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aschatz
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Hi all. I don't want to delineate problems with this game - I think they have been detailed by numerous people. There are so many great ideas, but the whole thing seems like it was released 6 months too early.
I must admit, I'm not a gamer... the only games I ever play are Civ related, first Civ, then Civ II, SMAC, and now Civ III. Thus, I'm thinking of expanding into similar games.
I wanted advice from players who play a lot of strategy. I understand this genre seems to have moved from turn-based to real-time. I am curious if players can compare and contrast Civ III to the following other games, so I can think about what to buy next:
Empire Earth
Europa Universalis III
Age of Kings
Advice on other turn-based would be swell too.
Thanks,
Aaron
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by aschatz
Hi all. I don't want to delineate problems with this game - I think they have been detailed by numerous people. There are so many great ideas, but the whole thing seems like it was released 6 months too early.
I must admit, I'm not a gamer... the only games I ever play are Civ related, first Civ, then Civ II, SMAC, and now Civ III. Thus, I'm thinking of expanding into similar games.
I wanted advice from players who play a lot of strategy. I understand this genre seems to have moved from turn-based to real-time. I am curious if players can compare and contrast Civ III to the following other games, so I can think about what to buy next:
Empire Earth
Europa Universalis III
Age of Kings
Advice on other turn-based would be swell too.
Thanks,
Aaron |
You should add the Command & Conquer series, by Westwood, to that list. It's strictly battle based, no building of an empire, but there's a lot of strategy involved. There's also a large online community that you can play head to head with. Very good games IMO.
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SixArmedMan
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Toronto, Canada.
Jan 1970 time: 00:17
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If you're into fantasy turn based strategy, Disciples II is looking to be really really good. The demo's out. 103MB download or something like that... Couldn't hurt to try. Unless you're doing 56k...
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aschatz
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Let's try this again.
I am curious if players can compare and contrast these games. How are are they different from Civ III. What is better, what is worse.
Thanks.
Aaron
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SixArmedMan
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Toronto, Canada.
Jan 1970 time: 00:17
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Pfft... You're turning a message board experience into actual work.
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Allemand
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Olympia
Feb 2000 time: 05:17
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I can tell you about EUII. It's a good game, but you never know all the rules (and they are not published). So you will do a lot of "beta testing" with that one.
By comparison, the CivIII rules are well documented.
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aschatz
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Hmmm. I did do that... but the problem with game review sites is that they play the games a little bit and then write a review. The only review of Civ III that is at all reflective of the problems of the game is the Wargamer one. I bought the game after all those rave reviews only to discover none of them mentioned the game's problems, such as the nonexistant ability to mod and make scenarios, the fact that a number of items from Civ II are gone, the fact that the corruption prevents large empires, even though large empires are required for higher scores, etc. etc.
So I trust gamers more than review sites.
Aaron
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Libertarian
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A wise man you are, Aaron. Welcome to Apolyton.
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Leonidas
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If you've played the Civ series, than I would also recommend the Age of Empires series as well. The games are top notch quality and there is a ton of campaigns and scenarios for them. There is just something special seeing Eygptian chariots rumbling across the desert.
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RickBlaine
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I have a mixed view of RTS games (and suspect that I may have be too old to adapt to their pace ). The best one I have seen, and the only one I ever finished, was Starcraft. I've played EE a bit, it is very similar to AoE (no surprise, the lead designer is the same). It has its appeal, but really has very little in common with a TBS game like Civ, which is a much more complex game.
I've been trying to learn EU2 the last 10 days or so. It has a very steep learning curve, unfortunately abetted by a poor turorial and manual. (The manual is good on history and game concepts, poor on actually how to play the game--though I have heard it is much improved from EU1). Although the box bills EU2 as a real time game (ahh, marketing), it is much more akin to a game like Civ or Imperialism--you can pause the game, take as many actions as you like and then let time pass until the next event that needs your attention.
I do not have enough experience to really comment on EU2, though it seems extremely interesting. (Caveat--I majored in European history in college, hehe). It requires possibly more micromanagement than Civ, although of a different sort, and is actually slower paced despite the real time billing.
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:17
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The really nice feature about EU-EU2 is that it is different enough from the basic civ-style TBS game to give a player a sense of playing something different, but it does have a TBS feel to it due to the pause feature in it.
It actually is closer in feel to 'Pharaoh' in that regard.
Yes, the learning curve is steep in that game, and there could be better documentation for how all the game concepts work together, but at the same time, it has a very rich and deep feel to it. The official EU2 Forums is a good place for help, and spending some time there helps immensely in grasping the basic concepts - if you have the time and the game, its a worthwhile investment to get the most out of EU2.
I got both civ3 and EU2 for Christmas and have yet to have the desire to try civ3 - thanks to everyone here (Yin, Libertarian) for their honest perspective of civ3.
Eventually I will get around to trying it, and I may be suprised by civ3, but for the moment, I'm playing EU2.
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OneInTen
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brisbane.qld.au
Jan 2002 time: 15:17
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In my opinion, the TBS genre has more capacity to deliver a better strategy, but currently the RTS genre is outstripping it in that regard.
The decisions in a game like Empire Earth appear, at least to me, to be more strategically important than the ones in a TBS. It's actually possible to mount a come from behind win with a bit of luck and some careful management in most RTS games. in most TBS games, once you get behind you usually just keep on falling further and further behind. In other words, the RTS is more likely to keep you interested until the end.
Possibly one reason RTS doesn't let the leader run away with it is because as you get bigger, you've got more things to manage. In a TBS that's fine, you just take more time. In a RTS, you don't have more time, so you tend to get sloppy which gives the other player(s) a chance to catch up.
There are two other aspects I think are good about RTS - the real time nature tests not only your decision making skills but also your ability to think quickly on your feet, and also you really have to prioritise - you can't micromanage everything, so you have to decide what's most in need of your attention.
Ultimately I think TBS will catch up in offering this kind of experience, and it certainly has some advantages RTS does not - firstly, you can much more easily take a quick break from a TBS, and secondly it doesn't favour a player with quick reflexes to click buttons.
It's basically a style thing though - some TBS players hate RTS, some RTS players hate TBS, and others like both. You'll have to try a few games to decide where you sit (assuming you don't already know). I wouldn't bother with AOK personally, as in my opinion Empire Earth has everything it offers and then more.
And if you're looking at coming attractions, then MOO3 certainly looks interesting, but time will tell. 
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aschatz
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Thanks all. Keep the comments coming.
Aaron
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Rolfski
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Amsterdam, Netherlands
Nov 2001 time: 06:17
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When you buy EE/AoK you go for something completely different: instantantly rewarding gameplay, easy learning curve, fairly nice graphics, action paced, quick thinking, tactical focus, limited historical realism, multiplay. Believe me, a lot of fun but it's more about quick response than deep thinking.
EU II is much more comparable to Civ III although it plays entirely different. The game is instantly frustrating because overwhelming and poorly documented (still a 100 pages though).
You need at least 2 days of full gameplay to figure out what the heck you are doing. If you make it through those 2 days, congratulations! It's open sesame because a treasure of unsurpassed historical gameplay reveals to you.
Only then you will start to appreciate:
- The historical realism and accuracte modelling. You will actually find yourself developping a interest in history and looking stuff up on the internet.
- Endless replayabilty. Over 100 countries (and simultanuous AI's, imagine that) to be played in a dozen scenario's is enough to complety ruin your social life.
- The very deep and complex level of strategy and thinking involved. Did I mention deep?
- The clean and intuitive interface providing a very solid gameplay.
- The nummers of adjustable options and parameters at your serve. For instance with all the diplomatic options you can make Henry Kissinger look like a boyscout.
- The excellent game support and community which is besides a great information source also a guarantee that the game is constantly improved with every patch.
Find out for yourself. You can also check the Civ 3 vs EU 2 thread.
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