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Hermann the Lombard is offline Hermann the Lombard
Prince
Hoboken, NJ, USA
Jun 1999
time: 00:17
  Old Post 20-01-2002 03:59
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Worker Timetable? Tired of ads?

I know I saw it *somewhere* in this section, but I can't remember which thread (or a suitable keyword). Does someone have a table of the base times to conduct various worker actions? I want to set up efficient teams of workers (including half-effective foreigners). Thanks.

-- Hermann

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 20-01-2002 05:05
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Re: Worker Timetable? Support Apolyton buy from Amazon

quote:
Originally posted by Hermann the Lombard
I know I saw it *somewhere* in this section, but I can't remember which thread (or a suitable keyword). Does someone have a table of the base times to conduct various worker actions? I want to set up efficient teams of workers (including half-effective foreigners). Thanks.

-- Hermann


You'll be able to find that info if you go into your Editor. There's a section called Worker Jobs, I believe.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 20-01-2002 05:50
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Increase Your PM Length

Or just figure it out in-game

Hover your mouse cursor over the worker action you want performed. It will say something like 8 turns, for instance. You will then need another 7 of the same type of workers to complete that task in 1 turn.

Remember that 2 foreign workers equals 1 native worker.
And not every task needs an even amount of foreign workers.

Minmaster is offline Minmaster
Warlord
So Cal
Nov 2001
time: 21:17
  Old Post 20-01-2002 06:04
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how about a foreign worker from an industrious civ? Support Apolyton buy from Amazon

this is probably a stupid question but do foreign workers (captured or bought) from an industrious civ work any faster than regular foreign workers?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:17
  Old Post 20-01-2002 06:19
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I think they work at half your normal speed, whatever that may be. So it would not matter if they were IND, only if you were.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 21-01-2002 05:30
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And if you are industrius, then your captured workers will work just as fast as other nations payed workers do!!

Hermann the Lombard is offline Hermann the Lombard
Prince
Hoboken, NJ, USA
Jun 1999
time: 00:17
  Old Post 21-01-2002 23:15
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My apologies to all for being a lazy slug...but I suspect that the Civilopedia entries are not entirely correct. I kinda wanted to make a table including tasks I couldn't perform yet, so I couldn't entirely use the "hover over the button" method.

SkB: All of the Civilopedia entries are even numbers from 6 to 16 turns, so it would seem I would always want even numbers of workers (foreign or domestic). Seems as if teams of 2 or 3 workers (4 or 6 foreign, or combo thereof) would be optimal. Most basic tasks are divisible by both 2 and 3. Hmm...does terrain change some of these to odd numbers? That would make sense.

I gather that planting trees was an "odd" item, pre-patch.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 22-01-2002 00:12
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Lose 30 kilos (of popups)

quote:
Originally posted by Hermann the Lombard
My apologies to all for being a lazy slug...but I suspect that the Civilopedia entries are not entirely correct. I kinda wanted to make a table including tasks I couldn't perform yet, so I couldn't entirely use the "hover over the button" method.

SkB: All of the Civilopedia entries are even numbers from 6 to 16 turns, so it would seem I would always want even numbers of workers (foreign or domestic). Seems as if teams of 2 or 3 workers (4 or 6 foreign, or combo thereof) would be optimal. Most basic tasks are divisible by both 2 and 3. Hmm...does terrain change some of these to odd numbers? That would make sense.

I gather that planting trees was an "odd" item, pre-patch.


Speaking of numbers, does anyone know whether the defence numbers of a unit uses fractions? My guess is no, but I could be wrong. Here's why I ask. I was thinking of the Archer with a defence number of 1. Stick him in a forest at 25% bonus and unless the game uses fractions, it gets no bonus from the terrain since that would be 1.25. Same with Hills, 1.5. It's only in the Mountains that it gets any terrain bonus at all with 2. If it works the way I think it does then even a Pikeman doesn't get a terrain bonus in Forests, in fact only units with numbers 4 and up would gain any benefit, meaning Musketmen or better. Anyone have any insights into this matter?

mengo76 is offline mengo76
Chieftain
Nashua, NH, USA
Nov 2001
time: 00:17
  Old Post 22-01-2002 03:09
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also remember that in a democracy your workers work 50% faster, and replaceable parts further doubles their speed. and being in anarchy makes them slower, not sure exactly but i think makes them take twice as long (3 times as long as in democracy) after factoring industriuosness and replaceable parts (dunno how being foreign affects this)

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 22-01-2002 05:29
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Hermann: Only use the civilopedia as a general indication of what stuff do: but not for detailed correct information
In the editor you can find the actual numbers (yes, Im too lazy too)

Or you can find out ingame. Heres a picture to get you on the right track

Attachment: buttons.jpg
This has been downloaded 203 time(s).

Nero Would is offline Nero Would
Chieftain

Nov 2001
time: 00:17
  Old Post 22-01-2002 07:42
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If you can open or view Excel files, my CivStats spreadsheet (http://apolyton.net/forums/showthre...&threadid=34054) lists all the worker jobs on the terrain page. It also shows how to calculate the number of turns to complete the job for all the terrains, government types, civ types, etc.

Soren Johnson Firaxis is offline Soren Johnson Firaxis
Firaxis Games
Hunt Valley, MD
May 2001
time: 00:17
  Old Post 22-01-2002 07:44 Visit Soren Johnson Firaxis's homepage!
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quote:
Originally posted by Willem


Speaking of numbers, does anyone know whether the defence numbers of a unit uses fractions? My guess is no, but I could be wrong. Here's why I ask. I was thinking of the Archer with a defence number of 1. Stick him in a forest at 25% bonus and unless the game uses fractions, it gets no bonus from the terrain since that would be 1.25. Same with Hills, 1.5. It's only in the Mountains that it gets any terrain bonus at all with 2. If it works the way I think it does then even a Pikeman doesn't get a terrain bonus in Forests, in fact only units with numbers 4 and up would gain any benefit, meaning Musketmen or better. Anyone have any insights into this matter?


the combat system, does use fractions, so a warrior in a forest has a def. value of 1.25.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:17
  Old Post 22-01-2002 08:09
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quote:
Originally posted by Soren Johnson Firaxis


the combat system, does use fractions, so a warrior in a forest has a def. value of 1.25.


Why thank you very much!

And people say you guys never come around!

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:17
  Old Post 22-01-2002 13:46
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quote:
Originally posted by Soren Johnson Firaxis
the combat system, does use fractions, so a warrior in a forest has a def. value of 1.25.


I was suspecting that, the enemy warriors/horsemen on mountains were having just a bit too much luck... and so were my horsemen when they were on the receiving end of attacks.

But a big thanks for the confirmation Soren

Hermann the Lombard is offline Hermann the Lombard
Prince
Hoboken, NJ, USA
Jun 1999
time: 00:17
  Old Post 22-01-2002 22:02
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quote:
Originally posted by Skanky Burns
Hermann: Only use the civilopedia as a general indication of what stuff do: but not for detailed correct information
In the editor you can find the actual numbers (yes, Im too lazy too)

Or you can find out ingame. Heres a picture to get you on the right track


Please, Skanky, I know where to hover! Besides, the right track comes later when I get railroads. (g,d,r)

Actually, it's nice that the turns displayed factor in any other workers already laboring in that square.

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