 |
|  |
 |
|
rah
|
|
Apolyton Prince of Moderators, Master of Reason
|
 |
Lord of the Ferrets
Jan 1970 time: 23:17
|
|
With HG, it's really simple. Of course this is under the assumption that you had an eye towards trade when you placed your cities and that most of them are up to pop 3 already. With luxuries cranked to 50% and twenty cities, you can easily grow your pop from just over a million to 5 million quite quickly. By moving your workers to all trade squares, (oceans, rivers, roads, or trade specials) You can get most cities to size 8. Those that are on forests, hills or mountains that are not trade specials will stop at 6 or 7. Build a few aquaducts in your core cities can help them make it to 12, (a few trade routes are needed, and sometimes marketplaces.). For that city built on gold that's growing slow, send a settler or two to join the pop, once it's size three, it'll take off. And if you're sending that settler from an already celebrating city, it really doesn't cost much.
Berz's method is slower but can be effective. You will only be able to celebrate it one pop point at a time. Then the city will stop celebrating, until it grows another point. The trick is to get your entire civ in the same cycle so with a little good timing adjusting the tax rates, you can take advantage over the long haul. I do highly recommend that you practice this before using in a game. OCEANS are real helpful if trade specials aren't sufficient.
Markus just dominates using market, banks, and trade routes. If you don't find and jump on him early, it makes for a long night. He also just lays his cities in the optimal path for trade bonus (if connected by roads) to cruise up the tech tree. And then his superior forces will come a knockin. 
Rich
|
|
|  |
 |
|  |
 |
|  |
 |
|
rah
|
|
Apolyton Prince of Moderators, Master of Reason
|
 |
Lord of the Ferrets
Jan 1970 time: 23:17
|
|
quote: Originally posted by DaveV
Jrabbit - I'd recommend this thread in the strategy forum for a lot of great discussion on early-to-mid game strategies. There are a lot of save games, and you get the chance to contrast several different players' styles. It's a single player, 1x1x game, so not everything is applicable to MP games, but the theory of fast growth and targeted research is always the same. My suggestion is to download the 4000BC save, play the game, then contrast your game with some of the save game files you'll find in the thread. |
While that might be a good primer for learning SP, it may teach some bad habits along with some good ones. My SP strats were really routine because you knew the AI could very very rarely ever disturb them. In MP, more flexibility is required. (you're not always gonna get HG) so you must familiarize your self with considerably more options and recognize when to use them. Granted the basics are the same, but an MP game is different. (which is why it's still fun)
Rich
|
|
|  |
 |
|
Flatlander Fox
|
 |
Fort Living Room
Jul 2001 time: 06:17
|
|
Since ColdWizard found me by 3600bc, he HAAADDD to have been cheating... Can I be in gameleague now?
Anyway, I have been DUSTED the last two times I played, and after examining the save games (So nice with one session games) I have seen both strats above employed...
For me, it's all about the huts . If you don't get them, you get boy wonder (ColdWizard ) at your door with two horsemen by 3000 B.C. The dangers are not nearly as great as the rewards, and you might luck out and find an opponent's empty city too . Both games I've played in, I have missed out on the opportunity to dominate my corner of the world because I was too slow out of the gate.
Plus, you can plan your cities better when you explore the surrounding areas, and also ultimately set your defenses, and find your annoying neighbors.
You probably knew all this stuff already, but I thought my loser's insight would be useful.
When you sit in front of your computer for 5 hours getting your a$$ kicked, you have a lot of time to think about what you have done wrong.
I should be around on Saturday this week, if you are in dire need.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|