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Quasar1011
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Mobile AL
Dec 2001 time: 00:17
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Hello again... I am uploading 2 more maps at this time, my Altair and Regulus scenarios. Both again playable as standard-sized maps, with 16 civs available from the start. Altair is a bit of an inverse world, with the land-water ratio and distribution opposite of what you would normally expect. Hope you enjoy these!
-Daryl
Attachment: altair.zip
This has been downloaded 373 time(s).
Last edited by Quasar1011 on 08-02-2002 at 03:57
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Quasar1011
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Mobile AL
Dec 2001 time: 00:17
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Elden, you would need a copy of my edited .bic file to get the Sylvanians replacing the Iroquois. The Sylvanians are just my own tweak to the game. My later map descriptions don't mention this.
Speaking of maps, I have 2 new ones. Again, these are standard-sized maps with 16 playable civs. The first one, Spica, can be intriguing if you change your .bic file and tweak where the AI can build cities. I have set the Spica.bic file to allow cities only on: grassland, plains, forest, flood plains, and hills. For a real challenge, tweak the terrain setting in the .bic file, and uncheck the box that allows civs to build on hills. Spica is set up so that many resources will require colonies, especially if city-building on hills is not allowed. I play tested it with cities on hills, and it was still interesting.
Here is the Spica file:
Attachment: spica.zip
This has been downloaded 17 time(s).
Last edited by Quasar1011 on 10-12-2002 at 23:38
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Elden
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quote: Originally posted by Quasar1011
Elden, you would need a copy of my edited .bic file to get the Sylvanians replacing the Iroquois. The Sylvanians are just my own tweak to the game. My later map descriptions don't mention this.
Speaking of maps, I have 2 new ones. Again, these are standard-sized maps with 16 playable civs. The first one, Spica, can be intriguing if you change your .bic file and tweak where the AI can build cities. I have set the Spica.bic file to allow cities only on: grassland, plains, forest, flood plains, and hills. For a real challenge, tweak the terrain setting in the .bic file, and uncheck the box that allows civs to build on hills. Spica is set up so that many resources will require colonies, especially if city-building on hills is not allowed. I play tested it with cities on hills, and it was still interesting.
Here is the Spica file: |
If you wanted to make them available with Sylvanians you could open the map and use File - Import... select yes, maximise rules and tick civilizations, click ok and open the scenario which has the Sylvanians (I assume you are using the 1.29F editor)
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Quasar1011
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Mobile AL
Dec 2001 time: 00:17
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I was in the bookstore, and the saleslady came up and asked, "Do you need any help finding anything?" "Yes," I said. "Where is the self-help section?" She replied, "If I told you that, it would defeat the purpose!'
Seems to me that posting a screenshot of a map is like that. Why start out in 4000 BC with no knowledge of the world, and yet have had a look at the map? Seems like it would ruin the experience.
Incidentally, the next time I was in that bookstore, and the salesman asked if I needed any help, I said, "Yes, do you have a copy of Shoplifting For Dummies?

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Quasar1011
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Mobile AL
Dec 2001 time: 00:17
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Ok, for those of you who don't like a lot of resources, I present my Aldebaran map. It is a standard-sized map, a pangaea, with 16 civs playable. Only horses and iron are plentiful; after that, you will have to compete for each of the 4 to 5 strategic/luxury resources in the world. You have about a 1 in 4 chance of finding said resources in your territory, unless you fight for them! I have also restricted the terrain in which cities can be built. Enjoy Aldebaran !
Attachment: aldebaran.jpg
This has been downloaded 136 time(s).
Last edited by Quasar1011 on 25-05-2003 at 21:21
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Quasar1011
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Mobile AL
Dec 2001 time: 00:17
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You can see Algol has a lot of deserts and mountains, but I have also restricted cities from being built on tundra or jungle. Basically, civs will emerge in the river valleys. This means good city-sites on Algol are at a premium. Resources will be too! Here is the Algol file:
Attachment: algol.zip
This has been downloaded 7 time(s).
Last edited by Quasar1011 on 26-05-2003 at 00:43
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Quasar1011
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Mobile AL
Dec 2001 time: 00:17
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What I have done with Alkaid is to make the outer coasts rugged. Few cities will be buildable there. However, there are 3 main inlets on Alkaid, and good seaports will be available on those. These inlets also serve to divide the pangaea of Alkaid into 3 main continental areas. Enjoy Alkaid! Here is the file:
Attachment: alkaid.zip
This has been downloaded 8 time(s).
Last edited by Quasar1011 on 26-05-2003 at 00:44
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