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watorrey
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Rochester, NY, USA
Oct 2001 time: 00:17
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quote: Originally posted by bj
A few things have had me pounding my fists on the desk in frustration since i started playing civ3, unlikely combat results is one. For this case I didnt though, it's that unbelievably ridiculous, and consistent, that it's obvious it's a bug.
An army with 3 cossacks 13/14 attacking a CONSCRIPT rifleman in the iroquois capital. The first point of damage is usually made in the first 2 strikes, but then the army is defeated entirely, at which point the rifleman becomes Regular (and is then defeatable). Check out the save yourself, load, end turn, select army in stack outside city and attack. I did this at least 6 times in a row. IIRC I'd already defeated a number of conscripts with the other cossacks in the stack, suggesting it could be an army problem ? |
No bug. You had an unlucky roll of the die. In an effort to prevent exactly what you were doing (reloading and trying again) the random seed is saved with the game. The only way to change the results of that battle is to not fight it on that turn, in that order.
You may notice the same thing with other things. Like planting spies. If it doesn't work the first time, it isn't going to work at all that turn.
Firaxis should document these things for casual gamers. The not-so-casual gamers have it figured out quickly enough that it becomes no big secret anyway.
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bj
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Adelaide, SA, Aust
Jul 2000 time: 05:17
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Right. my bad. thanks
Pretty unlucky role of the die though. I'll remember to pound those fists next time. I nearly broke a few bones when a longbowman lost an attack flawlessly but a pikeman won (attacked in frustration).
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Dr Strangelove
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I installed the 1.17f patch and began a new game. I can't use the science advisor screen. I can display it, it doesn't crash the game, but clicking on the boxes has no effect. I can select projects using the pop-up box that appears at the end of each project, but I like to look at the diagram when I make my research selection.
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wtiger
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Malacca, Malaysia
May 1999 time: 05:17
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I'm playing as the French (Regent, standard Earth map) and I've noticed that I don't get the one shield bonus for my capital of size 8... I do get the one commerce bonus, though.
I thought it was due to me being in Despotism, but I've changed to Monarchy and still no extra shield. It wouldn't have been such a big deal, but I'm stuck in the wonder race and need to catch up with some religious civs.
Has anyone else seen this before?
Last edited by wtiger on 27-02-2002 at 17:47
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Aqualung
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Strangelove:
I had problems with that, too. I was trying to set a path to Music Theory, and I had to click forever for it to switch.
I'm playing Persia, I've got a Babylonian Worker. On the pop-up menu, it says "Activate Bablyonian Worker", but in the info window, it says "Worker (Persian)".
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Tingkai
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To find the Northwest Passage
Aug 2001 time: 13:17
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Is there a list of all the actual bugs?
I'm asking cause I've seen one bug (food shortage is not indicated even if you eliminate all the food sources), but I don't know if it has been mentioned before.
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Alphamale
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TC, MN, USA, Earch,
Feb 2002 time: 23:17
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Issue_Description: At between 800-1100 AD, the system crashes and says approximately "CivIII has generated errors, program will shut down and you must restart, writing error log file" Then after sometime the "ok" option appears and I can reclose the file. However, the saved file from before the crash will yeild the same crash. I have duplicated this problem three times by starting the game from scratch. Thank you in advance for your help. I love the game, but I have a business to run and have very limited time to enjoy this terrific game.
Brand: Jem
CPU: Intel P4 - 1.7
RAM: 262
Video_Card: MIS MS-StarForce
Sound_Card: Sound Blaster
CD-ROM_Drive: CD-R
Modem: DSL
Other_Peripherals: SanDisk, Iomega UBS 250, tape backup, 10 network
OS: W2K
Game_Name: Civ III, 1.17f patch
General_Problem: Lock Ups/crash
This is the last Dr. Watson error log dump is attached.
Attachment: drwtsn32short.txt
This has been downloaded 5 time(s).
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Ribannah
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The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:17
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(16) Switching production should not be impossible after bonus shields from clearing a forest
(17) A tile improvement doesn't show until the next turn, but it counts this turn
Edit: this only when you have workers working for more than 1 turn, otherwise it does show
(18) It would be nice to have a way of knowing the number of turns needed for a tile improvement in progress to be completed
Edit: ok left-clicking works, but if you have a lot of workers it would be nice to see it on the map
(19) Workers that are superfluous for completing an improvement of the same tile should get free immediately
[i]Edit: they do when the work is completed by assigning additional workers
(20) The above should be optimized with regard to the selection of which worker will finish the job (my productive one or that slow slave worker) (Civ2 had the same problem with Settler/Engineer teams)
Last edited by Ribannah on 11-03-2002 at 16:14
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wtiger
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Malacca, Malaysia
May 1999 time: 05:17
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quote: Originally posted by Ribannah
(18) It would be nice to have a way of knowing the number of turns needed for a tile improvement in progress to be completed
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Click on the worker doing the improvement. A dialog box will pop up telling you the number of turns the worker needs to complete that improvement. It will also give you the option for the worker to stop doing that improvement.
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pauli
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herndon, va, usa
Jan 2000 time: 00:17
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quote:
Click on the worker doing the improvement. A dialog box will pop up telling you the number of turns the worker needs to complete that improvement. It will also give you the option for the worker to stop doing that improvement. |
yeah, but that's a major kludge. it should be in the context menu for a square being worked on: right next to every worker that's doing something, there should be text saying what he's doing, and when he'll be done.
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IthacaMike
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Upstate New York
Feb 2002 time: 00:17
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I've found a bug in the upgrade process.
I edited the units so Immortals upgraded to Rifleman but the Upgrade Unit flag was turned off. Once I had the Nationalism tech Swordsmen no longer appeared as a unit available for construction, nor could I upgrade Swordsmen to Riflemen.
This is what I wanted. I don't want my list of units available for construction cluttered up with obsolete unit types. I also had Longbowman -> Rifleman and Cossack -> Tank.
Then I found the bug.
I found a fortified Warrior in one of my cities. I activated it and hit shift-U and the Warrior upgraded to a Rifleman. None of the Swordsmen would upgrade but the Warriors could, all the way to Riflemen.
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IthacaMike
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Upstate New York
Feb 2002 time: 00:17
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That would allow the Swordsmen to upgrade to Riflemen. That is not what I want. What I'm trying to do is get it so once I can produce Riflemen Swordsmen no longer show up on the production menu.
I have done that.
What happens now is the Warrior can upgrade all the way to Rifleman when it should only be able to upgrade to Swordsman. I think this is a bug because the Immortal is not flaged as having the Upgrade Unit capability yet it sort of got upgraded. The entire upgrade path was:
Warrior => Swordsman => Legionary => Immortals => Rifleman
Swordsman, Legionary, and Immortals all had their Upgrade Unit flags turned off but I could upgrade Warriors to Riflemen.
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JeffNebraska
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Star Mouse,
You may be having the same problem I had when I first started to mess around with the upgrade paths. DId you remember to put a check in the upgrade action for the swordsman? Without that, you won't see the lightning bolt button during the game.
The funny thing is, the computer can avail itself of upgrades you enable, even if you forget to check off the option which produces the button. The same goes for giving bombard capacity to a ship (e.g., the privateer) but forgotting to add the bombard button to the unit.
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Matte979
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Sweden
Nov 2000 time: 05:17
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Just my quick five cent..
tech race is boring in 1.17 . no diffrence at all between civs.
to much trading. Its not harder you can trade aswell if you just have money or a resource.. Its just faster and less fun..
Otherwise good improvents. But 1.16 tech race much more fun..]
/Mathias
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AJ Corp. The FAIR
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Antwerp (the pearl of Flanders) Belgium
Jan 2002 time: 06:17
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Something remarkably just happened to me.
Playing Iroquois/emperor I attacked the Roman capital with swordsmen and mounted warriors in 580 AD. Rome had the Piramids and the Great Library so I decided to keep the city, more as an act of nostalgy, as education (presumably) was already discovered by the other civs (I was way behind in techs, building up my army and settling in strategic positions).
When I conquered Rome I got all the techs prior to education, but to my surprise, the rewards got 'wild': I also received music theory, banking, astronomy, economics, navigation, physics, magnetism metallurgy and theory of gravity.
This wasn't ment to be, was it?
Getting back to my game now ...
(later on I'll try adding a zip.file --> first attempt though ...)
AJ
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Willem
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Canada
Dec 2001 time: 00:17
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quote: Originally posted by AJ Corp. The FAIR
Something remarkably just happened to me.
Playing Iroquois/emperor I attacked the Roman capital with swordsmen and mounted warriors in 580 AD. Rome had the Piramids and the Great Library so I decided to keep the city, more as an act of nostalgy, as education (presumably) was already discovered by the other civs (I was way behind in techs, building up my army and settling in strategic positions).
When I conquered Rome I got all the techs prior to education, but to my surprise, the rewards got 'wild': I also received music theory, banking, astronomy, economics, navigation, physics, magnetism metallurgy and theory of gravity.
This wasn't ment to be, was it?
Getting back to my game now ...
(later on I'll try adding a zip.file --> first attempt though ...)
AJ |
IIRC, The Great Library no longer functions only if you yourself have discovered Education. If not, then it seems to me that no one else had learned it yet, since quite obviously it was still functioning. If you were behind as you say, it wouldn't be that unusual to get so many techs from it.
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