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Master Dré is offline Master Dré
Settler
The Netherlands
Feb 2002
time: 05:17
  Old Post 28-02-2002 15:29 Visit Master Dré's homepage!
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#61 Report this post to a moderator
Got spare money?

Spacerace victory 2050, 3515 points.
A small story by André

When I met the germans I immediatly started to build up my
forces. At 230 BC I captured Berlin and I destroyed the Germans
at 50 BC. That was far too slow!

Captured my first british city on the northern continent at 340 AD. The Britons were teh strongest nation at that time with cities on 3 different continents. At 750 we agreed on a peace treaty when I almost wiped them of the continent. Immidiately I started war on Babylon (elephants!) and around 1100 I destroyed their empire and I build the FP on that continent. Now I was getting an important world-player!

1600 saw me fighting Britania and China. At 1750 I found myself wiping off the Chinese from their home-continent and not much later I had taken all British cities on their home-continent. Now I had 4 continents in control with some minor Aztec cities in the northern parts. I made no attempt to take them but made some diplomatic arangements with them wich proofed usefull later on.

1870, I created the hooverdam and started to conquer the Egyptians with fast tank attacks (Blitz-krieg!). At 1956 Egypt was
no more.

At 1986 I captured some roman cities on a small continent to the west.

2000. War with persia, the strongest contender for meny centuries. Now with modern armour and mechs I easilly conquerde the perian continent leaving them fighting it out with my 'allies' the Aztecs on a minor continant far east...

Milking it until 2050, I really enjoy playing these tournaments, when is the first 1.17f tourny?

bye.

Attachment: master dré t6.zip
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Aleric is offline Aleric
Settler
Minneapolis, MN
Feb 2002
time: 23:17
  Old Post 28-02-2002 21:18
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Gahndi the foolish Support Apolyton, pre-order Civilization IV

Diplomatic Victory
1991 AD
Points: Embarassingly Low

I started late so my first goal was to play for a one city cultural victory. Then I thought it would be more interesting to see if I could get 20,000 culture in my second city, Bombay. My thinking was that the ability to store shields in a palace when there wasn't a great wonder available would make up for the loss of the palace's culture. It might have worked, except that Bobmay lacked a port, so I missed on some easy, high culture wonders early. Then in the middle ages it lacked enough food to reach max population which probably cost a wonder. (Bombay still reached over 16,000 culture with six GWs, the top cultural city in the game.)

Early in the industrial age I had a narrow tech lead, but realized I wasn't going to reach 20,000 culture, so I built railroads for the Germans, waited until they were diplomatically isolated and declared war. They had decent resources, and I thought it might give me enough industry to win a Space Race. Without needing to violate RoP because of the smallness of the island, I liberated their population in a few turns. I wasn't quick enough and the Chinese grabbed the southernmost city, which I tried desperately to culture flip, but ended up taking in the world war I accidentally started.

My tech whoring got out of control, I built some extra cities just to have a place to dump cash so I wouldn't be an attractive target for the militaristic players. Then several governments collapsed, they couldn't pay their tech licensing fees so they declared war. 6 of the 8 computer players attacked my tiny island. Fortunately their attacks were uncoordinated, so I beat off the landings with a handful of calvary and earned a leader in the process. The bombings were a nuisance, the English struck from the North, the Chinese from the South. The physical damage was easy to repair, but my people despaired and democracy collapsed. The people rallied around King Gahndi, but I lost the tech lead.

By the time I bought off my attackers, Chandragupta rallied the people to build the United Nations, and hopefully prevent another world war, or at least one that targeted the Indians. The Persians were two modern techs ahead of me, an unconquerable lead this late in the game. I bribed the six other computer players to make war with the Persians and sent a fleet of nuclear submarines toward Xerxes, but before the combined armies could strike, the computer players voted 6 to 1 to name the Indians as their leaders.

A very fun game, lots of diplomacy, never used the whip or sacked a city, too bad this style of play doesn't score any points.

Attachment: aleric.zip
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godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:17
  Old Post 28-02-2002 23:04
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Full PM-box? Change here!

Im tired, retire... sorry

AeroPrinz is offline AeroPrinz
Warlord
Valhalla
Apr 2001
time: 07:17
  Old Post 01-03-2002 12:54 Visit AeroPrinz's homepage!
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Lose 30 kilos (of popups)

quote:
Originally posted by La Fayette


IMO it would be very interesting for us all if you gave some more details. If you achieve world domination five centuries sooner than anyone else, we sure have a lot to learn from you.


The story seems simple. After first tournament I undrstood that if I want to win I have to conquer every nation as soon as posible.
Starting this game, I meet Germans on 5th, or 6th turn, and after exchanging of advances started the war. In a couple turns I captured their only city. The I understood that my land is a small island, and I have no naval units to land troops in other places.
That was a problem. I started to build galleyes only about 500 BC. But all this time I build militaty units. So, after meeting English, I landed my archers on their land and ... WAR!
War with english was not difficult. I got more troops. But then, the war with babylon was harder. I got big loses fighting with english, and I could not produce as much new troops. But good usage og the terrian helped me to elluminate their atacking units, and than I captured their cities. One of the main tricks of this war was landing new troops right infront of enemy cities. That was, so called "indirect aproach".
Sorry, I have to go to work. Will write more later.

AeroPrinz is offline AeroPrinz
Warlord
Valhalla
Apr 2001
time: 07:17
  Old Post 01-03-2002 22:23 Visit AeroPrinz's homepage!
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...
Next war was war with the China. Fighting this war, I had to divide my fleet in to 3 parts. First fleet, for transporting new units from India to England. Second and third, for landing two big armies in China. The war itself was not interesting. I got a lot of units concentrated in two points, they made their way to each other. China forces was split for defending all their cities, so every battle I had more units then enemy.
Next victim was Greek civilization. They had hoplite. That is a terrible unit when you attacking with archer or swordsman. Every soldier who killed hoplite, immediately get a bottle of vodka as a bonus! (Joke). They killed a lot of my units.
Romans had no iron, so they had no legions. Battle plan was the same as in China.
War with Persia was interesting because after capturing 4 of their cities they gave me another 3 cities in exchange for peace.
In this time I have opened second front in Aztecia. I was surprised, they beat me two times. But finally I landed MANY troops and gave them hell.
In Japanese-India war I meet my hardest enemy. Japan Samurai. These people are good even against rifleman. But I had no rifleman. I had only war elephant. Another problem with Japanese was their cities on different island. It was hard to put enough forces on every island.
I have not finished war with Egypt, because I had a domination victory.

In all my wars I used tree basic rules.
1. The war must be quick (blitzkrieg). So, before the war, you have to build enough forces to crash the enemy at the main points.
2. All strategic operations must be directed at one point.
3. You always have to have a possibility of "indirect approach".

All this ideas was not new. You can read a good explanation of this in "Strategy, The indirect approach" by Liddell Hart.
You can also read Sun Tzu's Art of War (it is better, but much more difficult to understand)
In modern language I can say that I also use the border chances in Gaussian distribution. That is too long to explain here, but if somebody is interested I can explain shortly by e-mail.

Saykor is offline Saykor
Settler

Feb 2002
time: 07:17
  Old Post 02-03-2002 03:00 Visit Saykor's homepage!
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Victory Support Apolyton, buy Galactic Civilizations: Deluxe Edition

3094 score - Space Victory in 2049AD

Attachment: saykor-3094score-2049year-spacerase.zip
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Bloodaxe is offline Bloodaxe
Settler
Oz
Nov 2001
time: 15:17
  Old Post 02-03-2002 14:37
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Inflate your Upload Space

What a pain in the butt, tried to submit a reply with IE, of course it failed liked any MS product. So Netscape here we go.

I've downloaded all the submitted games and will have a list out on Monday night; I've got work stuff to finish off before then.

I had a look at Aeroprinz's game and it just seems too good to be true, no revolts, no losses when attacking, no cultural takeovers, etc etc. It just doesn't seem possible without knowing the position of enemy cities and the outcome of battles. Download the file and judge for yourselves after viewing the replay.

I did replay the game from the start after seeing his. I got the same sortt of results, but only after reloading when things didn't go my way.

So feel free to flame me if I'm wrong, prove it and I'll readily apologise.

Sirian is offline Sirian
Chieftain
Pennsylvania, USA
Dec 2001
time: 00:17
  Old Post 04-03-2002 22:00 Visit Sirian's homepage!
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quote:
I had a look at Aeroprinz's game and it just seems too good to be true, no revolts, no losses when attacking, no cultural takeovers, etc etc.


I managed to finish Apoly 2 (only one who submitted a domination win) with just one revolt, and that in an enemy capital that was #1 on the city list, had 1000's of culture built up. The latter parts of the game are really tough to judge just on the replay. With modern units and rails you can roll over the AI really quickly -- and this current 6th game was played before the latest patch, so the retreat option and poprushing were not yet toned down.

That said, there is definitely one part of his story that sounds distinctly fishy to me. Here it is:

quote:
Starting this game, I meet Germans on 5th, or 6th turn, and after exchanging of advances started the war. In a couple turns I captured their only city.


Now I played this game, too. I sent five vet archers and a spearman at them at the fastest possible rate, and by then they already had two cities. And I lost. My stack of five killed one but the other promoted to elite and killed the rest of my force.

The Germans START with spears and archers, and are militaristic. They are absolutely the toughest civ in the game to beat with a straight rush. Your warriors against their spears? Heh. Lose just one or two fights and their units will be elite. Mathematically, it's possible to do, but the odds are pretty low. Much better odds vs even other scientific civs because Germany is the only civ that both starts with spearmen AND is militaristic for rapid promotions. Better odds yet vs civs that start with warriors, those you have a legitimate shot at the early warrior-pair or warrior-trio rush attack.

The latter stages of the game are impossible to reconstruct from any replay, but the earliest parts... there are only so many variables, and with suspiciously early conquests or early landings off the starting landmass, you may be able to isolate what HAD TO HAVE taken place for that result.

I haven't looked at his replay here, but just looking at a couple of facts: if he declared war at turn 5 or 6 like he says, he had at most two warriors. What did he do? Charge them at Berlin and beat a single spearman? Where was their archer? What about their other spearman?

The luck variables are locked in to the original game start, with the RNG seeds. After my original loss, I loaded up the game and tried a pair rush, then a trio rush, both at earliest chance. Both got completely slaughtered. That, and my original loss, was three different well planned highly aggressive attacks gone wrong. Some other folks had better results, possibly by being just a little less efficient in their pacing and the timing of their attacks coming when the RNG was at a kinder, gentler string of outcomes.

Still, the odds of taking out THIS civ in this game, with a "found them, traded techs, declared war, conquered them a few turns later" game plan is either fudge or Lots-O-Luck brand game results (registered trademark).

One such result... looks fishy, but stops there. If he posts a few of these in a row, though, all with successful beeline attacks at first contact, that will push past my believability threshold.

I saw one such result in Apoly 2 and sure enough, found that the player did have extensive foreknowledge for at least part of his game. He beelined straight into the fog of darkness, passing all kinds of locations, landing right at the Ironworks location right under the noses of the civ native to that continent. (He admitted to the reload after I pointed this out).

Highly risky early beeline gambits are possible. Unfortunately, the rewards for success are monstrously high. I say unfortunately, because they are 100% sure to succeed if you keep reloading, and the "reward" for doing so may be too tempting for some folks, with nothing but disputes arising over the results, whether or not they were good planning plus good luck, or cheated. I've tried any number of ancient attacks and, like for me in this game, sometimes the results just don't go your way no matter how smart you are about it. For a tourney game it's just asking for problems. Even if you pull it off, knowingly taking your chances and just get lucky, people get antsy about it, like we're doing now over this result. I'd rather play a less-risky game plan, but this start was SO close on such a small rock, there really wasn't much choice.

In a way I regret the results I had here, but I'm going to blame Markos. I thought I was playing it safe enough with 6 vet on 2 regular. I liked my odds, and still lost -- and the odds were WAY better than what this guy undertook. Call it sour grapes, but I'm kind of disappointed in an event where the results may come down to some dice throws, and who got lucky (or perhaps cheated?) more than anything else. Like who got lucky in the rush attack vs who didn't? I much prefer starting farther apart and postponing wars at least long enough to short circuit these beeline gambits. Tourney games 4 and 5 were much better in that regard.

Because AeroPrinz is right about one thing: if you start close enough together, then the best possible result is the earliest possible takeover of the enemy. Mark set us up for this one.

If I had been less aggressive, waited longer... but then it dawned on me that the whole game would be just one war after another, with extra civs crammed into a standard sized map. The recipe for success with that (at the time) was poprush and maximum aggression. If not for the patch, I might still have finished the game, just sucked it up and played on, but enh. I had read the patch readme and was almost relieved at my early loss, so I could go and immediately check out the new changes.


- Sirian

philler is offline philler
Chieftain
France
Nov 2001
time: 06:17
  Old Post 05-03-2002 03:23 Visit philler's homepage!
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RETIRING due to lack of time and utter BOREDOM Suffering from ads?

1784 AD, 2190 pts.

Again, I'm late in submitting my game.

It's obvious that I won't have time to finish this game any time soon, even though I'm on my way to an easy conquest or domination victory (could also go for space race victory).

I'm fed up with having to move probably close to 100 workers each turn to clear pollution, when I know that there's a patch out there correcting that problem.

Also, the outcome of the game is clear and there's no challenge anymore, I WILL win, it's just a matter of time.

brief recap:

1050 BC: war with the germans
530 BC: 2nd war with the germans
290 BC: end of german civ
210: war with the english.
I ousted the english from the island north of mine.
510: indian republic
790: war with babylon. Beginning of indian golden age.
830: a great leader emerges
850: GL used to build forbidden palace in kolhapur (center of formerly english and babs island, by the river). Will host hoover dam several hundred years later.
1090: end of war with babs
1100-ish: persians declared war
1280: end of war with persians. The indian control the 2 island south and south-east of their starting location.
1425: peace with greeks (who had attacked me a few decades before). they're down to 1 city.
1700-ish: war against china.
1715: Mutual Protection Pact with Egypt. (dunno why on earth I did that!)
1730: Indian monarchy, as the people was pretty fed up with being at war.
1758: peace with the chinese, down to 1 city. peace with everyone but the zulus (the MPC with egypt had gotten me at war with everyone)
1760: persia sneakily attacks me. I swear to eradicate them from the earth!
1766: 2nd war against China, to reclaim 2 reverted cities.
a few years later, I took their last city on some remote island -> end of chinese civ.

the next 20 or so year were spent razing the core persian cities and taking back the cities they had taken from the romans that where close to my empire.

I totally control the 6 western islands of the map, or about half of the total land.
I have an army (not an "army" as per the game's definition) of tanks and mech infantries rampaging through the persian continent, taking 2 or 3 cities per turn.

I have a smaller army in the aztec land, but it has only riflemen as opposition so it's carrying out a massacre.

each turn takes forever, I'm quiting out of boredom.

At least I got to see a veteran mech infantry of mine, on a hill, getting killed by an aztec jaguar warrior!

---

patch time!

Attachment: philler_tournament_6.zip
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White Elk is offline White Elk
Chieftain
North America
Jan 2002
time: 21:17
  Old Post 05-03-2002 04:55
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Increase Your PM Length

Regarding AeroPrinz's victory Blitzkrieg

Due to my relative ignorance of some computing features I've been unable to succesfully download the game(if your willing please post a step by step instruction); so I can't comment on the game itself.

When I first read the score and the subsequent history I was sceptical. The strategy appeared to be sound, but the timeline was suspecious. I couldn't download the submitted game, but fortunatly I still had the original games Zip file in my archive. So I unzipped it and played the game again. I attempted the warrior gambit and was utterly unsuccesfull no matter how I played it. I did find however that by harrasing the Germans from the get go I was able to limit their growth to only the capital city. But I was unable to conquer them until the 30th turn or so. If I'd had more paitence for reloading and changing the variables I might have had different results. I did however waste about two hours of mind numbing reloading.

In summary; Who knows? It really sounds fishy to me, but I'm not gonna say that it's not possible. Even with the submitted game we can't tell wheither a player has reloaded or not. Perhaps if we included other saved games at regular intervals in our submittions, we could better judge the validity of suspicious games?

AeroPrinz I hope you understand our concerns. I would expect that any game I submitted that was way under "par for the course", would receive the same attention as your game has. I also want to say that if you did indeed achieve that victory without taking any unfair advantages over our friendly game group, then you have my sincere congratulations because that must have been one fine game.

BillChin is offline BillChin
Warlord

Feb 2002
time: 21:17
  Old Post 05-03-2002 08:31
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As some might recall from my story, I attacked the Germans very early, because I thought their capital was undefended (preferences show units over city) I caught them as the first settler was leaving the capital. I forget the exact turn, but maybe turn 32 or so.

It is harsh to zero in on one point in a person's story because I know I often go from memory and it is not exact. Still, it seems unlikely that warriors can crunch the spearman, especially with two free units and possibly more produced units lurking about. The odds are maybe 5% or 10% to catch them at the right time with their units away from the capital and beating the spearman and before they get off their first settler. If this was the only red flag, it would not be so bad, but having no cities ever lost to culture or to military sends up a huge red flag. I guess the clever reloaders will have to let one or two of these slip through just to throw off the hounds

I am new to these boards. If the player has a history of good results that would be weigh heavily in his favor. If he is a newcomer with little posting history it is unclear, but there are two big red flags: the early crunching of the Germans at slim odds, and never losing any cities to revolt or military, despite not getting off the island until 500 B.C.

It is a fun competition, if someone is bent on cheating there is no way to stop them. My guess is that about 20% of the competitors cheat in one way or another, the most common is probably reloading for a poor combat result or playing a little bit and then restarting with knowledge of enemy locations. My advice is don't take this casual competition too seriously. Play honestly, have fun and enjoy. My opinion is that the cheaters are only cheating themselves.

AeroPrinz is offline AeroPrinz
Warlord
Valhalla
Apr 2001
time: 07:17
  Old Post 05-03-2002 12:15 Visit AeroPrinz's homepage!
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quote:
Originally posted by Sirian

Now I played this game, too. I sent five vet archers and a spearman at them at the fastest possible rate, and by then they already had two cities. And I lost. My stack of five killed one but the other promoted to elite and killed the rest of my force.

- Sirian


If you will read my story more carefully you can see that I have started the war AFTER exchanging advances. This means I could built archers. When I came to Berlin I had 1 warrior and 2 archers or 2 archers and one warrior (I do not remember exactly).
Building such an army in short time is possible in despotism, because you can hurry production killing your citizens. Germans have settler and spearman and it seems warrior outside Berlin and two or three units inside. Well, I had some luck killing these units, BUT THE MORE YOU WAIT WHEN THEY ARE DEVELOPING THE HARDER IT WILL BE TO DEFEAT THEM.
Sometimes when you to achieve something great you have to take the risk. In 1940, (real history) German attack on Belgium depends on taking the fort Eben Emael (may be I am not right spelling the name, I translate it from finish), the chances was low, but they won, and this lead to the fall of France.
Less resources you have, more risky chances you have to take.
This is the theory of border chances in Gaussian distribution.

AeroPrinz is offline AeroPrinz
Warlord
Valhalla
Apr 2001
time: 07:17
  Old Post 05-03-2002 12:28 Visit AeroPrinz's homepage!
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quote:
Originally posted by Bloodaxe
I had a look at Aeroprinz's game and it just seems too good to be true, no revolts, no losses when attacking, no cultural takeovers, etc etc. It just doesn't seem possible without knowing the position of enemy cities and the outcome of battles. Download the file and judge for yourselves after viewing the replay.


1. I had one or two revolts. One somewhere in Aztecia in about 1200 AD, and I do not remember the second.
2. Sometimes I had a huge loses, and even my first and second landing in Aztecia was unsuccessful.
3. About culture. On monarch level it is not difficult to maintain high culture level. (You can see it on my graph) So, capturing enemy big cities you have at least 5 - 10 turns (sometimes a lot more) before revolt. To prevent the revolt you have completely eliminate enemy (as you can see all my wars were blitz) or at least capture his adjacent cities. I also did it.

AeroPrinz is offline AeroPrinz
Warlord
Valhalla
Apr 2001
time: 07:17
  Old Post 05-03-2002 12:40 Visit AeroPrinz's homepage!
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#74 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by White Elk
AeroPrinz I hope you understand our concerns. I would expect that any game I submitted that was way under "par for the course", would receive the same attention as your game has. I also want to say that if you did indeed achieve that victory without taking any unfair advantages over our friendly game group, then you have my sincere congratulations because that must have been one fine game.


I understand your concerns about my game. I had the same feelings after viewing the results of the first tournament. When I was posting the game here I was also surprised by my high result. After first tournament, I was hoping to be 10th or 15th, but not higher. Sure, I had some luck winning this game, but in my motherland we say: the luck is always with the bravest.
But, what ever you do, always think first. Of course my strategy was not perfect, because computer on monarch level plays pretty stupid (I usually play emperor). But I hope the multiplayer version will come soon and we could try a REAL tournament!

Koro is offline Koro
Settler
Russia, Moscow
Jan 2002
time: 08:17
Lightbulb  Old Post 05-03-2002 16:16
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#75 Report this post to a moderator
Enter the AD-FREE zone

Secret of high scores in case fast conquest
is discovered on civfanatics.com :

One of score components is
territory divided on count of turns( not years! )

Because in case fast conquest it is most significant component.
==> fastest conquest will get highest scores.



P.S. I still can't load 6th game - it crashes my Civ3 installation.

White Elk is offline White Elk
Chieftain
North America
Jan 2002
time: 21:17
  Old Post 05-03-2002 22:50
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#76 Report this post to a moderator
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quote:
Originally posted by AeroPrinz
.... I hope the multiplayer version will come soon and we could try a REAL tournament!

I agree!!! Against the computer it is just a matter of winning better than the last time. Against humans it will be a matter of survival. Having to defend against large scaled and well planned invasions. Tricking your opponent into beleiving that you will strike in a particular location, when in fact you'll strike in another less defended area. Multiplayer will indeed make this a challenging and exciting game.

Koro
I just had a thought. Did you install patch 1.17? That patch crashes games saved from 1.16.

AeroPrinz is offline AeroPrinz
Warlord
Valhalla
Apr 2001
time: 07:17
  Old Post 06-03-2002 03:32 Visit AeroPrinz's homepage!
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#77 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by White Elk

Koro
I just had a thought. Did you install patch 1.17? That patch crashes games saved from 1.16.


I got Civ3 crashed just starting game with 1.17!

PavementIstRad! is offline PavementIstRad!
Settler
CA, USA
Dec 2001
time: 21:17
  Old Post 06-03-2002 06:48
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#78 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by AeroPrinz


I got Civ3 crashed just starting game with 1.17!


Make sure you have the right version of the editor, too. if you modified the civ3mod.bic file at all with the wrong editor version, that could cause the crash. Sorry if you already knew this

LitheDuke is offline LitheDuke
Settler
Belfast
Dec 2001
time: 05:17
Talking  Old Post 06-03-2002 17:32
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No game post - too slow to get off the island, no chance of dominations etc, and lost the space race by 2turns....

But the big question is - what about the next one?

Mark, don't you know that some of us are checking the site four times a day looking for the new tourney? Withdrawal is setting in.

White Elk is offline White Elk
Chieftain
North America
Jan 2002
time: 21:17
  Old Post 06-03-2002 22:19
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Suffering from ads?

Yeah I check often as well. Which leads me this guestion. Is there any way that we can "subscribe" to the tourny home page? That way we will automatically recieve emails advising us of a new tournament and of past game posted results.

philler is offline philler
Chieftain
France
Nov 2001
time: 06:17
  Old Post 07-03-2002 02:32 Visit philler's homepage!
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#81 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

must admit I check the tourny page several times a day

would be nice to have a guesstimate of the release date, so that if it's not planned until the end of the week for instance, we don't frantically hit the refresh button of our explorer again and again!

PFREMONT is offline PFREMONT
Settler
Paris - France
Jan 2002
time: 06:17
Unhappy  Old Post 07-03-2002 04:48
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#82 Report this post to a moderator
Domination in 1810 = 4203 pts Support Apolyton, buy Civilization: The Boardgame

A bit late to submit maybe ...
I was attacked by all civs except the Romans but nothing spectacular or new except for the "unbreakable Babylonian spearman".
attached to the saved file in the Zip is a log of main events from 4000 BC to 800 AD for those interested.

Attachment: gandhi of the indians, 1808 ad.zip
This has been downloaded 4 time(s).

LitheDuke is offline LitheDuke
Settler
Belfast
Dec 2001
time: 05:17
  Old Post 12-03-2002 18:40
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#83 Report this post to a moderator
Increase the size of your Attachments

Ok, now it is getting silly... another week on and still no game...

Or should we be worried?

Mark, what has happened to you? Are you alright? please talk to us!

PavementIstRad! is offline PavementIstRad!
Settler
CA, USA
Dec 2001
time: 21:17
  Old Post 17-03-2002 04:28
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#84 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

hum de dum

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:17
  Old Post 19-03-2002 16:04
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#85 Report this post to a moderator
Enter the AD-FREE zone

Maybe mark doesnt like 1.17f and is waiting for next patch before launching new tournament ?

White Elk is offline White Elk
Chieftain
North America
Jan 2002
time: 21:17
  Old Post 19-03-2002 17:25
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#86 Report this post to a moderator
Suffering from ads?

Maybee. Whatever the reason I wish that he would have told us something. I wonder how many combined hours we have all wasted, checking to see if the new game had been posted, or if the past results had been posted. I think an update would have been a drop in the bucket(time wise) compared with all of the "checking back" that we have done.

LitheDuke is offline LitheDuke
Settler
Belfast
Dec 2001
time: 05:17
Cool  Old Post 20-03-2002 01:59
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#87 Report this post to a moderator
need a hand? Help yourself to an AD-FREE life

Ok, if our noble leader cannot help us, how about a home grown?

Anyone think they have a nice starting position to post up as a zip?

'they've got the guns but we've got the numbers...' as the late Jim M would say....

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:17
  Old Post 21-03-2002 05:40
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#88 Report this post to a moderator
Support Apolyton, buy Civilization 2

WE WANT ANOTHER TOURNAMENT!

JediSloth is offline JediSloth
Settler
UK
Feb 2002
time: 05:17
  Old Post 22-03-2002 02:41
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#89 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Ok, to all those who are waiting for the next official tourney, and getting bored, (like me), try this (unofficial march/april game).

Regent level, Aztecs, standard (random) size map - 7 other civs.

Complete change to last game (which I thought was Bl**dy difficult), anybody new to the tournament should be able to survive, and those that get good scores (esp monarch and higher! ) will be posting some awesome scores - and letting me know where I went wrong!

Standard rules apply and patch 1.17f

Attachment: jedisloth.zip
This has been downloaded 6 time(s).

White Elk is offline White Elk
Chieftain
North America
Jan 2002
time: 21:17
  Old Post 22-03-2002 05:21
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#90 Report this post to a moderator
Increase the size of your Attachments

Thanks for the game JediSloth. I made a game as well. I had a tough time deciding wheither to post it or not. In the end I decided since I spent the time making it, I might as well post it. It's a tiny sized map with three opponents so It'll be a quick game if anyone chooses to play it. It to is a little different than the standard fare game, as it was made from scratch and I attempted to make it a little more aestically pleasing as well as a little more resource rich for a quicker game.

You play as the Iroquois(I think the SU Mounted Warrior will come in quite handy for this map)
Your opponets are the Aztecs, Egyptians, and Zulu(all have Ancient Era SU-should make it interesting)
This is a Monarch level game, all victory types enabled, and barbarians are roaming
Patch 1.17f is the standard and all normal tourny rules apply

Good luck should you choose to play

Added on March 22 0755(PMT)
I've played a number of turns of this game and find it to be quite enjoyable. It's a fast game, I think some may finish in early AD. The level is Monarch, but due to the lush starting position it feels more like a Regent. It is a nice change from computer generated maps.

Attachment: hiawatha of the iroquois, 4000 bc.zip
This has been downloaded 4 time(s).

Last edited by White Elk on 22-03-2002 at 20:54

 
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