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ktaek
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Currently going with the city & suburbs placement style myself. 2 main cities of max size, your capital and another city with good shield potential designated to house the forbidden palace. Build exactly 6 suburbs of size 9-12 in 2 rings around the 2 main cities (one time i expanded like mad building 14 or so cities, the corruption made it all but impossible to even construct the forbidden palace).
The lowering of corruption in the suburbs was incredible using the 2 ring formation. And of course the 2 main cities with almost no corruption is nice as well.
The main problem is i don't know if this will give you enough cities to effectively outbuild the AI's for the duration of the game. At final count i have about 12ish in terms of cities, mainly because there are always some geographic irregularities that stop you from fully populating 2 rings around your 2 capitals.
The problem with adding more cities to the placement is that each city causes yet more corruption. With just 8 cities, a city only 9 tiles away from my capital is halved in production due to corruption on all standard settings/Republic (regent). 9 tiles is not very far!!
It also ends up not taking up enough landmass on standard settings. Less landmass = more landmass for AI = badness.
I'm considering spreading out full throttle landgrab, and just giving away all the cities outside of my pattern to an AI civ that is *very* far away, just so my nearest neighbor wont get the land. More people to trade luxuries with is never bad.
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Aeson
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orangesoda
Nov 2001 time: 22:17
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Seeing the whole map kinda makes it easy to make an optimal placement pattern. Building from a blind start I usually would build where I was placed. In such a case, Arrian's suggestion sounds about right. I would move southeast one tile if starting with foreknowlege of the map though. As you can see I like to keep the number of cities down, while claiming the most land with minimal overlap.
Attachment: cityplacement.jpg
This has been downloaded 590 time(s).
Last edited by Aeson on 23-01-2002 at 03:44
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:17
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I have definitely been paying attention to building on marginal terrain if I can, like DaveV says. Building on tundra or desert makes sense, provided the surrounding terrain is better. I don't really do patterns, but I do kinda "see" the city radius' in my head, and try not to overlap. I accept the waste this sometimes creates, with squares left unused for the entire game. Heh, my best game (scorewise) so far had a bunch of unused land right near my capitol. If I played that game again, I would probably have built a couple of cities to use them, but it all worked out just fine. I guess that makes me the anti-ICSer, huh?
I try to avoid building on hills (unless it's a gold hill for one of my early cities, of course), because I want the 1 food/4 shields with RR's later in the game.
-Arrian
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barefootbadass
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The mix of 'size 12' and 'size 6' patterns works best, keep in mind that the cities on the coast that are drawn as 'size 6' actually can grow by using the sea. Of course this is something you would do in game without thinking, but it is worth noting when comparing the merits of different patterns. I always go for as many sea squares as I can(doing appoximately 12 spacing inland).
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