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panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 12-05-2002 22:02 Visit panag's homepage!
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quote:
Originally posted by TheBigTurkey
What about just giving each civ 3 special advances? Like Turks Militarist/Scientific/Religious, Spanish Militarist/Expansionist/Religious, Arabs Expansionist/Scientific/Religious, Germans Militarist/Scientific/Industrious, etc.? I like the idea, makes interesting combinations .


hi ,

well it works , however with that you give and take a lot , this way the benefits become a bit to much , .....

however if there would be more "civ-specific" abilities then it would work a lot , we need lets say 4 more "abilities" , ...

have a nice day

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 12-05-2002 22:04 Visit panag's homepage!
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quote:
Originally posted by TheBigTurkey
Oops, somebody posted this already, sorry. Didn't see that. Sorry panag, maybe my ideas different, however.


hi ,

no need to say sorry , its not "trade-marked" , .....

this is what the forums are all about , a massive amout of ideas , and like in the real world , things are repeated , but that is good ,
for this way we dont forget them , ....

have a nice day

TheBigTurkey is offline TheBigTurkey
Settler

May 2002
time: 21:16
  Old Post 13-05-2002 02:12
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quote:
Originally posted by panag
well it works , however with that you give and take a lot , this way the benefits become a bit to much , .....

however if there would be more "civ-specific" abilities then it would work a lot , we need lets say 4 more "abilities" , ...


I say add urban (+1 happy faces for happiness improvements, no maintinence required for them, aqueduct/hospital needed for 8/16, but needs 3 villagers to create settler (is this too powerful?)), agricultural (granary cheaper, +1 food for city tile, +2 for metropolis tile, settlement stationed next to river produces +1 food on the city tile), and maritime (harbor cheaper, quicker promotion for ships, +1 movement, +1 food on city tile for coastal settlements). I got all of these names off of another post on CSA's, but I changed them to how I would like it. Anyway, I'd like comments on what you guys think. Currently, though, I'll take the list of the countries I have and try to fit them into the categories (2 per civ, if 3 wanted, that's possible). Peace, out.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 13-05-2002 03:16 Visit panag's homepage!
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quote:
Originally posted by TheBigTurkey


I say add urban (+1 happy faces for happiness improvements, no maintinence required for them, aqueduct/hospital needed for 8/16, but needs 3 villagers to create settler (is this too powerful?)), agricultural (granary cheaper, +1 food for city tile, +2 for metropolis tile, settlement stationed next to river produces +1 food on the city tile), and maritime (harbor cheaper, quicker promotion for ships, +1 movement, +1 food on city tile for coastal settlements). I got all of these names off of another post on CSA's, but I changed them to how I would like it. Anyway, I'd like comments on what you guys think. Currently, though, I'll take the list of the countries I have and try to fit them into the categories (2 per civ, if 3 wanted, that's possible). Peace, out.


hi ,

maitenance is needed , it looks like the real world , .....and you have to think , that when ya play with 15 AI's , you dont want them to have to much money , ......

anyway , ya can do what you as the human player wants , ......there are almost no limits , .......

have a nice day

TheBigTurkey is offline TheBigTurkey
Settler

May 2002
time: 21:16
  Old Post 13-05-2002 10:39
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I see what you mean about the maintenence for urban. I guess I'll have to change urban so that it ADD's a maintenence cost (with the growth of cities to 16 before hospital and the extra happiness makes this necessary). What do you guys think now. Input from people other than panag would be nice though (not that your input is bad, though ).

Wernazuma III is offline Wernazuma III
Emperor
Decolonize!
Aug 2000
time: 06:16
  Old Post 13-05-2002 23:08 Visit Wernazuma III's homepage!
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Sorry guys to say that, but isn't this a bit Off-Topic? We won't make a mod-pack here, we simply add civs to the original ones.

have a nice day

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 13-05-2002 23:12 Visit panag's homepage!
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quote:
Originally posted by TheBigTurkey
I see what you mean about the maintenence for urban. I guess I'll have to change urban so that it ADD's a maintenence cost (with the growth of cities to 16 before hospital and the extra happiness makes this necessary). What do you guys think now. Input from people other than panag would be nice though (not that your input is bad, though ).


hi ,

thanks , the others are still asleep , ..... , or playing like a freak civ3 , ......

there are so many things for the "final" pack , .....so many , ....

have a nice day

TheBigTurkey is offline TheBigTurkey
Settler

May 2002
time: 21:16
  Old Post 17-05-2002 11:50
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My CSA’s:
Rome: Scientific, Militaristic, Expansionist
Greece: Scientific, Commercial, Maritime
Egypt: Commercial, Industrious, Agricultural
America: Expansionist, Industrious, Urban
Iroquois: Commercial, Expansionist, Agricultural
Aztec: Militaristic, Religious, Agricultural
England: Commercial, Urban, Maritime
France: Commercial, Industrious, Maritime
Germany: Militaristic, Industrious, Urban
Russia: Expansionist, Religious, Urban
Zulu: Militaristic, Expansionist, Agricultural
Babylon: Scientific, Religious, Agricultural
Persia: Militaristic, Expansionist, Industrious
India: Commercial, Urban, Agricultural
Japan: Militaristic, Religious, Maritime
China: Scientific, Urban, Agricultural
Mongol: Commercial, Militaristic, Expansionist
Turkey: Scientific, Militaristic, Religious
Spain: Commercial, Religious, Maritime
Poland: Scientific, Militaristic, Urban
Ethiopia: Commercial, Religious, Agricultural
Viking: Militaristic, Expansionist, Maritime
Celt: Militaristic, Expansionist, Religious
Incan: Commercial, Expansionist, Industrious
Portuguese: Commercial, Agricultural, Maritime
Mayan: Scientific, Commercial, Agricultural
Arab: Scientific, Religious, Urban
Khmer: Expansionist, Industrious, Agricultural
Hebrew: Commercial, Religious, Agricultural
Korea: Scientific, Urban, Maritime
Phoenicia: Commercial, Expansionist, Maritime
Dutch: Industrious, Urban, Maritime

I know it isn’t perfect, but I’ll let you guys decide. Peace out.

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:16
  Old Post 17-05-2002 17:04 Visit panag's homepage!
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quote:
Originally posted by TheBigTurkey
My CSA’s:
Rome: Scientific, Militaristic, Expansionist
Greece: Scientific, Commercial, Maritime
Egypt: Commercial, Industrious, Agricultural
America: Expansionist, Industrious, Urban
Iroquois: Commercial, Expansionist, Agricultural
Aztec: Militaristic, Religious, Agricultural
England: Commercial, Urban, Maritime
France: Commercial, Industrious, Maritime
Germany: Militaristic, Industrious, Urban
Russia: Expansionist, Religious, Urban
Zulu: Militaristic, Expansionist, Agricultural
Babylon: Scientific, Religious, Agricultural
Persia: Militaristic, Expansionist, Industrious
India: Commercial, Urban, Agricultural
Japan: Militaristic, Religious, Maritime
China: Scientific, Urban, Agricultural
Mongol: Commercial, Militaristic, Expansionist
Turkey: Scientific, Militaristic, Religious
Spain: Commercial, Religious, Maritime
Poland: Scientific, Militaristic, Urban
Ethiopia: Commercial, Religious, Agricultural
Viking: Militaristic, Expansionist, Maritime
Celt: Militaristic, Expansionist, Religious
Incan: Commercial, Expansionist, Industrious
Portuguese: Commercial, Agricultural, Maritime
Mayan: Scientific, Commercial, Agricultural
Arab: Scientific, Religious, Urban
Khmer: Expansionist, Industrious, Agricultural
Hebrew: Commercial, Religious, Agricultural
Korea: Scientific, Urban, Maritime
Phoenicia: Commercial, Expansionist, Maritime
Dutch: Industrious, Urban, Maritime

I know it isn’t perfect, but I’ll let you guys decide. Peace out.


hi ,

hmmm , okay , now we need a total of 32 civ's , that all we need , .....

have a nice day

 
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