 |
|
Libertarian
|
|
Last edited by Libertarian on 25-02-2002 at 02:39
|
|
|  |
 |
|
player1
|
 |
Belgrade, YU
Sep 2001 time: 06:17
|
|
quote: Originally posted by Libertarian
"Ask for build orders after unit construction" option no longer works. |
EDIT:
Problem solved, no need for comment anymore.
Last edited by player1 on 15-02-2002 at 04:14
|
|
|  |
 |
|
Libertarian
|
|
Last edited by Libertarian on 25-02-2002 at 02:42
|
|
|  |
 |
|
Soren Johnson Firaxis
|
|
Hunt Valley, MD
May 2001 time: 00:17
|
|
quote: Originally posted by Libertarian
Well, I tried it repeatedly though I suppose I could be mistaken. Perhaps someone else could test on their system. |
Do you have the governor set to "Manage Production"?
Do you have the "Always Build Previously Built Unit" pref on?
because either of those will override the pref you mentioned.
|
|
|  |
 |
|
Libertarian
|
|
Last edited by Libertarian on 25-02-2002 at 02:43
|
|
|  |
 |
|
Libertarian
|
|
Last edited by Libertarian on 25-02-2002 at 02:47
|
|
|  |
 |
|
DaXX
|
|
I checked the readme and didn't see anything regarding the A.I. trading techs during my turn. i've seen this bug myself in the previous patch, not sure if it was corrected in the latest....
can anyone confirm?
|
|
|  |
 |
|
Libertarian
|
|
Last edited by Libertarian on 25-02-2002 at 02:49
|
|
|  |
 |
|
notyoueither
|
 |
of naught
Aug 2001 time: 22:17
|
|
.
Last edited by notyoueither on 15-02-2002 at 22:57
|
|
|  |
 |
|
Libertarian
|
|
Last edited by Libertarian on 25-02-2002 at 02:54
|
|
|  |
 |
|
Libertarian
|
|
Last edited by Libertarian on 25-02-2002 at 03:06
|
|
|  |
 |
|
The Eliminator
|
|
Eliminatorville
Nov 2001 time: 23:17
|
|
They're not going to release multiplayer on a patch, moron.
|
|
|  |
 |
|
DaXX
|
|
How about being able to use the GoTo command to send units to boats? if the boat is within my movement range, i don't know why i can't just autoload it onto the boat.......
|
|
|  |
 |
|
|
Some have tried to explain this away. But I am not sure if they understand what I am trying to say here, so I will go into more detail...
And I am using the 1.15 editor version.
As I was jumping through the CS Units I noted that some of them were upgrading wrong or not at all. And this is even with the updated editor that I got off the main page.
1. Legions are upgrading to Immortals: If this is the case thin the Immortal is no longer a Civ Sp. Unit for the persions. The Romans can now use them.
2. Immortals have no upgrade: This limits the persions, because other CSU can upgrade as per the new patch.
3. Rider upgrading to Samurai: Rider = Chinese, Sammy = Japan, see what I am saying? They are no longer CSUs
4. Samurai upgrading to War Elephants: When did Japan have elephants?
5. Swordman are upgrading to Legionaries: I can see the logic here, but now the Legionaries can be gotten by all civs. Rome no longer has a CSU.
6. Horseman to mounted warriors: Ditto with number 5.
7. Musketman to Musketeer: Ditto with 5
8. Knight to Rider: Knight was to Cavalry. Now the other nations will be stuck with Mid era knights while the Chinese have other concerns.
9. Cavalry to Cossak: Ditto with 5.
And if none of the conversions work in game, then the area that says Civ. Sp. Units are now part of the upgrade chain is incorrect (unless I am reading that one wrong). Could someone who worked on the editor varify this....
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|