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winterfritz
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I'm sailing this thing to Mexico
Jan 2002 time: 05:17
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Nothing much happening
Despite the tumultous events which have changed the Continent overnight, and frenzied negotiations taking place to ascertain France's new place on the European stage, nothing much continued to happen in France itself.
Industrialization is proceeding well, and the Second Army in Spain is preparing for a drive into the interior.
Attachment: france1901nov.net
This has been downloaded 7 time(s).
Last edited by winterfritz on 02-03-2002 at 07:01
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Soundwave
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So whens this, we all have different times... and the Adartic Fleet will be given to the Italians. The High Seas Fleet will be given to Russia/Birtian/France. The other conscripts will be disbanded! And industrial complex's will be left alone.
Anything else?
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Soundwave
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Write down a check list for us to do it, i can do this tomorrow or the next day!?
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JamesJKirk
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Dixon, CA USA
Jan 1970 time: 21:17
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Okay, Soundwave should host the game, as it's his turn, and everything revolves around him.
Soundwave: You load the savegame just like normal, except when you get to the part where it shows your IP address, you copy it and gives it to us all. Then when you gets to the screen that says "Waiting for Players" you wait.
Everyone else: What we all do is we start off the same, clicking on Multiplayer, and then Internet game, but instead of choosing "Load a Saved Multiplayer Game" we choose "Join a Multiplayer game." We enter Soundwaves IP address and then we pick our civ and then there'll be a screen that says "waiting for players".
Soundwave again: Once we're all there and listed in the "waiting for players" click start game, and before long we should all see the map.
I'd like to make a rule that we don't move any units at this point, since it's really a between-turn sort of operation. Soundwave should initiate dialogue with each of us, as he would in a standard game, and then once in the chat, he can choose to give cities.
Now, the units in each of the cities will also switch over. Although I'm in favor of each civ keeping the defensive units from Germany in the cities they receive, I'm also willing to discuss using the "honor code" so that the recipients of the cities will disband the units and convert them to production. Although I'd still like to make it clear I'd prefer the first option. I'm even willing to set a limit on how many units per city we each receive.
One exception to the unit moving rule would be to have Soundwave move the navies he's giving into cities before he turns them over to a player, and in the case of France and myself, I'd like to move any units I might have out of the cities I'm giving France before I give them to him.
So, as you can see, almost everything we do can be done by chatting with each other in the game. We should probably pick an order that each of us will deal with Soundwave, and I don't see why that can't be in the same order as the regular turn order.
Once all the negotiations are done, Soundwave should save the game, and we should leave, although since Soundwave's the host, he should leave last, and he should make sure to save the game before anyone leaves, or the computer will take over their turn.
If I haven't been clear on anything, I'll do my best to clear it up. I'm not sure about which timezone ANZAC's in, but I'm in US Pacific Standard Time, which is GMT -800. So it looks like I'm between 18 and 20 hours difference with all of you, except ANZAC. This should actually make it relatively easy, since for all practical purposes we're only between 4 and 6 hours off, which should make it fairly easy to work out a time that works for all of us.
Last edited by JamesJKirk on 19-05-2004 at 10:55
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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:17
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Hi guys,
I'm not really involved in this "city trade" business, but I want to give my opinion again on this (don't know whether it matters, but anyway here it is ) :
1) victors getting cities from the "loser" (I'm not talking about you, El, only Germany ) : perfectly normal !!!
2) trading the cities online so that nothing in them gets destroyed: well, ok, I don't mind
3) transfering navies to the victors: well, I don't like it too much (that 100% are transfered, without any loss), but as I can find some historical precedents for that kind of transfer, I must admit it's alright...
4) transfering armies: NO !!! sorry guys, but I have a problem with that (but it seems that there won't be any, or at least I hope it's what I read...).
My opinion on this might be "slightly" biased by my "egoism" as I'm not getting anything from this (which is only fair, as I didn't take part in the events that lead to it), but I really think that the german ARMIES have to be disbanded where there are (if they are in cities, fine for the production, if not... too bad!!), except for those from the cities staying in austrian hands (and no transfer from armies to that cities, too!!).
I might not having made many friends with that post... 
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Soundwave
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Austria Federation Created
In a long and brutal meeting behind closed doors, in Berlin a Treaty was drawn up for the Occupation of Germany. As they say to the victors goes the spoils.
1. Austria is to remain neutral and have no alliances, bar the Ottoman Empire as is in the same boat as Austria, small and undeveolped.
2.Austria is to have no offensive warships.
(i have no idea of anymore)
Second Reich Destroyed
In the delegation room, the Members of the Entente told President von Falkhayen that he had to dismember the Second Riech, byself and hand over vast amouts of terroity to the Entente. As he did this he was also told, the old Kraiser, will be brought to justice in a 'war crimes tribual', all the President had to say was that he did not know where he was and hoped he was enjoying his 'new life'.
Also the President demand all Austrian Consripts disband in occupied terriotys, if the victors do not do this in 2 turns they will face consequences from the League of Nations.
(i agree with cyrion)
Entente Disbanded
After the Defeat of Germany and the creation of the Austrian Federaton, the Entente has disbanded for the reason it was created was to contain Germany, since there is no Germany, there is no Entente... As this settles in the dipolmacy ace's run round Europe trying to stabilize the Situation.
-----------------------
what happened to the forum for so long? 
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Soundwave
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i forgot.... cyrion heres my turn!
Enjoy... Cyrion do you have MSN i need to talk to you! ANd i hate e0mailing all the time!
Attachment: austria1901nov.net
This has been downloaded 2 time(s).
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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:17
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The year has been rich in negociations for the Ottoman Empire, but the Vizier is still preparing the Sultan's public declaration...
Here is the save...
Attachment: turk_1901nov.net
This has been downloaded 4 time(s).
Last edited by Cyrion on 05-03-2002 at 14:45
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Soundwave
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Alliance Cancelled
The Austro-Turkish Alliance cancelled, seems the Austro-Ottoman delegation did not know this was in breach of neutrality and cancell the Alliance immetaitly as soon as the Russian Ambassor Told President von Falkhayen
Last edited by Soundwave on 06-03-2002 at 03:39
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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