Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Patch now available
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (6): [ 1   2   3   4   5     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Libertarian is offline Libertarian
King

Nov 2001
time: 00:17
  Old Post 15-02-2002 04:42
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by m_m_x
so far so good
new additions working great!
no crashes!
no shadow under pop number the good old beautiful clean map is back again!!!!

never thought stack movement will make such a different playing the game, i can tell u that its absolutely amazing!!!!so easy,so fast,wow!!

and i have a question, why im getting a railroad gfx after razing cites?-the railroad suddenly appears in the tile where the city was. (and i cant build railroads yet)


As for stack movement, you're welcome, on behalf of all the steadfast critics.

As for railroads, if the civ whose city you razed had railroads, then the city tile would have had one.

Libertarian is offline Libertarian
King

Nov 2001
time: 00:17
  Old Post 15-02-2002 04:44
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Got spare money?

quote:
Originally posted by MonsterMan


Geez, I figured that out yesterday by reading the changes 1.17f does to the editor ; )


Oh.

Well, thanks. You've been helpful.

Dutch is offline Dutch
Chieftain
Norway
Aug 1999
time: 06:17
  Old Post 15-02-2002 04:47 Visit Dutch's homepage!
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Tired of ads?

Too bad the FTP server allows a mere 100 simultanous connections. Still trying ...

Dutch is offline Dutch
Chieftain
Norway
Aug 1999
time: 06:17
  Old Post 15-02-2002 04:49 Visit Dutch's homepage!
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Forget it.

Found it at firaxis.com.

Adam Wallock is offline Adam Wallock
Settler

Dec 2001
time: 21:17
  Old Post 15-02-2002 05:06
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Libertarian

As for stack movement, you're welcome, on behalf of all the steadfast critics.



I am astounded that you are taking credit for this. Loud, incessant whining does not count as actual effort toward programming new features. Geez.

Libertarian is offline Libertarian
King

Nov 2001
time: 00:17
  Old Post 15-02-2002 05:16
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Uh huh, I suppose you're right. It must have been those who insisted the game is flawless who inspired the improvements we now have.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:17
  Old Post 15-02-2002 05:31
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Come on, Lib, you know it was the suggestion that was put (by you?) into Tech's thread (along with a million others) that they worked from. They ignored the rest.

Libertarian is offline Libertarian
King

Nov 2001
time: 00:17
  Old Post 15-02-2002 05:37
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

That might be plausible were it not impossible. As I reported a few days before the read-me release, I (and a few others) already knew what some of the changes would likely be. I knew also where most of the influence came from. And no, I can't tell.

Steve Clark is offline Steve Clark
King
Colorado Springs, CO
Oct 1999
time: 22:17
  Old Post 15-02-2002 05:40
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Support Apolyton buy from Amazon

I know, my friend.

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:17
  Old Post 15-02-2002 06:33
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Enter the AD-FREE zone

I thought it was taking a long time, but looks like they were quiet when doing the thing and then springing it on us by surprise Just sorting out the editor problem, but glad to see it was noticed quickly

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:17
  Old Post 15-02-2002 06:50 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Support Apolyton or Terrorists Win

Nice. Now that I have the patch, looks like I'll have to revisit civ3.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:17
  Old Post 15-02-2002 06:55
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Full PM-box? Change here!

You said it was Friday, and I've been out all night. Noe there is no time to test the patch.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:17
  Old Post 15-02-2002 07:22
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Remove this text

Well, I downloaded and installed the latest patch....now my Civ3 files are all set for the eventual release of the Multiplayer Gold Edition!

Actually, since you can't play Civ3 with another human player (yet), I've been bideing my time waiting for the MP release. Have I played single-player Civ3? Actually, yes - when I initially purchased the game...but I "prefer" multiplayer, and the single-player games got old rather quickly...

Has anyone heard anything about the release of the multiplayer add-on - except the general "spring/summer 2002" release?

DanQ is offline DanQ
Emperor of Apolyton, Ruler of the Here and Now
Ontario, Canada
Aug 1998
time: 00:17
Post  Old Post 15-02-2002 08:35 Visit DanQ<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Support Apolyton buy from Amazon

The patch is also now available as a "local" download from the Apolyton server (see CivIII section). The updated and integrated patch (including the editor) will be available soon.

-----------------
Dan; Apolyton CS

Encomium is offline Encomium
Warlord

Jan 2002
time: 00:17
Question  Old Post 15-02-2002 08:52
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Looking at all the problems and bugs supposedly corrected with 1.17 (just some of the many problems with the game) it occurs to me that Firaxis should have playtested this last Summer not subjected us to ongoing patching.



As for the local download, I read this caveat:

"In addition, according to Firaxis` Jeff Morris, the wrong editor was included in v1.17F and until the patch can be updated from its official (Infogrames`) download location [see story below], you can also download it (2.2MB) here from Apolyton. Morris also indicates that the said editor will be available as a separate download too from the official source soon. - DanQ".

What does that mean, besides Firaxis messing up the patch? Is 1.17F COMPLETE? Or does it need an ADDITIONAL separate download of something else? I think I'll wait awhile.

Last edited by Encomium on 15-02-2002 at 08:57

Avahz_D
Guest

Not Yet
time:
  Old Post 15-02-2002 09:43
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Error Error bep bep bep Got spare money?

As I was jumping through the CS Units I noted that some of them were upgrading wrong or not at all. And this is even with the updated editor that I got off the main page.

1. Legions are upgrading to Immortals.
2. Immortals have no upgrade.
3. Rider upgrading to Samurai.
4. Samurai upgrading to War Elephants.
5. Swordman are upgrading to Legionaries.
6. Horseman to mounted warriors.
7. Musketman to Musketeer
8. Knight to Rider
9. Cavalry to Cossak

Just FYI....

Dienstag is offline Dienstag
Warlord
Brea, CA, USA
Feb 2000
time: 05:17
  Old Post 15-02-2002 10:04
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Support Apolyton buy from Amazon

You never could upgrade immortals, right?

1, 3, and 4 - I can't explain, unless they expect to implement unit trading.(?)
5,6,7,8,9 - This may be necessary for the new upgrade-to-a-UU feature. I'm still downloading patch, but if so I would expect to also see jet fighter -> F-15 upgrade, for example.


Bad deal for the Germans, who will still have to build every single Panzer, which now has a lower chance of successfully retreating. Here come's another round of strategy threads!

egovalor is offline egovalor
Settler

Nov 2001
time: 05:17
  Old Post 15-02-2002 11:29
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Libertarian


The UU was the "Freedom Fighter" (equivalent to French Muskateer). Some of the Great Leaders were Ludwig von Mises, Bastiat, F. A. von Hayek, and Thomas Jefferson. The name of the civ was Libertaria, and its capital was Liberty. Cities included Independence, Commerce, and Freedom, among others.

I also had a Libertarian government, wherein workers were extremely productive but cost quite a bit. It took me a while to tweak everything (a few days, actually). So [shrug...]



Well I guess you could use th Joan Arc Animation as Ayn Rand and she could be the leader. It could be her...well, no.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:17
  Old Post 15-02-2002 11:36
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Yes Lib, you and the rest of the repetitive criticizers were the sole reason for stack movement being implemented in this patch. Oh yeah, not to mention all of the effort Yin put into this patch becoming what it is.






I should note that I have nothing against Yin. No comment about Lib.

Alexander's Horse is offline Alexander's Horse
Deity
Panmunjon, hands up!
Jan 1970
time: 15:17
  Old Post 15-02-2002 11:53 Visit Alexander's Horse's homepage!
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Full PM-box? Change here!

Can the early downloaders please confirm the patch works?

Also, does it work in saved games?

muppet is offline muppet
Chieftain
Igloo
Dec 2001
time: 21:17
  Old Post 15-02-2002 13:20
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Re: Error Error bep bep bep Inflate your Upload Space

quote:
Originally posted by Avahz_D
As I was jumping through the CS Units I noted that some of them were upgrading wrong or not at all. And this is even with the updated editor that I got off the main page.

1. Legions are upgrading to Immortals.
2. Immortals have no upgrade.
3. Rider upgrading to Samurai.
4. Samurai upgrading to War Elephants.
5. Swordman are upgrading to Legionaries.
6. Horseman to mounted warriors.
7. Musketman to Musketeer
8. Knight to Rider
9. Cavalry to Cossak

Just FYI....


Each unit can only be upgraded to 1 other unit. Therefore the upgrade path is probably now presented as, eg:

chariot, war chariot, horseman, mounted warrior, knight, rider, samurai, war elephant, calvary, cossack.

This would permit full upgrading to and from UU's, and then the program utilizes the civ can build option to limit what can actually be built by whom.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:17
  Old Post 15-02-2002 15:07
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Alexander's Horse
Can the early downloaders please confirm the patch works?

Also, does it work in saved games?


As far as I can see it at this point, all works as described. Also, I had no trouble with 1.16f savegames (only that my Panzers are now losing much more often ).

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:17
  Old Post 15-02-2002 15:31
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Dienstag
Bad deal for the Germans, who will still have to build every single Panzer, which now has a lower chance of successfully retreating. Here come's another round of strategy threads!


I never had a problem with that. After upcoming of Infantry, Cavalry is nearly obsolete anyway. When building Panzers, my cities are already high-productive. Unless I am short of units, I like to disband as many old Cavalries in the Panzer building city as is needed to complete the Panzer in 1 turn.

Usually I have 1 Cavalry army at this time, which I keep as something like "police" against foreign pillagers, when I fight a war.

Brundlefly is offline Brundlefly
Prince
United States
Nov 2001
time: 00:17
  Old Post 15-02-2002 18:41
Edit/Delete Message Reply w/Quote
#54 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Alexander's Horse
Can the early downloaders please confirm the patch works?



Yes, I've used it and I have no desire to smoke cigarettes anymore.

Skywise is offline Skywise
Prince
Samara's best friend
Jan 2002
time: 05:17
  Old Post 15-02-2002 22:52
Edit/Delete Message Reply w/Quote
#55 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Adam Wallock


I am astounded that you are taking credit for this. Loud, incessant whining does not count as actual effort toward programming new features. Geez.



Nicely said!

soufie77 is offline soufie77
Chieftain

Dec 2001
time: 05:17
  Old Post 15-02-2002 23:48
Edit/Delete Message Reply w/Quote
#56 Report this post to a moderator
Get a bigger avatar today!



Looks like Firaxis have finally delivered, and how great it is to see they actually listen. Maybe all that whining and yelling in the forums DOES serve a purpose (besides giving me a headache). Anyhows, the patch seems to work fine. No crashes, but I have yet to notice a performance improvement. Anyone else disagree?

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:17
  Old Post 16-02-2002 01:49 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#57 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by soufie77
Looks like Firaxis have finally delivered, and how great it is to see they actually listen. Maybe all that whining and yelling in the forums DOES serve a purpose
or maybe the whining was unnecessary since they heard it the first time?

Libertarian is offline Libertarian
King

Nov 2001
time: 00:17
  Old Post 16-02-2002 02:08
Edit/Delete Message Reply w/Quote
#58 Report this post to a moderator
Suffering from ads?

Maybe they heard. Maybe they didn't. If only there were some way we could have known. But alas, how?

Bloodaxe is offline Bloodaxe
Settler
Oz
Nov 2001
time: 15:17
  Old Post 16-02-2002 04:19
Edit/Delete Message Reply w/Quote
#59 Report this post to a moderator
Remove this text

quote:
Originally posted by Eli
*coughnocdpatchanyone?cough*


http://dl.gamecopyworld.com/dl.cgi?...ion_3_117f_nocd!ace

cgaydos is offline cgaydos
Settler

Feb 2002
time: 05:17
  Old Post 16-02-2002 06:22
Edit/Delete Message Reply w/Quote
#60 Report this post to a moderator
Comments on patch 1.17f Get a bigger avatar today!

I see the patch has been removed from the website. Probably due to several bugs. Here's the good and the bad that I found last night:

1) Bug: You can now unload units from an Army.

Of course, this is quite unintentional, and will I'm sure be fixed
in the next patch. But if you use the new stack command for
movement, you can unload units from an Army.

The stack command works like goto but with a 'j'. It moves all units of the same type *including* those in an army, if an army is on the same square, leaving the rest of the army in the original location.

A word of caution: this puts the game in a funny state. The units
that were in the army only move one square, and if you try then to select the army it may highlight another unit, although the if you hit an arrow key the army moves. Eventually, the game may crash. The solution is to remove the units, save the game and reload it. This clears the memory.

2) Not mentioned in readme: Science advance happens at begin of turn. Good change, as while going through the begin-of-turn sequence you can now order your cities to build improvements made possible by the science advancement.

3) Ability to prevent a city from reverting works great ... maybe
even better than they intended. I'm playing emperor in the early
space age and took out a large Chinese civ with NO reverts. And I did not have to put one unit per resistor, but usually just a 1:3
ratio of units:resisters.

4) The change to have a dice roll for "fast" units to decide whether they retreat really increases attrition. The vast majority of my attacks were modern armor against infantry ... I lost a lot more units than would have previously. Also, the tendency for absurd combat results may have increased slightly. In my first two battles veteran modern armor lost while attacking veteran calvary on no-defense-bonus squares and on their first move. 24 attack, 2 defense. Sure, I understand.

5) Didn't see any benefit from the claimed performance improvements (sigh).

6) Also undocumented: Workers are now automatically sent to clean pollution until last pollution is gone. Before, only two workers per polluted square were automatically sent to clean pollution. I like this change, but others might not.

7) There is a change so that when new units are built you get a
banner over the city instead of a pop-up requiring a response. I
expect this is now a preference, but I didn't explore as I like this
feature. FWIW, I previously set the preference to have the city
always build the same unit again.

8) There are a few funny bugs being reported. In my game new workers are identified as "Worker (Iroquois)", which is my tribe, rather than just a "Worker". However, newly captured workers are identified as only "Worker." Workers I captured or built before I installed the patch still are identified as before.

 
Pages (6): [ 1   2   3   4   5     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0585 seconds (91.09% PHP - 8.91% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net