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Libertarian
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Oh, stop whining.
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Libertarian
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I just hope that Yin and I, along with the other level-headed posters/players, will not be the only ones who review the patch with open minds.
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Libertarian
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quote: Originally posted by Ming
I agree... I hope BOTH sides of the waring factions look at it with an open mind. But I also hope that everybody doesn't expect this patch to solve everything. It won't. (If it does, I will be in a state of shock) As long as they continue to work on the game, hopefully, most of the stuff we want will be included. |
The only thing I'm expecting, based upon a credible source, is group movement. I will continue to be fair and honest in my assessment of the game and the company.
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Libertarian
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I believe that I'm safe in saying that my source is considered highly credible among the critics and the sycophants alike. Due to ethical considerations, I cannot divulge his or her identity.
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Libertarian
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Thank you. A dispassionate review of the record, however, will show that I have always been nice. My detractors were cruel.
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BrotherLal
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quote: Originally posted by Libertarian
The only thing I'm expecting, based upon a credible source, is group movement. I will continue to be fair and honest in my assessment of the game and the company. |
Would group movement cut back on the late game drag? If it did,,,,I'd be pretty happy.....if it doesn't, its back to the virtual battlefront of combat mission. . .
I'm really hoping you are right............
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Sabre2th
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quote:
Would group movement cut back on the late game drag? |
It might help, but I doubt it will fix it.
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Jeffrey Morris FIRAXIS
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quote: Originally posted by Gramphos
Who stated that it would be 1.17f? That doesn't sound like major changes.
(First patch = +0.05 to BIC version, +0.09 to Game version, and +0.14 to editor version) |
Actually, it has more to do with the fact that the first version of this patch we submitted passed QA than the scope of the changes. If it had required fixes, the next version submitted would have been v1.18f, and so forth.
Jeff
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Libertarian
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Group movement, if combined with sensible unit activation sequencing, will greatly ameliorate endgame tedium. Of course, I hope they also fix outright bugs, such as the bizarre reconnaissance overlap/kill.
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