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Unit stacking in 1.17f:
This poll is closed. |
| Patch 1.17f provides full unit stacking support. |
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8 |
17.78% |
| A Shift + 'j' feature is required to allow stack ALL. |
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19 |
42.22% |
| An ALT + "j" feature is required to stack units of similar movement rate. |
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16 |
35.56% |
| A stacked unit pop-up screen is required to allow custimisable unit stacks. |
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15 |
33.33% |
| Unit stacking... not that important really. |
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3 |
6.67% |
| UNit stackin... don't waste your time! Get working on a scenario editor. |
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14 |
31.11% |
| Total: |
45 voters |
100% |
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exeter0
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Sydney, Australia
Nov 2001 time: 15:17
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There seems to be many views on how Stacking has been implmented so I hope I've covered the alternatives...
Last edited by exeter0 on 17-02-2002 at 09:35
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exeter0
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Sydney, Australia
Nov 2001 time: 15:17
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quote: I would have voted for the shift-j AND alt-j option, if it was there. |
This poll is multi-select.. so yu could have voted for both!
Cheers.
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Libertarian
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As I gain more experience with the feature, I am finding that Yin was correct.
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Libertarian
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Yes, it is movement by iteration.
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hwinkels
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Looks like what they did is extend the "goto" command. j does a regular "goto". Then, for every other same-type unit on that square (yeah, diamond, I know) it repeats the same "goto" command.
We already have "containers" like ships and armies. How hard could it be to introduce a "virtual" container that transports everything that's in it all at once, restricting its maximum movement rate to the lowest movement rate of any type contained therein? Sort of like a modified army - except it uses the artwork for just 1 of the contained units. Voila.
I hereby declare Copyright protection on the "Virtual Army" name and affirm that I have applied for official Trademark protection of same as of 17 February 2002. In addition, this post serves as first public exposure of a mechanism or algorithm by which this "Virtual Army" concept may be implemented as a form of "Stacked Movement" (the "movement") in video games manufatured and/or produced for Personal Computers ("PC's"), Game Consoles ("Consoles" - such as those produced by Nintendo, Sony, Microsoft, etc.) and Arcade Gaming Devices (the "Arcade Games"), known collectively without limitation as the "Electronic Games". A detailed exposition of said mechanism(s), and how they implement a "novel" approach not previously known to exist in the field of Electronic Games may be found in the patent application which shall be filed by myself no later than one year from the date of this writing.
There. Copyrighted, Trademarked and Patent Pending all in one. I hope Firaxis DOES implement this kind of stacking. I'll be raking it in very soon now... (get the bag)
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:17
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quote: Originally posted by hwinkels
Looks like what they did is extend the "goto" command. j does a regular "goto". Then, for every other same-type unit on that square (yeah, diamond, I know) it repeats the same "goto" command. |
Not much else they can do without vastly altering the game mechanics and UI. Except virtual armies that are somehow created and deleted at the player's will.
quote:
We already have "containers" like ships and armies. How hard could it be to introduce a "virtual" container that transports everything that's in it all at once, restricting its maximum movement rate to the lowest movement rate of any type contained therein? Sort of like a modified army - except it uses the artwork for just 1 of the contained units. Voila.
I hereby declare Copyright protection on the "Virtual Army" name and affirm that I have applied for official Trademark protection of same as of 17 February 2002. In addition, this post serves as first public exposure of a mechanism or algorithm by which this "Virtual Army" concept may be implemented as a form of "Stacked Movement" (the "movement") in [- snip -] writing.
There. Copyrighted, Trademarked and Patent Pending all in one. I hope Firaxis DOES implement this kind of stacking. I'll be raking it in very soon now... (get the bag) |
I will of course be challenging your patent of the phrase Virtual Army, and also the technique of its inception, having prior claim to that intellectual property, as laid out here.
quote: Originally posted by Immortal Wombat
Maybe they could make virtual-armies that enable you to move units of different types together, or ... so you can make armies without leaders or something.
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I think that's close enough that you can't claim exclusive rights...
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Libertarian
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I reinstalled. I found out. And I told him.
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exeter0
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Sydney, Australia
Nov 2001 time: 15:17
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I was hopng that this poll would send Firaxis a clearer message of where we want to go with unit stacking management... but it's turning out to be a broad spread.
Guess it just shows how broad our views are. Kinda feel sorry for the Firaxis guys now!
I was hoping to get 100 plus votes though.
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exeter0
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Sydney, Australia
Nov 2001 time: 15:17
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Needed to add another option:
Ability to group action. i.e. you can move a bunch of workers to a tile... but then you have to click/press short-cut key for every unit (to say 'build mine').
Since the current implementation of group stacking works on like units only... this should be easy to do.
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