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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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Since some of you are too quick... 
Theme: 12 Knights
Size: Standard Map
Ocean coverage: 60%
Land form: Continents
Climate: Wet
Temperature: Temperate
Age: 3 billion years
Barbarians: Villages only
Civilization: Indians
Level: Monarch
Opponents: 11 (Rome, Germany, China, Japan, Aztecs, Zululand, England, Greece, Babylon, Persia, Egypt)
Corruption: 20 Cities
Huts: Removed
Victory types allowed: All
Version: 1.16f
note the different Corruption setting(default:16)
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MarkG
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Grand Lord of Apolyton, Owner of all this land as far as the eye can see
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if you have problem downloading rename the file "tournament.zip"
if you have IE 5.5 you shouldnt have any problems
in any case, alternative location: http://apolyton.net/civ3/tournament...ournament-6.zip
Attachment: apolyton-tournament-6.zip
This has been downloaded 1174 time(s).
Last edited by MarkG on 09-02-2002 at 19:03
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7EA
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Denmark
Jul 2001 time: 06:17
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Is the corruption level integrated into this save or do I have to change it manually?
If it is integrated will it then change my civ3mod settings so that the next game I start will be on that level too?
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7EA
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Denmark
Jul 2001 time: 06:17
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Would it be considered cheating if you read what other people post about the game when you haven't finished it yourself? For example if someone writes "and I colonized the island to the east", then you would have an advantage in knowing that an island exists to the east and you probably wouldn't go west to look for one. That could make a big difference in score and year of victory.
I myself try to avoid reading these posts because I find the game more interesting when I don't know such things.
BTW thank you for your answer to my corruption question.
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philler
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France
Nov 2001 time: 06:17
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what does this corruption paramater imply? any city past the 20th will produce only one shield and one commerce?
I believe the standard corruption parameter is 32 (could be wrong, I have never tweaked the game), does that mean that the cities in this map will tend to be more corrupted than they usually are, because of the lowest corruption parameter?
anyway, I have to finish tourny #5 because starting this one.
heck, I haven't even finished tourny #4 
Last edited by philler on 11-02-2002 at 14:45
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solo
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Lowell, MA USA
Jan 2001 time: 05:17
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Tried this one with just one city, adding 10 wonders (Colossus, Great Library, Sistine Chapel, Copernicus's Observatory, Shakespeare's Theater, Newton's University, Universal Suffrage, Theory of Evolution, United Nations and SETI Program) for a cultural win in 1968. After adding Apollo and Intelligence Agency, my city was making 93 culture/turn at the very end.
With so many civs, I expected research to move quickly, but not so on Monarch level. One city could not move fast enough along the research tree to keep Delhi always busy with building wonders.
(Edited to use tournament naming convention. Hopefully the attached file will change to solo.zip. Nope, I goofed it up, will add zip file in a new post.)
Last edited by solo on 14-02-2002 at 23:16
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Sodeak
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Wausau,WI
Jan 2002 time: 23:17
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I'm also new to zip files. I have not been able to get either one of the download links to work. The icons appear on my desk top but when I open i get an error not valid civIII scenario file both ways. I have tried uninstalling the game moving the file into the save and scenarios folders even downloading multiple times from both links, same error when trying to open. I swear even time I come to this forum I feel like all of my remaining hair should be gray. too young to be old, too old and out of the loop to be tech savy help!!!!!
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solo
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Lowell, MA USA
Jan 2001 time: 05:17
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My renamed zip file is below:
Attachment: solo.zip
This has been downloaded 10 time(s).
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Sodeak
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Wausau,WI
Jan 2002 time: 23:17
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[QUOTE] Originally posted by Conqueror
If you have Windows operating system then download WinZip 8.1 from http://www.winzip.com/ to handle zip files properly.
Thanx for suggestions, tried all that still having civ3edit say its not a valid scenario takes me to the editor screen and its all ocean. do I have to disable something in the game first to run this stuff?
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Sodeak
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Wausau,WI
Jan 2002 time: 23:17
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finally got it! man I feel like I've evolved past cro-magnon.
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Sirian
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Pennsylvania, USA
Dec 2001 time: 00:17
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Olaf: I feel your pain! And here I thought it was bad when my five vet archers lost to two regular spearmen! (One killed, one now elite). I've not seen many runs of luck that bad, but still not anywhere near your problem, losing ten (10!) and then being run over, too.
But I'm out of this one. I would have tried to play through the setback, but not with the patch arriving (downloading it right now). So I sucked it up and quit. No file to post, didn't even save the game. The scenerio looks really interesting (more than normal max civs for that map size jammed in like sardines) but this is also why I try to avoid ancient wars when I can. Gambits don't always pay off. And it looked like either a five city challenge or an endless war to get any more land.
The worst part was that our neighbor was Germany. That's the only civ in the game that can build both spears and archers right away, neither of which requires resources, and with militaristic, if you lose out attacking, they promote quickly and then you're stuck fighting elites, which is just really ugly. As ancient wars go, I have not seen a situation this bad before. The land really is tiny, and even going right for the jugular with strong looking odds, I failed.
I wondered if I just attacked too soon, but hearing of your loss with twice as many units... well, I don't suppose it much matters. The crucial thing would have been killing them before they promote, and more units wouldn't help stop that. Sometimes Lady Luck can be unkind. 
- Sirian
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Bloodaxe
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Did someone say std size map? More like large, std only allows 8 civs on it doesn't it? Anyhow it made for an epic game and there were several times when I thought I'd over-extended myself and was about to get wacked, but I made it through
Discovered the Germans straight up, swapped alphabet for warrior code and knocked 'em on the head with 4 or 5 archers. The English were next as soon as I got galleys, closely followed but the Babylonians. They both gave me heaps of techs for peace before I reneged on the deal and killed 'em.
The Chinese put up a small fight while the Aztecs and Romans got taken out by the Japanese around the same time. The Greeks folded like a house of cards and that left 5 of us. Starting a world war at the time seemed the way to go. It was myself with the Japanese and Zulus Vs the Persians and Egyptians. When the smoke cleared there were only 3.
The Zulus got squashed between a rock and a hard place. After that it was just down to capturing enough Japanese cities to win.
P.S. Went and checked the map size and it was standard afterall. I won't doubt your word again Markos.
Attachment: bloodaxe.zip
This has been downloaded 33 time(s).
Last edited by Bloodaxe on 19-02-2002 at 06:48
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