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vitamin j
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The "favorite project" thread in the General forum has got me thinking... Would anyone be interested in an MP game where secret projects are disabled? With the (possible?) exception of the Voice/Ascent. I think it would be pretty cool, and would take the emphasis of the game away from which projects you build. Instead, you'd really have to concentrate on the more basic aspects of the game - units, facilities, SE, diplomacy. You wouldn't have to worry about the EG, the HSA, or the CBA being over-powered, etc.
Maybe no random events, and no pod scattering. Or maybe use both. Maybe 4 or 5 players on a large random map. Anybody interested? Got any other ideas? Let me know what you think. Maybe we could get someone to set up and moderate the game... (hint, hint) 
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vitamin j
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Cool y'all. What do you think about pods and random events? I'd like to reach a consensus for game settings, etc. I'd like to try an MP game with random events and without pods for once, but if you object, tell me. Also, does 5 players (assuming we can get them) on a large random map sound ok? You know how random maps and starts can be, but I think it's a cool part of the game. Maybe 30-50% ocean, average cloud/erosion/fungus?
I think we can use the honor system for SPs, just don't build any. But what about victory conditions?
So tell me what you want, and we can iron it out. The only thing is, I've never set up an MP game myself before. And I'd rather have someone who's not in the game do it... Qantaga, if you could find us a cmn that would be cool.
Anyone else wants to play, or be cmn, let us know!
And Qantaga what faction would you want?
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Qantaga
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Atlanta, Georgia USA
May 2001 time: 00:17
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I have no major preferences for the game. I will be happy with anything you guys want. I really like the idea of building no SPs. And, as vitamin j says, it will be rather easy to patrol since all you need is a quick peek in the F5 screen.
I personally like the idea of no pods, too (mainly because every other MP I play has pods and this would be something new), but since Darsnan seems to want them pretty strongly, I would have no problem with having them.
Random Events are fine with me and we should be able to use all victory conditions, if only the Voice and Ascent are allowed to be built. Also, we need to decide if we want to allow a co-op victory or not. It might be more fun without it, but I can live with it either way.
I will vote whole-heartedly for SITS as CMN. I know SITS to be a very good player and a most reliable gentlemen. I'm sure he will do a great job setting the game up for us and serving as CMN. I think it will be worth it for us to give him a little time to set us up fairly. It really can be a huge disappointment if you find that the random map has placed your HQ just eight tiles away from another HQ (as happened to me in another random game not too long ago).
Five players should be fine as long as we all agree to commit to at least one turn a day (with the occasional real-life intrusions, of course).
As for my faction, I will be happy to wait until all other players have chosen before deciding.
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vitamin j
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SITS:
Thanks for offering, and we accept! It may just be a three player game, unless we get a couple more hits. That would be fine with me, but I think one or two more would be cool. We've got time - take as long as you like. I agree with Qantaga that random starts is probably not the best idea. But in a four or five player game with cooperative victory enabled, it could be as much an advantage as not...
Well, damn, Darsnan. I guess I know now why you like the Gaians - they (and the Cult) are the rulers of the Quest for the Holy Grail! (aka the alien artifact ) Could I get you to let it slide this time? Every MP game I'm in has pods on, and I'd really like the change of pace. No AAs (each potentially worth hundreds or thousands of research points), no battle ogres, no earthquakes, no fungal towers right next to your starting location. I don't see how no SPs makes pods more or less important...
Random events will be on, at any rate. I look forward to suffering an asteroid strike, since I'll be so far ahead of everyone on the charts... 
If we end up with three players total, we should definitely not have co-op victory on.
More later...
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vitamin j
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As it stands, there's one vote for pods and one against... I really don't want to pull a "pods 'cause I say so" thing, but I really don't want to start another game with them, either. If we don't get any more players, or we do and they vote for pods, I'll withdraw from this one. I'm sorry, guys, but my idea was for something of a change from the "standard" MP set up.
I'll post in the game threads I'm in and see if I can get anyone else for this one...
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MariOne
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Erewhon in Neverland
May 1999 time: 06:17
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If you allow a point from a foreign nitpicker... 
I didn't know that the option to disable SPs in scenario building would allow the Transcendence Projects - that's just sensible after all, to let you mix that option with Transcendence Victory enabled.
I'd like to point you out a detail if you choose to rely on honor system tho (as per G's AI consideration).
You know that crawlers can be cashed at full mineral value only in prototypes and *projects*.
Otherwise they can be disbanded at half their value in any other item just like any other unit.
You know that when switching production, the first 10 minerals do not get halved...
Imagine that you have a base where you could not carry over minerals for economic reasons or whatever...
Imagine that you need to disband something in that base to help rushing something you just realised you gotta build now (that way you can get those damned first 10 minerals and pay the normal hurry prices)
assume 0 Industry for simplicity
- if you disband the crawler into the item to be produced, you'd get only 15 minerals from it
- if you begin to build a project, then cash the crawler in it, you get 30 minerals. When you switch to the desired item, you only halve the exceeding 20, fully retaining the first 10: that is, you get 20 minerals instead of 15 from your crawler. This could mean being able to rush in that turn the item you wanted, or not. And anyway, with any SE setting, you'd get 5 more minerals from your crawler with this trick (if you start without accumulated ones...)
This is of course a very minor issue, and I let you to decide wheterh you feel the need to address it in your own pbem custom rulings. 
Of course, I hope you agree that this trick is all performed using perfectly legal game mechanisms, thus no sane player should dream to forbid it 
My nitpick only originated from the fact that you chose to forbid the building of an item from your pbem, but that not-producible item could be used as "temporary buffer" for a convenient trick...
Notwithstanding that even in your case using that same trick with *prototypes* has to be perfectly legal (problem is, it's RARE to have unprototyped designs available...).
I leave you in the hands of the expert Googlie, and enjoy your pbem (btw, it's gonna be C or X?) 
___
PS:
the SP problem could be anyway addressed even if you allow the AIs:
just rule that if you "happen" to conquer an AI base containing a Project, you are FORCED to immediately obliterate it, suffering all the sanctions consequences and the like! That powerful deterrent could make the AIs a bit tougher to bite - poisonous morsels... 
Last edited by MariOne on 23-01-2002 at 21:14
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vitamin j
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All right, 5 players it is. We have:
Darsnan
Qantaga
Paul
Psybermagus
and myself, vitamin j
So far, only Darsnan has chosen a faction, the Gaians.
Paul would like Uni, Morgan, or PKs.
I'm still thinking about it.
Let's leave out the aliens...
No AI factions.
I've assumed SMAX is ok for everyone. I would prefer it.
SITS will CMN.
The game will be on a large map, average everything. I mentioned 30-50% ocean coverage, but if anyone objects, speak up.
I guess we'll use the Apolyton tournament rules. Discuss?
No Secret Projects
Pods off
Random events on
victory conditions?
Anything else we haven't mentioned...
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vitamin j
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I vote for co-op victory. With 5 players, I think it's reasonable.
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Psybermagus
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New York City
Jan 2002 time: 00:17
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one more thing...
i won't be in until late tonight, so if you start passing turns around, try to throw me near the bottom of the list...
btw, what advantage over their opponents would the Cyborgs have to gain from blind research? is it akin to the Cult operating on a planet dense in native lifeforms?
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vitamin j
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IMO, because of the 'Borg (and Uni) research bonus, blind research has a disproportionately (sp?) smaller effect on those factions...
It may be a little while yet before we get the turns going. Hope you're in no hurry.
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Qantaga
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Atlanta, Georgia USA
May 2001 time: 00:17
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vitamin j is right, we will want to give SITS a few days to set up a nice scenario for us.
Paul, I am also under the assumption that Transcendence is allowed.
As for co-op, I usually like it turned off in a game like this. It requires that you be a little more cautious with your alliances. However, I am glad to go with the majority. It looks like vitamin j and Psybermagus are for it, so let's see what Darsnan and Paul think about it.
It looks like we have the following factions:
vitamin j - Data Angels
Darsnan - Gaians
Paul - University
Psybermagus - Cyborgs
Edit to change my originally posted faction choice. I have never played Morgan in an MP game, so I would like to try them in this game.
Last edited by Qantaga on 24-01-2002 at 18:27
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vitamin j
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I don't know, I'm re-thinking the co-op victory thing. I have yet to get that far in an MP game. I was just thinking that without it, you know that eventually you must turn on your pact-mates...
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