more on an "intelligence briefing" screen in text format, sort of what they did in SMAC. Actually this might be better since you wouldn't have to keep redesigning this screen if they add more (if they can, or will) to the number of civs in each game, (anyone for 32 or 64 civs?).



Mark: by the way, the spell checker no longer works for checking replys, just thought you should know

civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:16
  Old Post 24-02-2002 20:12
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#34 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

control+shift+click on a circle to change the civ that's there...

A bug i had was that when I created a scenario and tryed to play it, it said something about "Version 3.00" being "incompatible"

Martock is offline Martock
Warlord
Greenville, SC USA
Apr 1999
time: 00:16
  Old Post 27-02-2002 02:16
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#35 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

SOUND SOUND SOUND...

sigh...

with the new patch i've noticed certain units sound bytes seem to disappear altogether. in particular:

Riflemen - the shot sound as they run was there for a bit and then suddenly, it disappeared. when they attacked, no sounds from their rifles.

Cavalry - the attack sound byte disappeared last night. it was there earlier on, then suddenly, **POOF** gone. not even rebooting and trying again fixed that one.

i'd really like a decent fix for this. i can't find out where the sound bytes are stored so i can't change any i might like. it's NOT my sound card as that works with EVERY game i play and i did reinstall it the other day just for the heck of it. my drivers are upto date so, my opinion is a corrupted file somewhere.

Martock is offline Martock
Warlord
Greenville, SC USA
Apr 1999
time: 00:16
  Old Post 06-03-2002 00:10
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#36 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

EEP!

currently in a game now where riflemen have been around for enough time for me to have acquired a sizable force. for 90% of their life in the game, they ran about the place and only made the "footstep" sound affect (at least that's what i call it) however, yesterday that changed. yesterday that started making that gun fire sound clip when running, a bit odd if you ask me since it makes no sense that you'd be running and shooting in the air.

why does it do this AND more importantly, how can we go about changing it so when the rifleman unit moves, it doesn't make the shooting sound.

any takers??

Vulcain is offline Vulcain
Settler

Nov 2001
time: 05:16
  Old Post 06-03-2002 00:20
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#37 Report this post to a moderator
Interface bug (1.17f) Got spare money?

Some building names are sometimes grayed (impossible to select - it looks like a Wonder that is already being built in another city) in the construction menu of the city screen.
However I'm able to start the construction by using "right click" on the same city (on the main screen) and choosing the same building.

This happens most with hospitals and some Wonders.

lorddread is offline lorddread
Warlord
Indianapolis, the Speed Capital of the World
Feb 2002
time: 23:16
Lightbulb  Old Post 06-03-2002 04:25
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#38 Report this post to a moderator
Turn your head and cough please Support Apolyton, buy Civilization III: Complete

While playing Civ 3 today, I noticed something. I am currently playing the Americans, and had an unfortified rifleman sitting in one of my cities. When the game came to this piece's turn, it coughed. I thought it was my imagination so I reloaded my saved game, and sure enough it did it again. Does anyone have any other examples of what pieces can do?

Noble713 is offline Noble713
Settler

Mar 2002
time: 23:16
  Old Post 09-03-2002 00:55
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#39 Report this post to a moderator
Re: Turn your head and cough please Browse Apolyton AD-FREE

quote:
Originally posted by lorddread
While playing Civ 3 today, I noticed something. I am currently playing the Americans, and had an unfortified rifleman sitting in one of my cities. When the game came to this piece's turn, it coughed. I thought it was my imagination so I reloaded my saved game, and sure enough it did it again. Does anyone have any other examples of what pieces can do?


Riflemen sneeze, and the turrets on tanks move side to side slightly.

Kull is offline Kull

King
El Paso, TX USA
Mar 1999
time: 22:16
Lightbulb  Old Post 15-03-2002 08:15 Visit Kull<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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#40 Report this post to a moderator
The "Killed Civ = Army Crash" Bug Support Apolyton, buy GURPS/ Alpha Centauri

I tested this extensively, and expect it to be reproducible on any machine:

The "Killed Civ = Army Crash" Bug occurs whenever any civ (Human or AI-controlled) eliminates another civ (by conquering it's last city) while the "dead" civ still has an army alive elsewhere on the map. Anytime this occurs, the game will crash to the desktop shortly afterwards.

The situation: The Romans have been reduced to the single city of Lugdunum. Next to it are two large enemy unit stacks, one Zulu (human) and the other Aztec. Elsewhere on the map, two damaged Roman units (one an Army, the other a Pikeman) are located atop a hill near the Zulu city of Ulundi. I ran several different tests to verify the bug, and here are all the permutations that crashed the game:

1) Zulus conquer Lugdunum and occupy it. Result: Crash
2) Zulus conquer Lugdunum and raze it. Result: Crash
3) Zulus kill Roman pikeman near Ulundi and then conquer Lugdunum and occupy it. Result: Crash
4) Zulus allow Aztecs to conquer Lugdunum and occupy it. Result: Crash
5) Zulus kill Roman pikeman near Ulundi and allow Aztecs to conquer Lugdunum and occupy it. Result: Crash

And here are the actions which allowed the game to continue undisturbed:

1) Zulus kill Roman Army near Ulundi and then conquer Lugdunum and occupy it. Result: OK
2) Zulus kill Roman Army near Ulundi and then allow Aztecs to conquer Lugdunum and occupy it. Result: OK

The common factor in ALL cases is that if the Army is left alive, the game crashes - if it is killed first, no problem.

Probably not a very common situation, but potentially deadly since it can occur even in cases where the AI is doing the killing (this could explain why some games seem to crash for no apparent reason - as the human player you didn't even DO anything!)

For the record, I'm running Civ3.1.17f on an Athlon 950, 750 MB RAM, GForce2, Win98SE

Attachment: army crash.zip
This has been downloaded 7 time(s).

Last edited by Kull on 06-11-2002 at 02:57

Flanker is offline Flanker
Warlord
Sala, Sweden
Mar 2002
time: 06:16
  Old Post 17-03-2002 18:46
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#41 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
While playing Civ 3 today, I noticed something. I am currently playing the Americans, and had an unfortified rifleman sitting in one of my cities. When the game came to this piece's turn, it coughed. I thought it was my imagination so I reloaded my saved game, and sure enough it did it again. Does anyone have any other examples of what pieces can do?


And Impis yawn once in a while, and warriors sometimes do a kind of small samba dance or something (ok, maybe not really). I think these small effects really makes the game nicer, although I have sometimes been a little bit afraid of sudden noises and moves. For example, a galley of mine suddenly moved it oars, and I thought it was going to sink...

solops is offline solops
Chieftain

Apr 1999
time: 23:16
  Old Post 22-03-2002 10:02
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#42 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The game keeps freezing when my jet fighter intercepts an English Bomber. I have rebooted and re-run the turn several times and the game always freezes in the same place. I note that the English bomber, unlike the Japanese on my eastern front, is invisible. Only the bombs are visible. The bomber sounds are those of a prop driven bomber, not a stealth bomber.

I am playing with v1.17f, no mods, small map, 4 remaing players, Dell Dimension 4400 w/ 1.8Ghz PIV, Geforce2, 256 megs ram, SB Live, all the latest drivers, Win XP. The save game file is too large to attach, but I will send it to Firaxis if they are interested.

Uncle Thade is offline Uncle Thade
Chieftain
Vancouver
Aug 2001
time: 21:16
Question  Old Post 23-03-2002 05:38
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#43 Report this post to a moderator
Irrigating Deserts Full PM-box? Change here!

I thought we couldn't irrigate deserts???

Check out the pic I attached. Haven't figured out how to add it to my post. Sorry. It seems my worker on SHIFT-I is irrigating deserts, but when I tried it wouldn't let me. Shrug...

Thanks

Attachment: irrigating deserts.zip
This has been downloaded 7 time(s).

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:16
  Old Post 27-03-2002 18:01
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#44 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

after intalling editor from this site to 1.17, i raised number of civs to 12 on standard map. after i selected world type, a crash appeared with the following message
CIVILIZATION3 caused a divide error in module CIVILIZATION3.EXE at 0157:00503bcf.
Registers:
EAX=00000108 CS=0157 EIP=00503bcf EFLGS=00210246
EBX=00a5395c SS=015f ESP=00a537b8 EBP=00a53bd0
ECX=00000000 DS=015f ESI=00000000 FS=0d67
EDX=00000000 ES=015f EDI=0129ee84 GS=0000
Bytes at CS:EIP:
f7 f9 33 d2 33 c9 85 f6 89 54 24 10 89 4c 24 18
Stack dump:
00a53824 00a5395c 00a5395c 00000001 0125ab5c 00000000 0000012c 00000020 0000000c 00503aef 00a5395c 0055b71e ffffffff 0050333b 00a5395c 00000000

dell optiplex gx150, 600MHz, 128 RAM

lorddread is offline lorddread
Warlord
Indianapolis, the Speed Capital of the World
Feb 2002
time: 23:16
Lightbulb  Old Post 28-03-2002 02:11
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#45 Report this post to a moderator
Re: Irrigating Deserts Remove this text

quote:
Originally posted by Uncle Thade
I thought we couldn't irrigate deserts???

Check out the pic I attached. Haven't figured out how to add it to my post. Sorry. It seems my worker on SHIFT-I is irrigating deserts, but when I tried it wouldn't let me. Shrug...

Thanks
For some reason the game does allow irrigation of desert terrain. The only catch is that Shift-I doesn't work. Your worker has to be on automatic.

Uncle Thade is offline Uncle Thade
Chieftain
Vancouver
Aug 2001
time: 21:16
  Old Post 28-03-2002 06:56
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#46 Report this post to a moderator
Suffering from ads?

Thanks Lorddread, I looked at the bic and it says you can, they musta changed it in one of the patches. I couldn't irriagate before the patches. Oh well. back to kickin' the AI's "cheating" butts.

Jekyl1 is offline Jekyl1
Settler
Hollywood, CA
Mar 2002
time: 21:16
Unhappy  Old Post 29-03-2002 07:37
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#47 Report this post to a moderator
Invalid page fault crash Enter the AD-FREE zone

I am having the same problem a lot of others are having. I am getting an "invalid page fault" error at the same point in my game. This has happened before and I have been able to get around by loading a saved game a few moves BEFORE the crash and changing the unit movements or whatever else I had previously done.

However, this crash is triggered by a trade deal ending with the Babylonians. When the "trade has ended" message pops up, my game crashes. If I try to contact the Babylonians, through a troop or through the Foreign Advisor, the game crashes. If I change my movements, the game crashes. I cannot get around this one!!!

My system:
AMD Anthlon 750
Maxtor 30GB HD, 15GB free
DirectX 8.0
Win 98 (4.10 build 2222)
112 MB RAM
Display: S3 SavagePro

I am using the 1.17F patch. Here is a copy of the error message:
CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 0167:0055a942.
Registers:
EAX=00000002 CS=0167 EIP=0055a942 EFLGS=00010206
EBX=0b727974 SS=016f ESP=00abf6ac EBP=00000002
ECX=00000002 DS=016f ESI=0b727972 FS=1107
EDX=0a9f100a ES=016f EDI=0a9f1008 GS=0000
Bytes at CS:EIP:
f3 a4 8b 44 24 10 48 89 44 24 10 75 90 8b 74 24
Stack dump:
0b71bd46 00000000 0063ed78 0b71bd46 00003bed 0000005c 0ba4030a 0063ecf4 0055a5ba 0a9d4a6c 0063ed78 0063ed80 0b71bd46 00000000 0b71bd36 0063ecf4

I have uploaded my saved game.

Any and all help is much appreciated!

Thanks!

Last edited by Jekyl1 on 29-03-2002 at 07:47

Jekyl1 is offline Jekyl1
Settler
Hollywood, CA
Mar 2002
time: 21:16
  Old Post 29-03-2002 07:48
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#48 Report this post to a moderator
Oops, file too large Got spare money?

My file was too large, so I zipped it.

Thanks again!

Jeremy

Attachment: civilization iii autosave 1760 ad.zip
This has been downloaded 3 time(s).

marc420 is offline marc420
Warlord
Oceania
Jun 1999
time: 05:16
  Old Post 31-03-2002 05:52
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#49 Report this post to a moderator
Armies aren't healing Increase the size of your Attachments

This seems wrong to me.

I have an Army with damage. I put the Army in a City with Barracks.

Yet the Army only gains one HP per turn while resting.

This seems wrong on two points.

One, shouldn't the Barracks heal up the unit completely. If I had three individual units, then each could return to complete health by sitting in the city with the Barracks.

Two, even without the Barrracks, if the units were individuals, then they could gain one HP EACH by resting. So the Three units in the Army would get 3HP (one for each unit) instead of the Army currently getting just 1 HP.

bobafett is offline bobafett
Settler
New York
Oct 2001
time: 05:16
Angry  Old Post 16-04-2002 22:03
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#50 Report this post to a moderator
CRASH Support Apolyton buy from Amazon

Games crashes after I build a city with the settler that is selected when you load up the game. It crashes as soon as the turn ends.

I avoided building the city and the game crashes a few turns later whether I build the city or not. This is pissing me off.

Bryan

Attachment: rhee of the americans, 1150 bc.zip
This has been downloaded 3 time(s).

lorddread is offline lorddread
Warlord
Indianapolis, the Speed Capital of the World
Feb 2002
time: 23:16
Post  Old Post 16-04-2002 22:25
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#51 Report this post to a moderator
Re: CRASH Remove this text

quote:
Originally posted by bobafett
Games crashes after I build a city with the settler that is selected when you load up the game. It crashes as soon as the turn ends.

I avoided building the city and the game crashes a few turns later whether I build the city or not. This is pissing me off.

Bryan


Bryan,

I got your file and will take a look at it. I will try to get back to you today!

KATN

bobafett is offline bobafett
Settler
New York
Oct 2001
time: 05:16
  Old Post 16-04-2002 22:31
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#52 Report this post to a moderator
Full PM-box? Change here!

wow.. fast reply

Thanks

lorddread is offline lorddread
Warlord
Indianapolis, the Speed Capital of the World
Feb 2002
time: 23:16
Exclamation  Old Post 17-04-2002 02:05
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#53 Report this post to a moderator
Re: CRASH Support Apolyton or Terrorists Win

quote:
Originally posted by bobafett
Games crashes after I build a city with the settler that is selected when you load up the game. It crashes as soon as the turn ends.

I avoided building the city and the game crashes a few turns later whether I build the city or not. This is pissing me off.

Bryan


Bryan,

Here's what I found. While looking at the bic file, it stated that you had 17 civs. Which it wouldn't accept. I lowered the number to 16 and it played ok for a couple more turns. Do you know if anyone else has had problems with this map? Have you emailed the lady who made it?


The game did crash on me even after I worked on it but it took about a dozen turns. It could be that the large number of civs had already corrupted the game by this point. I will work on it some more but don't keep your hopes up.

Sorry

KATN

Ignorance is offline Ignorance
Chieftain
Tampereen betonihelvetti
Dec 2001
time: 07:16
Post  Old Post 18-04-2002 17:40
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#54 Report this post to a moderator
1.17f re-basing with multiple carriers Support Apolyton, buy Alpha Centauri

After a quick search this doesn't seem to have been reported, so here goes:
v1.17f
Re-base a plane to a square with multiple non-full carriers.
"Select transport"-popup comes up.
Press 'X' from bottom right of the popup to cancel re-basing, thinking "Maybe I shouldn't rebase here after all." (Note: actual thinking is not required)
Result, plane still re-bases on the square, just not to any of the carriers.

Attachment: bomber.jpg
This has been downloaded 474 time(s).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 30-04-2002 01:29 Visit panag's homepage!
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#55 Report this post to a moderator
Remove this text

hi ,


what about 1.21 , anyone ?, ................;

have a nice day

LotC is offline LotC
Chieftain
Canada
Nov 2001
time: 21:16
  Old Post 03-05-2002 13:30
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#56 Report this post to a moderator
Pole crash/freeze bug Avatar Enlargement: We've got the solution

You all know the one, even though I haven't seen it mentioned in a long time. When selecting a unit to move and autopathing it, if you drag it to the north or south pole the game locks up, necessitating a ctrl-alt-del kill. If you don't reboot after this the game is usually screwed up in some way (the last time it happened to me I couldn't use the keyboard for any commands).

This tends to be highly annoying when you're in the middle of a large battle turn and you have to start it all over again.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 06-05-2002 18:01 Visit panag's homepage!
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#57 Report this post to a moderator
Lose 30 kilos (of popups)

hi ,

captured workers ; they show in your city's as your own , outside not , nice in diplomacy , .....

have a nice day

Yul is offline Yul
Settler

May 2002
time: 05:16
  Old Post 10-05-2002 01:31
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#58 Report this post to a moderator
1.21 Support Apolyton buy from Amazon

Just installed patch v1.21f (I've updated from 1.16f - French version).
A pop-up window appear: Please insert the Civilization III CD-ROM, select OK and restart application

Anyone?

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 10-05-2002 02:07 Visit panag's homepage!
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#59 Report this post to a moderator
Re: 1.21 Suffering from ads?

quote:
Originally posted by Yul
Just installed patch v1.21f (I've updated from 1.16f - French version).
A pop-up window appear: Please insert the Civilization III CD-ROM, select OK and restart application

Anyone?


hi ,

i believe keeping the disk in the cd-rom should do it , if not , sat so , ..


have a nice day

deadpuppy is offline deadpuppy
Settler
Nashville
May 2002
time: 23:16
  Old Post 19-05-2002 20:07
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#60 Report this post to a moderator
no Railroad Enter the AD-FREE zone

I am currently around 1900 American. I am far beyond steam in research and have just built three city’s on another continent to acquire iron for my railroad, the source city isn’t on the water so I build another city nearby that was, and built a harbor. I have them connected and there is no blockade or even enemy territory blocking the shipping lanes, but I cannot build rail! It’s driving me nutz! I even built airports in both the source and my capitol cities but still no go on railroads.
I think it may be some bug because I can build swordsmen and the iron shows up in all my city resource boxes. It may be because I didn’t acquire iron until very late in the game. I built around it because I wanted to secure my continent before incurring on my neighbors. I’m sure I can get through the game without having rails but it means keeping 40 workers running around trying to keep up with pollution. With rails I could cut that number by ¾.
If anyone has a solution I would appreciate a reply, I got a lotta time in on this map and would hate to have to start over.
Thanks,
pup

 
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