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sachmo71
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de Tejas
May 2001 time: 23:17
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I'm not sure if anyone else has noticed...but, I customized the name of my Civ, and I used the Japanese as the base race. Some of the reports show my race name correctly (Mystarians) but my info screen shows my civ name as Japan. Strange...
Last edited by sachmo71 on 18-02-2002 at 04:51
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Kilroy_Alpha
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Seattle, WA, US
Jun 2000 time: 21:17
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quote: Originally posted by notyoueither
I agree that the AI treatment of resource trading is a bit silly. *I'll give you Iron and SaltPeter for Gems. What do you mean you want more?!* Actually, the AI attitude toward resource trading has driven me to crush more than 1 civ simply as a matter of honour. Then I get them for free. Good trade. |
It seems that if you're a bigger civ you have to give more to get less. I wouldn't have a problem with this, after all as a larger civ you're going to use more of said resource. Unfortunately since one resource is enough for an entire civ how much of the resource you "use" is irrelevant. Thus, how the AI trades resources is stupid.
quote: However, the AI indeed trades tech (like mad as of 1.17). |
Hello? McFly? Are we playing the same game? I'm talking about trading techs with ME. As in Elizabeth saying, to paraphrase, "No I will not give you Pottery for Iron Working." But yes, the AI does trade techs aggressively, with itself, which I could give ****-all about.
quote: It often trades maps in my experience. It will still accept cities, if you give them as a gift and maybe under other circumstances (dunno, I don't sell cities as a general practice). |
Great, so the AI will let me give things to it for free? The AI now has a sense of entitlement? Super! I was under the impression that diplomacy required give-and-take. Mutual benefit. Silly things like that.
quote: What it boils down to is that you are upset that the AI is learning. Ha ha ha. How many gamers have said they would kill for that? Many. Maybe even you. |
Ugh. Yeah that's exactly what I said. My first sentence even. Christ.
I don't mind if the AI learns or whatever, but in my experience it's learning the wrong thing. Like "Neighboring civs with powerful militaries who have always treated you fairly need to be cheated at every juncture and attacked whenever convienent." And I'm sure this appears somewhere in the source for civ3
void techtrade(player1,player2){
if (player1==AI && player2==AI)
tradealltechs(screwed);
else
tellthehumanwheretogo(doublyscrewed);
end
end
}
quote: Now that you have a developer tuning into our conversations, taking note, and making the AI better able to give us a challenge, you are complaining? |
I apologize, but I'd also like to have a little fun while I'm at. I believe that diplomacy has taken a step back from the already semi-poor state it was in, in 1.16. I'm not alone.
quote: I say, more! Bring it on Soren! I'm like a cat, I'll not be herded. Devise your best. I'll have time. You will eventually be done. I'll still learn. Ha, got any scratch marks?
The pop rush exploit? It was an exploit you know. Try building a civ the way the designers intended, not by building cities on graveyards. |
I said I agreed with what they did to pop rush, did you read my post?
quote: The AI won't buy cities? Maybe the AI has *learned* not to be abused. You take your lessons from game to game don't you? So now an AI is. How unfair! |
Yeah. If the AI is taking lessons from game to game then I'm throwing my CD in the trash. Each game should start with a clean slate. My playing styles may vary from game to game and having the AI carry lessons from game to game will QUICKLY limit me to one playing style. All this is moot however since the idea that AI does this is preposterous.
I'm going to quote this again:
quote: You take your lessons from game to game don't you? So now an AI is. How unfair! |
You make it sound like the game is there just as much for AI's benefit as it is for mine. Are you high?
quote: Peace then immediate war? Same stuff. Abuse. The designers are listening. They've been skewered for not listening. But when they listen, now someone else will skewer them? I guess they can't win.
From this side of the fence. Bring it on Firaxis! Make it the best that you can. I'll play it longer.
Salve |
There should be a penalty for doing that. I never said there shouldn't.
.
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Aargh, I'm done defending a position that you didn't even take the time to understand before you assaulted me with this drivel. I'll leave you with this:
READ. COMPREHEND. POST.
In that order.
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notyoueither
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of naught
Aug 2001 time: 22:17
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Hi Kilroy. You're right, I did misread your statement re pop rushing.
I agree with you re AI resource trading.
I have not experienced the same tech trading imbalances that you report. In fact, in the game I'm currently on, I traded 2 techs for 2 techs after first contact with the first AI. Later, I got 3 techs for my maps (when I knew 3 AIs). It also seems to me that the tech for cash values have been reasonable. I am easily keeping up by setting my science to minimum and buying from the AI while my cities crank our settlers and infrastructure. This also has the benefit of giving me lots of cash to upgrade units. Soon my core cities will be well developed and I will kick in the science rate to take the lead. Want to borrow my CD?
As for the sale of city issue. Soren is being aggressive here. It has been very commonly reported how easy it was to beat the AI like a rented mule by being a totally underhanded b*stard. He is closing loop holes down. It sux that the honourable player is being stifled in this, but I believe it is for the good of having a more capable AI. It could be done better, and maybe he is considering how it could be done better. Maybe he's working on how to allow city selling until you screw an AI civ, then none. I hope so.
As for the game to game learning, I appreciate that the developers are adjusting the game to prevent the most obvious exploits. In the end they will more likely end up with a product that will stand the *Test of Time*, if you'll forgive the pun. How many times do you want to play a game where you can beat it badly and easily and always?
BTW, yes I'm high. 6'3" in fact. Does that mean something?
Salve
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Libertarian
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[...incredulous stare...]
Thank you for reporting that. Since the many bugs reported here have had no effect on you, we can all just disappear now.
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Libertarian
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I can understand your impatience, Spectator, what with patience being a virtue.
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Libertarian
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quote: And Lib, I know your going to take a shot at me in someway. |
No, my not. Honest.
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Libertarian
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Well, then. See that you keep your wits about you in the future.
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JohnE
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Buffalo, NY
Nov 2001 time: 00:17
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I have experienced a weird bug while trying to move units.
Sometimes, when I'm done moving a unit, it doesn't get unselected automatically. The white circle stays around the unit, looking the way it does when a unit has no movement. The panel in the lower left corner says that the unit has no movement, but the little circle that reminds me that the turn needs to be ended doesn't flash. Sometimes this happens with the last unit that needs to be moved, other times with a different unit. So sometimes I have to end the turn, and sometimes I have to manually activate some other unit to get my turn going again. Sometimes, it happens more than once in a turn. What the heck is going on?
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Skywise
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Samara's best friend
Jan 2002 time: 05:17
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quote: Originally posted by Blaupanzer
Civ II MGE, the MP version of Civ II, was released as a whole new game. Not an expansion pack, not a patch. The latest (last?) version of Civ II (v. 2.42) is not compatible with any MGE version. Effectively, two separate games with the same rules, etc. Spectator, you should know better than to start rumors that upset the newbies. |
It's called Morpheus my friend, not rumors. I dled the expansion for Civ2, as the file name said, from Morpheus and installed it, thus my reason for thinking it was an expansion pack.
Blaupanzy, you should know better than making unfounded comments, and you should also dl Morpheus and see all the wonderful stuff that is available to you right away and not in stores. Sorry about that one Firaxis but dont worry, I bought the original Civ3...cause the dled one didn't work....
Spec.
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sachmo71
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de Tejas
May 2001 time: 23:17
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quote: Originally posted by JohnE
I have experienced a weird bug while trying to move units.
Sometimes, when I'm done moving a unit, it doesn't get unselected automatically. The white circle stays around the unit, looking the way it does when a unit has no movement. The panel in the lower left corner says that the unit has no movement, but the little circle that reminds me that the turn needs to be ended doesn't flash. Sometimes this happens with the last unit that needs to be moved, other times with a different unit. So sometimes I have to end the turn, and sometimes I have to manually activate some other unit to get my turn going again. Sometimes, it happens more than once in a turn. What the heck is going on? |
I have seen this one, but it has happened since the first release. I usually just save and restart the game with no problems. I have a lower end machine, and others who have also had this problem seemed to have lower end machines also. Could be a problem with memory allocation...not sure.
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woody
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quote: Originally posted by Jeffrey Morris FIRAXIS
Actually I thought that was a bug too. But since the hoplite has the same stats, without the resource requirement and is 10 shields cheaper, it's as designed.
Jeff |
Does the hoplite get the same defense bonus against mounted units as the pikeman does?
BTW, what is the defense bonus that the pikeman gets? The civilopedia just says it gets a bonus, but not how much.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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