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Shai-Hulud
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Finland
Jan 2002 time: 07:17
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I was trying to organize a game few months ago but it really didn't worked. Not directly my fault though, few people just didn't knew how to forward a turn...or something. I was frustrated by such incompetence and gave up. Now, after few months it seems that SMAX is still the best game out there and I want to have my piece of MP experience.
I was thinking of 4-5 players with pretty basic settings, SMAX, maybe Dilithium Dad's Ultimate Build Map or some other predestined map since the random generator can't make continents. It would be best if some trustworthy outsider would manage the game. Details can be set in democratic process by participants.
If anyone's interested?
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Qantaga
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Atlanta, Georgia USA
May 2001 time: 00:17
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Okay, it looks like this is shaping up quite nicely.
I will need you all to form agreement on a few things before getting started:
1. Map - Shai-Hulud has mentioned Dilithium Dad's Ultimate Builder map (which is a Huge map) while Darsnan has posted a Large map preference. I can set it up as a random map, where I will go in and playtest it to make sure the landing sites are fair for everyone. Or I can dream up a little more elaborate scenario for you if you would rather.
2. Game settings - You will all need to agree on the various and sundry items, such as blind or directed research, whether to allow cooperative victory or not, look first, world conditions, pod scattering, unity survey, etc.
3. Final faction choices: Radman's choice and whether duMa's flavour of choice is still Morgan today.
4. I don't need to know your game rules to set up the map, but you may want to start discussing any rules you wish to use in this game. A good starting point would be the Apolyton Tournament Rules found HERE.
5. A name for the game.
As Darsnan stated, we have enough to start, but if a fifth player would like to join, as Shai-Hulud says, and commit to the one turn per day rate of this game, there is still a little time.
Also, if you have a preferred password that you would like to use for this game, you can send it to me. Otherwise, I will just assign you one. My e-mail is:
Qantaga@aol.com
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smhfan86
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ohh, ooh, can I join too?
I'd love to play the Hive, partly cuz they're so different from the PKs, which I'm using for another game.
my email address is callistosdarkside@rogers.com
-CDS/smhfan86
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Shai-Hulud
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Finland
Jan 2002 time: 07:17
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Sure and Hive's available. You have any preferences for the game? I think you could start making that map Qantaga. I think Huge Map will do. Few larger continents, some islands and balanced landing sites, hopefully strategically located landmarks. We could also think of starting with few extra colony pods to make things faster - but that's just an idea.
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Qantaga
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Atlanta, Georgia USA
May 2001 time: 00:17
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Okay, things are shaping up.
I am working on a map and I have a pretty good idea of what you all want. However, I am going to give this thread another day for more comments. This is a game that, hopefully, you will be playing for the next several months, so now's the time to speak up if you have anything specific you would like in the game.
There seems to be no clear consensus on tech stag, spoils of war, blind or directed research and random events. I would really like to see a group consensus, or a Shai-Hulud (the driver) dictate, on these rather than trying to guess what you might like.
I will put together a Huge, Random map, but I will shape it along the lines of Shai-Hulud's suggestions. I will give everyone two extra pods and two extra scout patrols to speed things up a bit.
Here are the factions I have:
Shai-Hulud - University
duMa - Morgan
Darsnan - Gaians
smhfan86 - Hive
Radman - Peacekeepers
One other item for you to consider. Being a SMAC game (because duMa only owns SMAC), I am assuming that you all want Miriam and Santiago to remain in the game. I could eliminate them altogether if you just want human players. Of course on a Huge map, I can hide them from you for a little while.
Also, don't forget that if you have a favorite password you would like to use for this game, send it to me at: Qantaga@aol.com
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smhfan86
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okay, because duma only has smac, does that mean the hive's no negative efficiency immunity is gone?
I got smacx with the latest update, so do i have to choose classic when we play?
because we're playing huge, it might be best to have tech stag and let everyone grow before we start bombarding each other with planes.
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Qantaga
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Atlanta, Georgia USA
May 2001 time: 00:17
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quote: Originally posted by smhfan86
okay, because duma only has smac, does that mean the hive's no negative efficiency immunity is gone? |
The Hive's efficiency immunity will still be there. This will be the latest patched version (4.0) of SMAC
quote: Originally posted by smhfan86
I got smacx with the latest update, so do i have to choose classic when we play? |
Yes, you will just choose the Classic game.
quote: Originally posted by smhfan86
because we're playing huge, it might be best to have tech stag and let everyone grow before we start bombarding each other with planes. |
You may already be aware of this, but technology is discovered at a slower rate on a Huge map, so there is an almost natural tech stag that occurs on a Huge map. IIRC, a Large map carries a tech cost multiplier of 1.1, while a Huge map carries a tech cost multiplier of 1.6. So, a Huge map already slows tech down a little.
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smhfan86
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Thanx for clearing everything up.
If tech's automatically slower on huge, then either way's good for me.
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duMa
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The rules by Shai-Hulud's hand look great!
I tend to lean towards the classical rules.
I especially like the Blind Research.
Thanks for deciding upon the Morganites for me. I'd been thinking about it recently and am really piqued on playing them!
Okay... that's it.
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Shai-Hulud
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Finland
Jan 2002 time: 07:17
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Oh, and Qantaga, if we don't get more players than this we need to take few AI's with us(though not necessarily). But if we are going to take AI in, we need to...spice them up a bit. Regular AI, even on Transcend, is hardly a foe when compared to human.
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