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Marquis de Sodaq
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... no, a Marquis.
Jul 2000 time: 23:17
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So many posts about how disappointed people are about Civ3, it really surprizes me.
This is a really cool game! The addition of culture is awesome, in my opinion. More civs at once, woo hoo! People whined all the time about the limit of 7 in CivII. Now you get 16, and it's still not enough. The graphics are good. The changes to improve governments are good. Elements of CivII that were too easy for the player are now harder. The AI is a bit smarter.
Of course it has flaws, almost every game does - that's why patches are made, and the game is updated. Many elements of it are far superior to the previous versions. Sure, people want the editor for scenarios (I agree whole-heartedly on this), multiplayer, etc. Those will come. Some whine that it should be perfect at release. Well, the realities of software companies prevents that from happening. Deal with it.
Some whine that it has bugs or problems, most of which turn out to simply be user error - trying to play CivII while Civ3 is running on the PC. It's a different game! You need to adjust!
If what you want is a virtual reality machine, you will be sorely disappointed, as will the next few generations of your descendants. Enjoy what a good game you have instead of complaining about its imperfections. 
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Ecthy
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Zhonghuà Rénmín Gònghéguó
Mar 2000 time: 06:17
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I disagree.
I's quite OK a game. Maybe above average, just so you guys don't come over and kill me. but it's not great.
SMAC is a lot mor ewell-balanced, has more innovations etc., so does the Call to Power series just their games are too isolationistic in diplomacy.
I don't think it outdoes Civ2 that much, especially since a game Civ2 is a lot easier to overview than Civ3, and Civ3 just doesn't offer that many innovations.
And the combat system of Civ2 is handled in better ways than that of Civ3. Modern units just die too early in the latter, even you can arrange soem nice overruns with the right tactics. Air units are too weak in Civ3 as well
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BanastreTa
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New Haven, CT, USA
Jan 1970 time: 05:17
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Yes, but you have to understand, Civ 3 had big shoes to fill.
If this were a new game produced by some startup software development team, I don't think you'd hear as many complaints.
Unfortunately, that's not the reality. In order to be truly successful, Civ 3 had to top Civ 2, although that's almost an unfair burden. I don't mean "it has to be a better game in an absolute sense"--I think many people, myself included, recognize that Civ 3 is at least an incremental improvement over 2. The burden it needed to meet, though, is that it had to be as good or better better, in the context of the present day, as Civ 2 was in the context of the day it was released. Substantial numbers agree that it fails this burden, regardless of how good it is on its own merits.
To employ a sports metaphor--for most Nebraska Cornhuskers fans, this was a bad season, despite the teams appearance in the BCS championship game. This is because the 'Huskers, through their success, have come to see anything short of a national championship as a failure. Now, most schools would love the chance to even appear in the championship game. Not so with Nebraska. The same general truth controls the Civilization franchise.
Civ 3 is a fun game, I agree, but I think nagging details add up to diminish the immersiveness. As it is, it is a disappointment for people who wanted it to live up to Civ 2.
Furthermore, the Civilization "community" has always been quick to offer modifications. It is no different now--although the current editor frustrates the efforts of some of the more radical reformers.
Finally, I'll tie these two strands together--Civ 3, to be successful, had to top Civ 2. Some people think that with modificiations, it can top Civ 2. That's why you hear the complaints. Sometimes the complaints aren't the most civil, sometimes they aren't the most productive, but that's why, in most cases.
BT
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Ironikinit
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I think that much of the problem is perceptional. I was actually disappointed with SMAC when I bought it, I thought it ugly and I didn't really like the concept. I deleted it and went to other games. (Note: I did NOT hang around SMAC forums griping.)
Eventually, I got bored with the other games I was playing, and idly, I re-installed SMAC. Hey, presto, I gave it a chance and it wasn't so bad. I even got into the idea of micromanaging my units, deleting old types, customizing new units, and upgrading. Pretty soon I was hooked.
I think that adding to the perception problem is that there apparently was a lot of hype associated with the new release. While I had high expectations for Civ 3, my expectations didn't include a great editor or multiplayer system, because I don't play that way. Those expecting great things in those areas rightly, IMO, feel cheated. All I expected was a fun, addictive, one player game, and that's what I got.
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Surgeon
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I think all the people that like the game are out playing it instead of whinging like little bithces in the forums.
If you want people that like the game just go to the strat or stories forums. They tend to ignore the posts done by the whiners when they venture out of the general forum.
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cassembler
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Loud Cow Productions
Oct 2001 time: 23:17
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I think the
big question
here is weather or not Civ3 is as much improved over Civ2 as Civ2 was over Civ1.
Civ2 was pretty freakin' good- I think we all agree, yes?
What was improved/ changed over Civ1? Many things, yes, but to sum it up:
1) Axonometric view (as opposed to bird's eye)
2) Better editor (as opposed to shift-12345678) (allowed scenarios)
3) More units, techs, civs, terrain improvements, etc.
4) Different combat system (better or worse is not the topic here)
5) Improved diplomacy
6) SOMEWHAT improved AI
****keep in mind this is a BRIEF summarry****
****please note the word BRIEF****
Ok, what has Civ3 brought to the table over Civ2?
1) Better Graphics (edited or not- the resolutions are, in fact, higher)
2) Editor that has the potential to be better (cross yer fingers)
3) Borders & Culture (over Civ2, keep in mind. NOT SMAC or CTP2)
4) New air unit system
5) MUCH improved AI (How many of y'all quit your very first game?)
6) Resources
7) Better diplomacy (again, over Civ2 only)
Ok, now if we look at these two oversimplified lists, it seems that Civ3 is getting close to the mark. Yeah sure, it's not quite there yet, but
IF
(that's a big IF)
the editor is improved to a full-functionality, I think we'll have a winner. Just not yet.
$.02
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Trifna
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of anchovies
Jul 2001 time: 13:17
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quote: Enjoy what a good game you have instead of complaining about its imperfections |
Could you define me "imperfection" please?
Would its definition englobe: useless colonies, cavalry too strong, phalanx beeting tanks, bombarding useless, corruption, no stacking, all what is flying useless, warrior destroying improvements better than a bomber, spying useless even if it is common in world, a poor editor, retrograded tech tree and retrograded government system?
Last edited by Trifna on 11-01-2002 at 13:30
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:17
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Well, you never know. It could well be that Firaxis is really working its tail off to make up for the beta release. One would hope. It is very rare, it seems, that a company works that hard AFTER a release unless money is guranteed to be made. Frankly, I think they kind of sold tomorrow to pay for yesterday. We'll see.
Ah, the Big Question.
I think it's important to put the progress in context. In some ways, Civ3 is a bigger jump than Civ2 was over Civ1. Take pixel counts, for example. Civ3 put a whole lot more pixels on the screen, relatively speaking, I'm sure. And yet, this is a pretty meaningless fact.
Graphic jumps just mean less to us now than they did 5 years ago. Or, I should say, to achieve that same wow-factor Civ2 have us 5 years ago would take vastly more effort than it did then.
Thus it's a problem of exponential progress and expectations. MAJOR progress in the industry has been made in those 5 years, and MAJOR expectations were built up for Civ3. While I don't blame Firaxis for not meeting that enomous challenge very well, I do blame them for not even seeming to have understood what lay before them very well.
So, perhaps this statement will make sense: "Same jump of improvment between the games but drastically undercut by an even greater jump in what the industry CAN do and what we hoped Firaxis WOULD do."
And I should just toss in here: I would have taken Civ2's graphics but with near-genius gameplay improvements any day, so I do not put a premium on graphics and such when I talk about my expectations.
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notyoueither
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of naught
Aug 2001 time: 22:17
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Marquis de Sodaq:
*Now, most schools would love the chance to even appear in the championship game. Not so with Nebraska. The same general truth controls the Civilization franchise*
How true.
Ironikinit:
*Eventually, I got bored with the other games I was playing, and idly, I re-installed SMAC. Hey, presto, I gave it a chance and it wasn't so bad. I even got into the idea of micromanaging my units, deleting old types, customizing new units, and upgrading. Pretty soon I was hooked.
Exactly my experience with SMAC.
*I think that adding to the perception problem is that there apparently was a lot of hype associated with the new release. While I had high expectations for Civ 3, my expectations didn't include a great editor or multiplayer system, because I don't play that way. Those expecting great things in those areas rightly, IMO, feel cheated. All I expected was a fun, addictive, one player game, and that's what I got.*
More than how true. Just don't disable Space or Diplomatic victories!
Surgeon
*I think all the people that like the game are out playing it instead of whinging like little bithces in the forums*
OK. Your choice of words is bound to lead to a fruitful exchange of ideas, I'm sure. But I'm also sure you're right.
Salve
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David Murray
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Did Firaxis really improve governments? All they did was cut one of the best Civ2 governments out. As it stands now, you only have one real choice in the modern area--democracy. How many great empires were forged from the idealism of democracy?
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David Murray
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quote: Originally posted by Marquis de Sodaq The changes to improve governments are good. |
Did Firaxis really improve governments? All they did was cut one of the best Civ2 governments out. As it stands now, you only have one real choice in the modern area--democracy. How many great empires were forged from the idealism of democracy?
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notyoueither
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of naught
Aug 2001 time: 22:17
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quote: Originally posted by David Murray
As it stands now, you only have one real choice in the modern area--democracy. How many great empires were forged from the idealism of democracy? |
Dunno, I'm doin pretty good with Communism.
Oh my gosh, did he say THAT word?!!!! Where's McCarthy when you need him?!
Salve
Last edited by notyoueither on 11-01-2002 at 14:19
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:17
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quote: Originally posted by Ecthelion
SMAC is a lot mor ewell-balanced, has more innovations etc., so does the Call to Power series just their games are too isolationistic in diplomacy. |
CtP2 was once my favorite. I didn't even start it since Civ3 is out.
quote: Originally posted by Ecthelion
I don't think it outdoes Civ2 that much, especially since a game Civ2 is a lot easier to overview than Civ3, and Civ3 just doesn't offer that many innovations. |
But it offers a much better game concept. The strategic resources, the cultural borders and the improved diplomacy rule. I agree, it's not perfect, but I give it 9 points of 10.
quote: Originally posted by Ecthelion
And the combat system of Civ2 is handled in better ways than that of Civ3. |
Don't make me laugh! I beat one phalanx (of 10) and killed the whole gang? And that is better? again... But it's not perfect in Civ3, that's true, the admit, the CtP2 combat system is better.
quote: Originally posted by Ecthelion
Modern units just die too early in the latter, even you can arrange soem nice overruns with the right tactics. Air units are too weak in Civ3 as well |
Agreed. They at least should be allowed to kill units or sink ships.
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