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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > The Official Apolyton Bug List Version 2.0
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16.Sep: 7 NEW FILES
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13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

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panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 19-05-2002 22:00 Visit panag's homepage!
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#61 Report this post to a moderator
Re: no Railroad Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by deadpuppy
I am currently around 1900 American. I am far beyond steam in research and have just built three city’s on another continent to acquire iron for my railroad, the source city isn’t on the water so I build another city nearby that was, and built a harbor. I have them connected and there is no blockade or even enemy territory blocking the shipping lanes, but I cannot build rail! It’s driving me nutz! I even built airports in both the source and my capitol cities but still no go on railroads.
I think it may be some bug because I can build swordsmen and the iron shows up in all my city resource boxes. It may be because I didn’t acquire iron until very late in the game. I built around it because I wanted to secure my continent before incurring on my neighbors. I’m sure I can get through the game without having rails but it means keeping 40 workers running around trying to keep up with pollution. With rails I could cut that number by ¾.
If anyone has a solution I would appreciate a reply, I got a lotta time in on this map and would hate to have to start over.
Thanks,
pup


hi ,

some people say that when a civ has a trade embarge against you and somewhere between the ports there is a ship of those nations , then it does not go either , .......however , this is just talk , no proof seen yet, ...

what you can do is to put ship's between the 2 hsrbors , so that the squares light up , every so many you shall need a ship , ....

also , try with an airport , one to the capital , one for the resource , .....


have a nice day

deadpuppy is offline deadpuppy
Settler
Nashville
May 2002
time: 23:16
  Old Post 19-05-2002 23:55
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#62 Report this post to a moderator
Support Apolyton

Thanks Panag,
I already have airports and clear shipping lanes. I created another city at another spot closer to the main continent built a harbor too but nothing. Like I said it seems to be a game bug, cuz i have iron in all my city resource boxes, and although I know that cleopatra has iron to spare it doesn't show up as a tradeable resourse. ( I could have before I secured my own supply but she wanted my first born and all my money, don't ya just love her in her little bonnet?)
BTW my neighbors love/envy me so I don't think they would embargo me, but if they did I would simply crush them sooner (and they know it)

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 20-05-2002 02:14 Visit panag's homepage!
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#63 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by deadpuppy
Thanks Panag,
I already have airports and clear shipping lanes. I created another city at another spot closer to the main continent built a harbor too but nothing. Like I said it seems to be a game bug, cuz i have iron in all my city resource boxes, and although I know that cleopatra has iron to spare it doesn't show up as a tradeable resourse. ( I could have before I secured my own supply but she wanted my first born and all my money, don't ya just love her in her little bonnet?)
BTW my neighbors love/envy me so I don't think they would embargo me, but if they did I would simply crush them sooner (and they know it)


hi ,

okay , maybe you should post a SAV , and let us see , ....?

have a nice day

deadpuppy is offline deadpuppy
Settler
Nashville
May 2002
time: 23:16
  Old Post 20-05-2002 03:15
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#64 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Ok here it is, The iron is at seattle 2.
The boats are in the harbor but you can space them out enough to clear the path. I tried pilliaging the roads and existing rail, (it was a egyptian colony) I got the saltpeter in all the resourse boxes from the city to the north east but still no iron.

Appreciate the help. panag, but I think it's hopeless.
pup

Attachment: norail.zip
This has been downloaded 4 time(s).

Ethelred is offline Ethelred
King

Mar 2002
time: 21:16
  Old Post 20-05-2002 16:20
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#65 Report this post to a moderator
Inflate your Upload Space

No bug.


You need coal. Thats what I expected to see. You must have coal AND iron for railroads. The French have coal right between Marseille2 and Cherbourg2. Rome has it for trade.

Go to war with France or trade with Rome.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 20-05-2002 16:27 Visit panag's homepage!
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#66 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Ethelred
No bug.


You need coal. Thats what I expected to see. You must have coal AND iron for railroads. The French have coal right between Marseille2 and Cherbourg2. Rome has it for trade.

Go to war with France or trade with Rome.


hi ,

off course , ................... , .........how could one forget , .......

have a nice day

lorddread is offline lorddread
Warlord
Indianapolis, the Speed Capital of the World
Feb 2002
time: 23:16
  Old Post 20-05-2002 21:50
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#67 Report this post to a moderator
Workin on the railroad Support Apolyton

quote:
Originally posted by Ethelred
No bug.

You need coal. Thats what I expected to see. You must have coal AND iron for railroads. The French have coal right between Marseille2 and Cherbourg2. Rome has it for trade.

Go to war with France or trade with Rome.


I found a bug, but not the one you were discussing.

Using your game, I traded with Rome. They wanted wines and iron.

When I the game, I play with no music, because I listen to my own mp3's. With your game, the music wouldn't shut off even though I had unchecked the box. I even unchecked all the boxes but to no avail. This was the only bug I saw.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:16
  Old Post 20-05-2002 22:34
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#68 Report this post to a moderator
Enter the AD-FREE zone

I turned the music off also. It worked for me. I find that I often have to turn it of, on, then off again. Thats what I did with his save.

Might be bug that it won't go off the first try. It might just be a buffer that has to be emptied though. Sometimes it goes off if I wait.

deadpuppy is offline deadpuppy
Settler
Nashville
May 2002
time: 23:16
  Old Post 21-05-2002 04:55
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#69 Report this post to a moderator
Enter the AD-FREE zone

Thank you gentlemen, I thought that little black snot in the resourse was coal, but i never realized I needed coal as well as iron for RR. I guess you learn something new everyday. I was hoping to wait for wat till I had rail but looks like I gotta go now. I'll probably go with a mpp with greece, and france, Cleo has made a hole where the greek country used to be so as soon as she attacks him again Ill be at war. I think Caesar had a mpp with her.
Will be a shame to have to attack her, I'm pretty sure shes been flirting with me
Again thanks,
pup

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 21-05-2002 17:53 Visit panag's homepage!
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#70 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by deadpuppy
Thank you gentlemen, I thought that little black snot in the resourse was coal, but i never realized I needed coal as well as iron for RR. I guess you learn something new everyday. I was hoping to wait for wat till I had rail but looks like I gotta go now. I'll probably go with a mpp with greece, and france, Cleo has made a hole where the greek country used to be so as soon as she attacks him again Ill be at war. I think Caesar had a mpp with her.
Will be a shame to have to attack her, I'm pretty sure shes been flirting with me
Again thanks,
pup


hi ,

well no problem , that is what people do at apolyton , help others and brainstorm , ..........about civ3, ......

so , anyone else a problem , ..........

have a nice day

Luticus is offline Luticus
Settler
Seattle
Nov 2000
time: 05:16
  Old Post 05-06-2002 00:11
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#71 Report this post to a moderator
Selected Unit Problem Support Apolyton, buy Call to Power 2

I've looked through the FAQ and this bug list and haven't found this problem I'm experiencing:

Usually, when you complete moving the selected unit, the game jumps to the next active unit so you can give it orders, and so on. In every game I play, there comes a point where it will not jump to the next active unit; the current unit remains selected with the animated white selection circle around it, *none* of the hotkey functions work, and I have to use the mouse to both select the next unit I want to move and to end the turn. I find that if I quit and restart, the game works fine for a while, but the problem inevitably reoccurs. It may happen after I've begun giving units drag-click move orders. In any case, it's incredibly annoying, and I'm surprised no one else has found this. I don't know how it could be system-specific...

Thanks...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 06-06-2002 03:30 Visit panag's homepage!
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#72 Report this post to a moderator
Re: Selected Unit Problem Tired of ads?

quote:
Originally posted by Luticus
I've looked through the FAQ and this bug list and haven't found this problem I'm experiencing:

Usually, when you complete moving the selected unit, the game jumps to the next active unit so you can give it orders, and so on. In every game I play, there comes a point where it will not jump to the next active unit; the current unit remains selected with the animated white selection circle around it, *none* of the hotkey functions work, and I have to use the mouse to both select the next unit I want to move and to end the turn. I find that if I quit and restart, the game works fine for a while, but the problem inevitably reoccurs. It may happen after I've begun giving units drag-click move orders. In any case, it's incredibly annoying, and I'm surprised no one else has found this. I don't know how it could be system-specific...

Thanks...


hi ,

what is your OS , and compspec's , .........

have a nice day

Luticus is offline Luticus
Settler
Seattle
Nov 2000
time: 05:16
  Old Post 06-06-2002 09:23
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#73 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Sorry --

Windows 98 SE, AMD K6-2 450 w/ 312 megs of RAM, Nvidia GeForce 2 video card, Creative AWE64 Soundblaster card... anything I'm missingl? I don't know a whole lot about hardware and such, so I'm never sure what exactly constitutes my "specs."

Ethelred is offline Ethelred
King

Mar 2002
time: 21:16
  Old Post 06-06-2002 09:38
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
Lose 30 kilos (of popups)

Have you patched the game yet? I have heard of this. You are not the only one to run into it. I think you allready have figured out the workaround. Click on a unit.

Luticus is offline Luticus
Settler
Seattle
Nov 2000
time: 05:16
  Old Post 06-06-2002 13:14
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Yes, it's patched. And yeah, I can go through and click manually on every single unit, but I don't think I need to explain what a drag that is when there are practically hundreds of them... Anyway, thanks; at least you've heard of others with the problem, so I don't feel singled out by fate

Ethelred is offline Ethelred
King

Mar 2002
time: 21:16
  Old Post 06-06-2002 21:36
Edit/Delete Message Reply w/Quote
#76 Report this post to a moderator
Support Apolyton or Terrorists Win

Just for the heck of it you might upgrade your drivers. Mouse driver included if you don't have a generic cheapie.

I think there is an end turn hotkey that helps with this. I don't recall having the problem a lot myself. I am pretty sure it happened a few times though. I am using Windows XP myself.

The K6-2 is known to have some incompatibilities with a lot of games depending on the chipset used but I haven't heard of any problems related to it and Civ III.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 06-06-2002 22:10 Visit panag's homepage!
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#77 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

hi ,

to all of you , microsoft has free patches , just pay a visit to their site , ....

example they have DirectX 8.1 , its much better then 8.0 , ..

have a nice day

ACTD_Ran is offline ACTD_Ran
Chieftain
Hacienda Heights
May 2002
time: 21:16
  Old Post 20-06-2002 07:07
Edit/Delete Message Reply w/Quote
#78 Report this post to a moderator
Re: Selected Unit Problem Avatar Enlargement: We've got the solution

quote:
Originally posted by Luticus
I've looked through the FAQ and this bug list and haven't found this problem I'm experiencing:

Usually, when you complete moving the selected unit, the game jumps to the next active unit so you can give it orders, and so on. In every game I play, there comes a point where it will not jump to the next active unit; the current unit remains selected with the animated white selection circle around it, *none* of the hotkey functions work, and I have to use the mouse to both select the next unit I want to move and to end the turn. I find that if I quit and restart, the game works fine for a while, but the problem inevitably reoccurs. It may happen after I've begun giving units drag-click move orders. In any case, it's incredibly annoying, and I'm surprised no one else has found this. I don't know how it could be system-specific...

Thanks...


P2 450 Mhz with 128MB ram, nVidia G Force 2 with 32MB 52X CDROM? Logitech wheelmouse.

I have the same problem but for me it only seems to happen near the 'end game'. I reported it a while back and have yet to hear anything, that was almost a month ago now

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 20-06-2002 09:27 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#79 Report this post to a moderator
Re: Re: Selected Unit Problem Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by ACTD_Ran


P2 450 Mhz with 128MB ram, nVidia G Force 2 with 32MB 52X CDROM? Logitech wheelmouse.

I have the same problem but for me it only seems to happen near the 'end game'. I reported it a while back and have yet to hear anything, that was almost a month ago now


hi ,

put it in the thread "patch v1.21 bugs and issues" , thread id ; 47819 , civ3 general forum .

have a nice day

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:16
  Old Post 21-06-2002 22:02
Edit/Delete Message Reply w/Quote
#80 Report this post to a moderator
Worker Fights? Get a bigger avatar today!

I ran into a very strange bug last night, and I didn't see anywhere to submit it on the civ3 website, so I figured this would be the best place to post it. Anyways, it's 2001 AD, I'm playing as the French in a Monarch game. I'm at the end of the tech tree, at war with most of the world due to nuclear strikes. All of my 40 or so workers are automated. But during the workers move phase of my turn, a few of them tried to go to my cities to sleep. As they did so, my mech infantry engaged them. The workers HP didn't show up, but the mech infantry fired 3 times, and they died. And I got exp for it, I got 4 of my infantries to elite [no GL though ]. Anyways, I've never seen anything like this, and yes, I am patched. I was playing anouther game before this, and in the year 2030, the game would crash at the end of that turn, no matter what I did. So if someone can tell me why my infantry killed my workers, I'd really appriciate it.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 21-06-2002 22:44 Visit panag's homepage!
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#81 Report this post to a moderator
Re: Worker Fights? Browse Apolyton AD-FREE

quote:
Originally posted by Palleon
I ran into a very strange bug last night, and I didn't see anywhere to submit it on the civ3 website, so I figured this would be the best place to post it. Anyways, it's 2001 AD, I'm playing as the French in a Monarch game. I'm at the end of the tech tree, at war with most of the world due to nuclear strikes. All of my 40 or so workers are automated. But during the workers move phase of my turn, a few of them tried to go to my cities to sleep. As they did so, my mech infantry engaged them. The workers HP didn't show up, but the mech infantry fired 3 times, and they died. And I got exp for it, I got 4 of my infantries to elite [no GL though ]. Anyways, I've never seen anything like this, and yes, I am patched. I was playing anouther game before this, and in the year 2030, the game would crash at the end of that turn, no matter what I did. So if someone can tell me why my infantry killed my workers, I'd really appriciate it.


hi ,

care to posr a SAV(e) , ...

have a nice day

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:16
  Old Post 21-06-2002 23:09
Edit/Delete Message Reply w/Quote
#82 Report this post to a moderator
Remove this text

Strange. I just reloaded the game, and I can't get it to repeat. I tried nuking people, and not nuking people, attacking and not attacking, and I can't seem to get the workers to die again. Guess it's a random thing.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:16
  Old Post 22-06-2002 03:34
Edit/Delete Message Reply w/Quote
#83 Report this post to a moderator
Avatar Enlargement: We've got the solution

You have discovered the work around. I am pretty sure that all pr at least most of the cases I have seen reported involved Mechanized Infantry. Might have been some others but those are mentioned most. Usually a nuke has used as well.

Reloading does take care of it. The bug has been reported all along but since reloading works around it, giving Firaxis a save to show them the bug is just a touch difficult.

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:16
  Old Post 24-06-2002 05:00
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#84 Report this post to a moderator
Suffering from ads?

I just found something else. I'm the Babylonians, at war with the Germans. I bombarded one of their improvements with my battleship. It swiveled AWAY from the target, pointed its guns out to sea, fired, and destroyed the improvement which was behind it. Now, this has only happened once, but I thought it was quite an irregularity. Maybe they just got confused.

Edit: It happened again the next turn. I am firing east of me, and the guns are pointing west. It doesn't seem to happen to any other units.

Last edited by Palleon on 24-06-2002 at 05:12

lorddread is offline lorddread
Warlord
Indianapolis, the Speed Capital of the World
Feb 2002
time: 23:16
Exclamation  Old Post 24-06-2002 10:26
Edit/Delete Message Reply w/Quote
#85 Report this post to a moderator
Shush! Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Palleon
I just found something else. I'm the Babylonians, at war with the Germans. I bombarded one of their improvements with my battleship. It swiveled AWAY from the target, pointed its guns out to sea, fired, and destroyed the improvement which was behind it. Now, this has only happened once, but I thought it was quite an irregularity. Maybe they just got confused.

Edit: It happened again the next turn. I am firing east of me, and the guns are pointing west. It doesn't seem to happen to any other units.


You are not supposed to give away your secret weapons! It is the top secret Babylonian battleship fired, rocket assisted, 15 inch projectiles.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 10-07-2002 23:37
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#86 Report this post to a moderator
I can't belive none has posted about this bug yet... Suffering from ads?

Name: Paratroopers jump away from airport

How to create:
You need:
a) A Paratrooper
b) A city with airport connected to your railroad network
c) Full railroad to the tile or city you want to jump from


ToDos:
1) Move your paratrooper to a city with airport.
2) select to airdrop. The range grid will show up whare you shall be able to jump.
3) Move your paratrooper away along the Railroad to a location you want to jump from. (TYhe grid will NOT change)
4) Click anywhere within the range from where the unit has been moved and you can jump.



Image:
The image shows a Paratrooper jumping from the country.

Attachment: parabug.jpg
This has been downloaded 394 time(s).

Palleon is offline Palleon
Warlord
Bourbonnais, IL
Jun 2002
time: 23:16
  Old Post 11-07-2002 00:02
Edit/Delete Message Reply w/Quote
#87 Report this post to a moderator
Remove this text

Maybe it was lil' bow wow from Like Mike, and he can just jump really far.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 11-07-2002 01:27
Edit/Delete Message Reply w/Quote
#88 Report this post to a moderator
Suffering from ads?

Hu???

What do you mean?

Micaelus is offline Micaelus
Settler
MN, USA
Jul 2002
time: 23:16
  Old Post 11-07-2002 03:44
Edit/Delete Message Reply w/Quote
#89 Report this post to a moderator
Support Apolyton

During AI turns I get the following message:

CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 017f:00555ab0.
Registers:
EAX=00877504 CS=017f EIP=00555ab0 EFLGS=00010212
EBX=00877290 SS=0187 ESP=00acedcc EBP=00877504
ECX=00000000 DS=0187 ESI=00878de0 FS=1b9f
EDX=0000006d ES=0187 EDI=00877890 GS=0000
Bytes at CS:EIP:
8b 41 08 56 85 c0 74 09 b8 18 00 00 00 5e c2 18
Stack dump:
00537d57 00877504 0000015f 0000006d 00000000 00000000 00000000 00877890
00877290 00000000 00877800 00000000 0056234e 00877890 00877290 0087780c

And it never fails to happen at the same point in the same turn, even if I load an auto-save or start from a previous save. The problem occrus during the 1900s or 2000.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:16
  Old Post 11-07-2002 04:08
Edit/Delete Message Reply w/Quote
#90 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Micaelus
During AI turns I get the following message:

CIVILIZATION3 caused an invalid page fault in
module CIVILIZATION3.EXE at 017f:00555ab0.
Registers:
EAX=00877504 CS=017f EIP=00555ab0 EFLGS=00010212
EBX=00877290 SS=0187 ESP=00acedcc EBP=00877504
ECX=00000000 DS=0187 ESI=00878de0 FS=1b9f
EDX=0000006d ES=0187 EDI=00877890 GS=0000
Bytes at CS:EIP:
8b 41 08 56 85 c0 74 09 b8 18 00 00 00 5e c2 18
Stack dump:
00537d57 00877504 0000015f 0000006d 00000000 00000000 00000000 00877890
00877290 00000000 00877800 00000000 0056234e 00877890 00877290 0087780c

And it never fails to happen at the same point in the same turn, even if I load an auto-save or start from a previous save. The problem occrus during the 1900s or 2000.

Do you use any mods?

 
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