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Tical_2000
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Real Time Civ?? Nooooooooooooooooooo!!!!! My God man! That would be sacrilege! Who started this dirty, unholy thread??? Let him be burned at the stake!
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Admiral PJ
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Southeast England , UK
Dec 2000 time: 05:12
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A realtime Civ style game would be great,
I'm working on a big game of this genre thats mainly in Realtime,
and its no boring Red alert clone.
Its called Mantra, and you can pause or slow down the game anytime, and battles go to a separate close up screen, zooming out when new units are moved into the area etc.
Heres some of my Design and Manual txt for a taster:
Strength Amp (Amplification)
200% increase in strength given to to 50 humanoids, if the spell area contains less than 50,
extra strength is given to the people.
WARNING:theres a chance that the user will hurt themselves or others, or break
weak weapons and equipment (like the controls on a compiuter or starship)
when they don't know how to handle such strong muscle power.
Major Primitive Civilisations
Tarnastians-
MAIN INFO:2nd Universe
General Style: Old Industrial - red brick Factories and Cotton Mills
coal power steam world (1860's style)
Communist government primarily
Current gameplay: A Pre-Contact Quarantined (under Universal Council Mandate)
world.
Tarnastians Primary Star system is on edge of a Nebula in non Primary Galaxy ,
consisting of Original Homeworld where they evolved, and another larger Planet
where another separate Tarnastian State is.
Tarnasia Head (homeworld)
-----
Still has the Kletchen Colony ships AI Supercomputer Module in a Kletchen made cavern under volcano, using
the volcanoes geothermal power to work.
Kletchen Supercomputer Universal Library
Has all the knowledge of the Kletchens, but only tells the Tarnastians about technologies they already
know. Was Given Directives by the Kletchens to 1. only serve the kletchen contacted continent.
2. not help with technologies to do with spacetravel or further
3. only give out limited millitary tech (to stop biowarfare wiping them out etc)
When Optronics has been discovered the Kletchen Library comp can be researched and its Directives Overridden,
allowing the full knowledge of the kletchens revealed(though limit this still) such as:
OR any race with Codebreaking tech(std maths) can break the computers password-
3% chance every year
Bio-warfare anti evolution microvirus breeding - alters offspring of enemy evolutionary, reducing intelligence,
or strength, or sterilises(can't breed much) or makes insane/ psychotic. (This science can lead to good uses
to allow science of SuperEvolution > evolution engineering to help intelligence/strength/bravery genetically etc)
History etc:
Tarnastians did make contact with an alien colonial fleet, of the now extinct
Kletchens, their confederation of 4 star systems having been destroyed by
bio-warfare in a war between government factions. The Kletchen colony ship and
4 Royal Death Guard Battleships (defensive) orbited Tarnasia Head (one-homeplanet) for
14 months trying to resist full contact and contaminating the primitive Tarnasians
they landed in the early rennaisance era of Ternasia, keeping themselves secret to a
small remote continents inhabitants-who seemed more millitaristic and strong.
The kletchians bought Tarnasia slaves and some came freely as colonists to make up the klatchians
dwindling numbers, they also bought supplies and equipment, in return for technologies - mostly millitary
so the continent could dominate the rest of the planet and 'unite' it.
Klatchians set off to find a new world to colonise , colonising first Tarnasia Heart, a second planet in the same
system, giving Heart terraforming equipment to make it a fully habitable world (atmosphere/biosystem).Heart
started as a Volcanic energy rich place with rich burnable methane underground-cavitys and a large cave network. Volcanoes
continued to be a problem, mucking up the CO2 cycle, making the world hot even with the Mythical Atmosphere
God Arks. (as the later more primitive backward inhabitants called the Klatchian Atmosphere Recycler Complexes in
the remote poles)
The couple of advanced Klatchian towns that populated Heart were killed in a rebellion from the larger Tarnasian
colony, they developed terraforming /advanced agricultural techs only becuase of the Klatchian technolgy influence,
otherwise they were primitive and barbaric. They DID develop the Combine Uguali Acid Jet-Cannon weapon, fires
a metal /flesh eating acid more powerful than anything in the universes.
When they remade contact with Tarnasia Head this all changed and they
advanced to their level gradually.
400 Years P.L/PreLanding (0 is when colony ship leaves earth system to the 2nd uni, A.L After Landing is
after Landing in second uni on Riyu)
The Klatchian fleet then left the safety of the Nebula and colonised 2 more solar systems , finally the remaining
2 battleships tried to invade and conquer a small space faring Civilisations outer colony (a beautiful rich
6*earth sized jungle planet just archipelagos and life full oceans.) but were telepathically controlled and
the ships stolen, giving much to their ship weapon tech. The telepathic empire was of the Grey aliens -super
intelligent amphibious small weak aliens known as - The Rarters
The colony
Language /culture:
numbering and rank system are based on parts of their near humanoid bodies.highest 1st-Head 2nd-Heart
3rd- Hand 4th-Foot 5th-Finger 6th-Tail 7th-Backside
Rarters
--------
MAIN INFO : 2nd universe,
telepathic empire was of the Grey aliens -super intelligent amphibious small weak aliens.
Homeplanet : Fut
a beautiful rich 6*earth sized jungle planet just archipelagos and life full oceans
wild lifeforms:Pantapus -ocean, like huge earth octopus with 5 legs, domesticated(traditionally pulls along a carriage
tied to 3 legs)
Current Status:
Gained a boost in starship esp. weapons technology from the Kletchens
has the Advanced[7/10] Underwater Mobility TECH, and prototyped and built
the Special U/W Mothership the Pantapus, has many of these in the seas
[see mantrabase.txt]
MAINTENANCE
Each city could require some resources and currency to work (paying the council etc) or it only does
things at 50% or so efficiency and has strikes, and unhappiness for those that aren't maintained.
(<-democracy/republic cheap maint as individualistic)
(Hard levels-> ?) have every 10,000 or so people requiring Maintenance.(esp.communist/monarchy? etc)
Some society systems this could work differently.
New colonies could need more mainenance to start with, expensive importing goods to run them
till they get bigger and self sufficient.(more expensive the further the nearest civilised place)
Growth - the closer a colony is to its nearest main city
the faster it grows. Might stop ICS infinite city strategies.
Could link a colony to a established city! -good
Could have bonuses (or penalties) with electricity being needed for advanced societies, to power lighting,
traffic systems, security, research /bankjing/industry nearly everything (not so much growth though)
This is Secondary Maintenance, where each pop unit needs an amount of electricity ,petrol to eiuther stop
reductions in efficiency(after say tech of electronics or electro mechanics[electromagnets] ) or to
increase efficiency from the base amount(might make more sense). Some buildings could require electricity
like aluminium Smelters, Computer research labs? laser defence systems.. Radar and jamming scanners.
Maybe have fundamental Maintenance like water(important esp. if we've got lots deserts/dry tundra),
as well as food
PJ email peter@artpac.demon.co.uk
for more info or if you want to help on this game project (its 20% finished)
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