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Jrad
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AMD Athlon 1.3 GHz 128 MB DDR Voodoo 5 AGP
I have a faulty Power supply, so crashes are common.
Anyway
I try to disable my sound to prevent the sound card from activating, which crashes my computer, but when I do that, units still make noise when moving...
I can't disable this from Civ III. Its a sound effect.
Why don't these noises disable?
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Fugi the Great
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Sheboygan,WI,USA
Mar 1999 time: 05:16
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I really haven't seen anyone else say much about the diplomacy screen. If the game now allows up to 16 civs, then 16 leader circles should be on this screen. Its a pain to figure out who is at war, who is at peace, who are allies, are they trading, who has free movement through another's territory, especially when it gets past the initial circle of eight countrys I know about (including mine). Trying to contact a leader on a different continent can only be done with the D button on the right side of the screen, and the only intelligence briefing you get is what the idiot in the corner decides to tell you, which usually isn't worth a plug nickel. If this screen cannot be fixed properly, at least change the screen to more on an "intelligence briefing" screen in text format, sort of what they did in SMAC. Actually this might be better since you wouldn't have to keep redesigning this screen if they add more (if they can, or will) to the number of civs in each game, (anyone for 32 or 64 civs?).
Mark: by the way, the spell checker no longer works for checking replys, just thought you should know
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Vulcain
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Some building names are sometimes grayed (impossible to select - it looks like a Wonder that is already being built in another city) in the construction menu of the city screen.
However I'm able to start the construction by using "right click" on the same city (on the main screen) and choosing the same building.
This happens most with hospitals and some Wonders.
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Kull

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El Paso, TX USA
Mar 1999 time: 22:16
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I tested this extensively, and expect it to be reproducible on any machine:
The "Killed Civ = Army Crash" Bug occurs whenever any civ (Human or AI-controlled) eliminates another civ (by conquering it's last city) while the "dead" civ still has an army alive elsewhere on the map. Anytime this occurs, the game will crash to the desktop shortly afterwards.
The situation: The Romans have been reduced to the single city of Lugdunum. Next to it are two large enemy unit stacks, one Zulu (human) and the other Aztec. Elsewhere on the map, two damaged Roman units (one an Army, the other a Pikeman) are located atop a hill near the Zulu city of Ulundi. I ran several different tests to verify the bug, and here are all the permutations that crashed the game:
1) Zulus conquer Lugdunum and occupy it. Result: Crash
2) Zulus conquer Lugdunum and raze it. Result: Crash
3) Zulus kill Roman pikeman near Ulundi and then conquer Lugdunum and occupy it. Result: Crash
4) Zulus allow Aztecs to conquer Lugdunum and occupy it. Result: Crash
5) Zulus kill Roman pikeman near Ulundi and allow Aztecs to conquer Lugdunum and occupy it. Result: Crash
And here are the actions which allowed the game to continue undisturbed:
1) Zulus kill Roman Army near Ulundi and then conquer Lugdunum and occupy it. Result: OK
2) Zulus kill Roman Army near Ulundi and then allow Aztecs to conquer Lugdunum and occupy it. Result: OK
The common factor in ALL cases is that if the Army is left alive, the game crashes - if it is killed first, no problem.
Probably not a very common situation, but potentially deadly since it can occur even in cases where the AI is doing the killing (this could explain why some games seem to crash for no apparent reason - as the human player you didn't even DO anything!)
For the record, I'm running Civ3.1.17f on an Athlon 950, 750 MB RAM, GForce2, Win98SE
Attachment: army crash.zip
This has been downloaded 7 time(s).
Last edited by Kull on 06-11-2002 at 02:57
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Flanker
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Sala, Sweden
Mar 2002 time: 06:16
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quote: While playing Civ 3 today, I noticed something. I am currently playing the Americans, and had an unfortified rifleman sitting in one of my cities. When the game came to this piece's turn, it coughed. I thought it was my imagination so I reloaded my saved game, and sure enough it did it again. Does anyone have any other examples of what pieces can do? |
And Impis yawn once in a while, and warriors sometimes do a kind of small samba dance or something (ok, maybe not really). I think these small effects really makes the game nicer, although I have sometimes been a little bit afraid of sudden noises and moves. For example, a galley of mine suddenly moved it oars, and I thought it was going to sink... 
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solops
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The game keeps freezing when my jet fighter intercepts an English Bomber. I have rebooted and re-run the turn several times and the game always freezes in the same place. I note that the English bomber, unlike the Japanese on my eastern front, is invisible. Only the bombs are visible. The bomber sounds are those of a prop driven bomber, not a stealth bomber.
I am playing with v1.17f, no mods, small map, 4 remaing players, Dell Dimension 4400 w/ 1.8Ghz PIV, Geforce2, 256 megs ram, SB Live, all the latest drivers, Win XP. The save game file is too large to attach, but I will send it to Firaxis if they are interested.
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Jekyl1
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Hollywood, CA
Mar 2002 time: 21:16
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I am having the same problem a lot of others are having. I am getting an "invalid page fault" error at the same point in my game. This has happened before and I have been able to get around by loading a saved game a few moves BEFORE the crash and changing the unit movements or whatever else I had previously done.
However, this crash is triggered by a trade deal ending with the Babylonians. When the "trade has ended" message pops up, my game crashes. If I try to contact the Babylonians, through a troop or through the Foreign Advisor, the game crashes. If I change my movements, the game crashes. I cannot get around this one!!!
My system:
AMD Anthlon 750
Maxtor 30GB HD, 15GB free
DirectX 8.0
Win 98 (4.10 build 2222)
112 MB RAM
Display: S3 SavagePro
I am using the 1.17F patch. Here is a copy of the error message:
CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 0167:0055a942.
Registers:
EAX=00000002 CS=0167 EIP=0055a942 EFLGS=00010206
EBX=0b727974 SS=016f ESP=00abf6ac EBP=00000002
ECX=00000002 DS=016f ESI=0b727972 FS=1107
EDX=0a9f100a ES=016f EDI=0a9f1008 GS=0000
Bytes at CS:EIP:
f3 a4 8b 44 24 10 48 89 44 24 10 75 90 8b 74 24
Stack dump:
0b71bd46 00000000 0063ed78 0b71bd46 00003bed 0000005c 0ba4030a 0063ecf4 0055a5ba 0a9d4a6c 0063ed78 0063ed80 0b71bd46 00000000 0b71bd36 0063ecf4
I have uploaded my saved game.
Any and all help is much appreciated!
Thanks!
Last edited by Jekyl1 on 29-03-2002 at 07:47
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marc420
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Oceania
Jun 1999 time: 05:16
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This seems wrong to me.
I have an Army with damage. I put the Army in a City with Barracks.
Yet the Army only gains one HP per turn while resting.
This seems wrong on two points.
One, shouldn't the Barracks heal up the unit completely. If I had three individual units, then each could return to complete health by sitting in the city with the Barracks.
Two, even without the Barrracks, if the units were individuals, then they could gain one HP EACH by resting. So the Three units in the Army would get 3HP (one for each unit) instead of the Army currently getting just 1 HP.
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bobafett
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New York
Oct 2001 time: 05:16
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Games crashes after I build a city with the settler that is selected when you load up the game. It crashes as soon as the turn ends.
I avoided building the city and the game crashes a few turns later whether I build the city or not. This is pissing me off.
Bryan
Attachment: rhee of the americans, 1150 bc.zip
This has been downloaded 3 time(s).
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LotC
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Canada
Nov 2001 time: 21:16
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You all know the one, even though I haven't seen it mentioned in a long time. When selecting a unit to move and autopathing it, if you drag it to the north or south pole the game locks up, necessitating a ctrl-alt-del kill. If you don't reboot after this the game is usually screwed up in some way (the last time it happened to me I couldn't use the keyboard for any commands).
This tends to be highly annoying when you're in the middle of a large battle turn and you have to start it all over again.
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Yul
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Just installed patch v1.21f (I've updated from 1.16f - French version).
A pop-up window appear: Please insert the Civilization III CD-ROM, select OK and restart application
Anyone?
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deadpuppy
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Nashville
May 2002 time: 23:16
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I am currently around 1900 American. I am far beyond steam in research and have just built three city’s on another continent to acquire iron for my railroad, the source city isn’t on the water so I build another city nearby that was, and built a harbor. I have them connected and there is no blockade or even enemy territory blocking the shipping lanes, but I cannot build rail! It’s driving me nutz! I even built airports in both the source and my capitol cities but still no go on railroads.
I think it may be some bug because I can build swordsmen and the iron shows up in all my city resource boxes. It may be because I didn’t acquire iron until very late in the game. I built around it because I wanted to secure my continent before incurring on my neighbors. I’m sure I can get through the game without having rails but it means keeping 40 workers running around trying to keep up with pollution. With rails I could cut that number by ¾.
If anyone has a solution I would appreciate a reply, I got a lotta time in on this map and would hate to have to start over.
Thanks,
pup
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