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SWPIGWANG The Second
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Timed Turns.
Case Closed.
why?...having 100days passing though my fingers per secound is even more stupid the the Turn based emulation of time. Besides, it would become unplayable as you expand (either not enough time for late game micro or long and boring early game waiting for that settler to be build....)
The old TBS system is HELL for mutiplayer. Timed turns in MP and customlized automation should solve most of the problem and all is happy.
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Gord McLeod
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Georgetown, Ontario, Canada
Mar 2000 time: 05:12
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RTS Civ3? No, I think not.
RTS elements in Civ3? I'm more open to this. I could see the following being fun, even in multiplayer:
1) Extend the length of turns. You could define a turn as a given length of game-time in years. Each player plays until that number of years is up, then the 'turn' is over.
2) Include detailed time controls. My big issue with RTS Civ3 is the lack of micromanagement that would be possible; you'd be too rushed to properly manage the details of your empire. This would be greatly alleviated if you could speed up, slow down and completely pause time at will. This might also make it necessary to include a time limit on how long you can spend in real time for a given turn, in multiplayer games.
Using an idea like this, you'd end up with something of a hybrid; you'd have the turns, you'd have the pace, you'd have the management of a TBS game, with the flowing of action and events that RTS brings to the table as well.
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Oh my god, that's tragic!! I refused to even take a look on this thread for quite a time but it seems that the ill-minded heresy of RTC gains followers. 
Noooooooooooooooooooooooooooooooooooo!
I like RT-games, before I bought Civ2 I played a lot of AoK.
I don't mean a RT-game that covers 6000 years of history is impossible or would be no fun, but I like Civ, because I can plan and accord movement and management properly.
In RT-Civ, complexity would suffer. In Civ you're constructing a society, RT makes it more tactical, you need more the ability of a general than of a ruler.
Sometimes I like playing a general but in Civ I'm the king, the manager.
We came so far with RTB-system, with a RT-Civ much of this development would be lost.
Maybe there should be a second civ in RT for those heretic freaks, but please no hybrid or entirely RT-Civ
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The only good thing about Haider is, that we Americans don't confuse Austria with Australia anymore.
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Talon438
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RTS would be awesome it's not imposible Imperium galactica 2 was real time and the micro managment was not that hard cause you could slow game speed down alot something like that could work for civ3 + real time batles are awesome you could like group units in to armys that you'd have to balance and go to a seperate screen like in imp-gal-2 then battlefield tactics would be important shogun total war had great AI they could do something like that.
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DarkCloud
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of Lists
Jul 2000 time: 05:12
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Yes, I have heard about Empire Earth and I believe a RTS Civ should use that game as a model in their wars so they do not turn into tank rushes.
If civ III comes out and becomes a success then what will stop Firaxis from making a RTS CIV that incorportates all the elements I have been speaking of to make it a game better than Age of Empires, better than Warcraft II, and even better than Shogun and Empire Earth.
The trend these days in RTS games is to incorportate more TBS civ-managing games. Look at Shogun, look at Seven Kingdoms, this is the future for civ.
Two games for every installment.
Civ IV for the turn-based hardcore fans
Civ RTS II for the real-time casual fans
Both would sell well because the games, though alike would be different from each other and radically different from all the other games on the market because of their though, depth, and detail.
MY GOSH NO Civ III better not! have 3D graphics. I have an accellerator but part of the glory of Civ is the ability to customise your own units. I will still buy the game but I may not support it as much as I do civ II.
A CIV RTS game might 'need' 3D graphics as they say, but look at Railroad Tycoon II's graphics, they look fine and would be great for a Civ III or civ RTS and they can be easily made by fans for the idea behind RRTII's graphics is taking a picture of a model and developing it into a -gif and likewise.
-Food for thought 
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Christantine The Great
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Massachusetts
Jun 2000 time: 00:12
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Deathwalker
I assume that you mean Star Wars Supremacy*?
*Star Wars Rebellion in the U.S.
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"Adorare Christantine!!!"
Chrisonian Decree #1
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Well, it looks like we'll get a chance to see what an RTS Civ-type game looks like -- check out Empire Earth (www.empireearth.com).
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wow!!! thanks for posting that empire earth link.
it's amazing!! how on earth is civ3 going to top this?? interesting!!!
I also downloaded the 20meg movie, best game movie I have ever seen, ever.
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yknow what the real problem here is ppl?
most of you are all focused on the thought that the land is too small
well shouldn't the land be massive, and I mean MASSIVE?
I would love that..really would..opens up so many more possibilties.
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Hey, if you guys want to put that kind of strain on yourselves, then by all means insist on an additional RTS game. Don't you think it will be a little difficult to manage dozens of cities and units in Real Time? And thats just in the middle years. I dont think I could manage like that. I would basically have to do one small portion at a time, it would become far too frustrating since enemies could be coming from all around.
And how would you limit aircraft? If there are no turns, what keeps planes from crashing? How would tax collecting be done? I'll spare you from the rest of the list in order to be concise. I just don't know how all of these changes can be made, and I fail to see how the game would benefit.
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